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ExampleProject/RetroWindowsGUI/ResizeHandle.gd

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GDScript3
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2024-03-19 07:52:57 +00:00
extends Button
#var p : DesktopWindow
# add this script to all resize handle buttons, which should be direct
# child of object that is "class_name DesktopWindow"
@onready var parent = $".."
var tracking:bool=false
var start_position:Vector2
var start_size:Vector2
# Called when the node enters the scene tree for the first time.
func _ready():
#var par = get_parent()
if parent is DesktopWindow:
#p = par
button_down.connect(_on_button_down);
button_up.connect(_on_button_up);
else:
print("error we expected to be under desktopwindow instead ",parent)
# setup the handler
#pass
#ISSUE: maximize screen, make window big, unmaximize screen, window now too big
#and resizer box is stuck off the bottom of the screen...
var oldWindowSize:Vector2i
func fixToBigForScreen():
var window := get_window()
if oldWindowSize.x == 0:
oldWindowSize = window.size
return
var scalex:float = float(window.size.x)/float(oldWindowSize.x)
var scaley:float= float(window.size.y)/float(oldWindowSize.y)
if oldWindowSize != window.size:
print(scalex," ",scaley)
parent.size.x = int(float(parent.size.x)*scalex)
parent.size.y = int(float(parent.size.y)*scaley)
oldWindowSize=window.size
func _input(e):
#print (e)
#pass
if e is InputEventMouseMotion and tracking:
var moved:Vector2 = e.position - start_position
#print(moved)
parent.size = start_size + moved
#print(e)
func _on_button_down():
var p = get_parent()
if p is DesktopWindow:
# print(p)
tracking=true
start_position = get_global_mouse_position()
start_size = parent.size
#print(start_position," ",start_size)
#else:
#print("not")
func _on_button_up():
tracking=false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
#pass
fixToBigForScreen()