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import bpy
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for obj in bpy.data.objects:
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if obj.type == 'MESH':
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bpy.context.view_layer.objects.active = obj
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#bpy.ops.object.modifier_add(type='REMESH')
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bpy.context.object.data.remesh_mode='VOXEL'
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bpy.context.object.data.use_remesh_fix_poles=True
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bpy.context.object.data.remesh_voxel_size = 0.601
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bpy.context.object.data.use_remesh_preserve_volume = True
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bpy.context.object.data.use_remesh_preserve_sculpt_face_sets = True
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bpy.context.object.data.use_remesh_preserve_paint_mask = True
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bpy.context.object.data.use_remesh_preserve_vertex_colors = True
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bpy.ops.object.voxel_remesh()
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# bpy.context.object.modifiers["Remesh"].mode = 'VOXEL'
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# bpy.context.object.modifiers["Remesh"].voxel_size = 0.6
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# bpy.context.object.modifiers["Remesh"].adaptivity = 0.1
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# bpy.ops.object.modifier_apply(modifier="Remesh")
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