528 lines
16 KiB
C++
528 lines
16 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include <memory>
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#include <signal.h>
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#include <stdarg.h>
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#include "webrtc/base/gunit.h"
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#include "webrtc/base/logging.h"
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#include "webrtc/base/physicalsocketserver.h"
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#include "webrtc/base/socket_unittest.h"
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#include "webrtc/base/testutils.h"
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#include "webrtc/base/thread.h"
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namespace rtc {
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#define MAYBE_SKIP_IPV6 \
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if (!HasIPv6Enabled()) { \
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LOG(LS_INFO) << "No IPv6... skipping"; \
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return; \
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}
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class PhysicalSocketTest;
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class FakeSocketDispatcher : public SocketDispatcher {
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public:
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explicit FakeSocketDispatcher(PhysicalSocketServer* ss)
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: SocketDispatcher(ss) {
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}
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FakeSocketDispatcher(SOCKET s, PhysicalSocketServer* ss)
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: SocketDispatcher(s, ss) {
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}
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protected:
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SOCKET DoAccept(SOCKET socket, sockaddr* addr, socklen_t* addrlen) override;
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int DoSend(SOCKET socket, const char* buf, int len, int flags) override;
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int DoSendTo(SOCKET socket, const char* buf, int len, int flags,
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const struct sockaddr* dest_addr, socklen_t addrlen) override;
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};
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class FakePhysicalSocketServer : public PhysicalSocketServer {
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public:
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explicit FakePhysicalSocketServer(PhysicalSocketTest* test)
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: test_(test) {
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}
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AsyncSocket* CreateAsyncSocket(int type) override {
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SocketDispatcher* dispatcher = new FakeSocketDispatcher(this);
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if (!dispatcher->Create(type)) {
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delete dispatcher;
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return nullptr;
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}
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return dispatcher;
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}
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AsyncSocket* CreateAsyncSocket(int family, int type) override {
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SocketDispatcher* dispatcher = new FakeSocketDispatcher(this);
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if (!dispatcher->Create(family, type)) {
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delete dispatcher;
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return nullptr;
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}
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return dispatcher;
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}
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AsyncSocket* WrapSocket(SOCKET s) override {
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SocketDispatcher* dispatcher = new FakeSocketDispatcher(s, this);
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if (!dispatcher->Initialize()) {
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delete dispatcher;
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return nullptr;
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}
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return dispatcher;
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}
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PhysicalSocketTest* GetTest() const { return test_; }
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private:
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PhysicalSocketTest* test_;
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};
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class PhysicalSocketTest : public SocketTest {
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public:
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// Set flag to simluate failures when calling "::accept" on a AsyncSocket.
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void SetFailAccept(bool fail) { fail_accept_ = fail; }
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bool FailAccept() const { return fail_accept_; }
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// Maximum size to ::send to a socket. Set to < 0 to disable limiting.
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void SetMaxSendSize(int max_size) { max_send_size_ = max_size; }
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int MaxSendSize() const { return max_send_size_; }
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protected:
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PhysicalSocketTest()
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: server_(new FakePhysicalSocketServer(this)),
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scope_(server_.get()),
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fail_accept_(false),
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max_send_size_(-1) {
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}
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void ConnectInternalAcceptError(const IPAddress& loopback);
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void WritableAfterPartialWrite(const IPAddress& loopback);
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std::unique_ptr<FakePhysicalSocketServer> server_;
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SocketServerScope scope_;
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bool fail_accept_;
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int max_send_size_;
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};
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SOCKET FakeSocketDispatcher::DoAccept(SOCKET socket,
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sockaddr* addr,
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socklen_t* addrlen) {
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FakePhysicalSocketServer* ss =
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static_cast<FakePhysicalSocketServer*>(socketserver());
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if (ss->GetTest()->FailAccept()) {
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return INVALID_SOCKET;
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}
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return SocketDispatcher::DoAccept(socket, addr, addrlen);
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}
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int FakeSocketDispatcher::DoSend(SOCKET socket, const char* buf, int len,
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int flags) {
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FakePhysicalSocketServer* ss =
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static_cast<FakePhysicalSocketServer*>(socketserver());
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if (ss->GetTest()->MaxSendSize() >= 0) {
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len = std::min(len, ss->GetTest()->MaxSendSize());
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}
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return SocketDispatcher::DoSend(socket, buf, len, flags);
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}
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int FakeSocketDispatcher::DoSendTo(SOCKET socket, const char* buf, int len,
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int flags, const struct sockaddr* dest_addr, socklen_t addrlen) {
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FakePhysicalSocketServer* ss =
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static_cast<FakePhysicalSocketServer*>(socketserver());
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if (ss->GetTest()->MaxSendSize() >= 0) {
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len = std::min(len, ss->GetTest()->MaxSendSize());
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}
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return SocketDispatcher::DoSendTo(socket, buf, len, flags, dest_addr,
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addrlen);
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}
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TEST_F(PhysicalSocketTest, TestConnectIPv4) {
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SocketTest::TestConnectIPv4();
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}
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TEST_F(PhysicalSocketTest, TestConnectIPv6) {
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SocketTest::TestConnectIPv6();
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}
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TEST_F(PhysicalSocketTest, TestConnectWithDnsLookupIPv4) {
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SocketTest::TestConnectWithDnsLookupIPv4();
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}
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TEST_F(PhysicalSocketTest, TestConnectWithDnsLookupIPv6) {
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SocketTest::TestConnectWithDnsLookupIPv6();
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}
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TEST_F(PhysicalSocketTest, TestConnectFailIPv4) {
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SocketTest::TestConnectFailIPv4();
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}
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void PhysicalSocketTest::ConnectInternalAcceptError(const IPAddress& loopback) {
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testing::StreamSink sink;
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SocketAddress accept_addr;
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// Create two clients.
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std::unique_ptr<AsyncSocket> client1(
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server_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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sink.Monitor(client1.get());
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EXPECT_EQ(AsyncSocket::CS_CLOSED, client1->GetState());
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EXPECT_PRED1(IsUnspecOrEmptyIP, client1->GetLocalAddress().ipaddr());
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std::unique_ptr<AsyncSocket> client2(
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server_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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sink.Monitor(client2.get());
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EXPECT_EQ(AsyncSocket::CS_CLOSED, client2->GetState());
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EXPECT_PRED1(IsUnspecOrEmptyIP, client2->GetLocalAddress().ipaddr());
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// Create server and listen.
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std::unique_ptr<AsyncSocket> server(
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server_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
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sink.Monitor(server.get());
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EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
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EXPECT_EQ(0, server->Listen(5));
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EXPECT_EQ(AsyncSocket::CS_CONNECTING, server->GetState());
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// Ensure no pending server connections, since we haven't done anything yet.
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EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ));
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EXPECT_TRUE(nullptr == server->Accept(&accept_addr));
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EXPECT_TRUE(accept_addr.IsNil());
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// Attempt first connect to listening socket.
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EXPECT_EQ(0, client1->Connect(server->GetLocalAddress()));
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EXPECT_FALSE(client1->GetLocalAddress().IsNil());
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EXPECT_NE(server->GetLocalAddress(), client1->GetLocalAddress());
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// Client is connecting, outcome not yet determined.
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EXPECT_EQ(AsyncSocket::CS_CONNECTING, client1->GetState());
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EXPECT_FALSE(sink.Check(client1.get(), testing::SSE_OPEN));
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EXPECT_FALSE(sink.Check(client1.get(), testing::SSE_CLOSE));
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// Server has pending connection, try to accept it (will fail).
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EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
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// Simulate "::accept" returning an error.
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SetFailAccept(true);
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std::unique_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
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EXPECT_FALSE(accepted);
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ASSERT_TRUE(accept_addr.IsNil());
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// Ensure no more pending server connections.
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EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ));
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EXPECT_TRUE(nullptr == server->Accept(&accept_addr));
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EXPECT_TRUE(accept_addr.IsNil());
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// Attempt second connect to listening socket.
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EXPECT_EQ(0, client2->Connect(server->GetLocalAddress()));
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EXPECT_FALSE(client2->GetLocalAddress().IsNil());
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EXPECT_NE(server->GetLocalAddress(), client2->GetLocalAddress());
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// Client is connecting, outcome not yet determined.
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EXPECT_EQ(AsyncSocket::CS_CONNECTING, client2->GetState());
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EXPECT_FALSE(sink.Check(client2.get(), testing::SSE_OPEN));
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EXPECT_FALSE(sink.Check(client2.get(), testing::SSE_CLOSE));
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// Server has pending connection, try to accept it (will succeed).
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EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
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SetFailAccept(false);
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std::unique_ptr<AsyncSocket> accepted2(server->Accept(&accept_addr));
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ASSERT_TRUE(accepted2);
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EXPECT_FALSE(accept_addr.IsNil());
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EXPECT_EQ(accepted2->GetRemoteAddress(), accept_addr);
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}
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TEST_F(PhysicalSocketTest, TestConnectAcceptErrorIPv4) {
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ConnectInternalAcceptError(kIPv4Loopback);
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}
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TEST_F(PhysicalSocketTest, TestConnectAcceptErrorIPv6) {
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MAYBE_SKIP_IPV6;
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ConnectInternalAcceptError(kIPv6Loopback);
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}
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void PhysicalSocketTest::WritableAfterPartialWrite(const IPAddress& loopback) {
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// Simulate a really small maximum send size.
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const int kMaxSendSize = 128;
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SetMaxSendSize(kMaxSendSize);
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// Run the default send/receive socket tests with a smaller amount of data
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// to avoid long running times due to the small maximum send size.
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const size_t kDataSize = 128 * 1024;
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TcpInternal(loopback, kDataSize, kMaxSendSize);
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}
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TEST_F(PhysicalSocketTest, TestWritableAfterPartialWriteIPv4) {
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WritableAfterPartialWrite(kIPv4Loopback);
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}
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TEST_F(PhysicalSocketTest, TestWritableAfterPartialWriteIPv6) {
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MAYBE_SKIP_IPV6;
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WritableAfterPartialWrite(kIPv6Loopback);
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}
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TEST_F(PhysicalSocketTest, TestConnectFailIPv6) {
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SocketTest::TestConnectFailIPv6();
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}
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TEST_F(PhysicalSocketTest, TestConnectWithDnsLookupFailIPv4) {
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SocketTest::TestConnectWithDnsLookupFailIPv4();
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}
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TEST_F(PhysicalSocketTest, TestConnectWithDnsLookupFailIPv6) {
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SocketTest::TestConnectWithDnsLookupFailIPv6();
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}
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TEST_F(PhysicalSocketTest, TestConnectWithClosedSocketIPv4) {
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SocketTest::TestConnectWithClosedSocketIPv4();
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}
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TEST_F(PhysicalSocketTest, TestConnectWithClosedSocketIPv6) {
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SocketTest::TestConnectWithClosedSocketIPv6();
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}
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TEST_F(PhysicalSocketTest, TestConnectWhileNotClosedIPv4) {
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SocketTest::TestConnectWhileNotClosedIPv4();
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}
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TEST_F(PhysicalSocketTest, TestConnectWhileNotClosedIPv6) {
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SocketTest::TestConnectWhileNotClosedIPv6();
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}
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TEST_F(PhysicalSocketTest, TestServerCloseDuringConnectIPv4) {
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SocketTest::TestServerCloseDuringConnectIPv4();
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}
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TEST_F(PhysicalSocketTest, TestServerCloseDuringConnectIPv6) {
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SocketTest::TestServerCloseDuringConnectIPv6();
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}
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TEST_F(PhysicalSocketTest, TestClientCloseDuringConnectIPv4) {
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SocketTest::TestClientCloseDuringConnectIPv4();
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}
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TEST_F(PhysicalSocketTest, TestClientCloseDuringConnectIPv6) {
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SocketTest::TestClientCloseDuringConnectIPv6();
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}
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TEST_F(PhysicalSocketTest, TestServerCloseIPv4) {
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SocketTest::TestServerCloseIPv4();
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}
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TEST_F(PhysicalSocketTest, TestServerCloseIPv6) {
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SocketTest::TestServerCloseIPv6();
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}
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TEST_F(PhysicalSocketTest, TestCloseInClosedCallbackIPv4) {
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SocketTest::TestCloseInClosedCallbackIPv4();
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}
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TEST_F(PhysicalSocketTest, TestCloseInClosedCallbackIPv6) {
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SocketTest::TestCloseInClosedCallbackIPv6();
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}
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TEST_F(PhysicalSocketTest, TestSocketServerWaitIPv4) {
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SocketTest::TestSocketServerWaitIPv4();
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}
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TEST_F(PhysicalSocketTest, TestSocketServerWaitIPv6) {
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SocketTest::TestSocketServerWaitIPv6();
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}
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TEST_F(PhysicalSocketTest, TestTcpIPv4) {
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SocketTest::TestTcpIPv4();
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}
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TEST_F(PhysicalSocketTest, TestTcpIPv6) {
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SocketTest::TestTcpIPv6();
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}
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TEST_F(PhysicalSocketTest, TestUdpIPv4) {
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SocketTest::TestUdpIPv4();
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}
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TEST_F(PhysicalSocketTest, TestUdpIPv6) {
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SocketTest::TestUdpIPv6();
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}
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// Disable for TSan v2, see
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// https://code.google.com/p/webrtc/issues/detail?id=3498 for details.
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// Also disable for MSan, see:
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// https://code.google.com/p/webrtc/issues/detail?id=4958
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// TODO(deadbeef): Enable again once test is reimplemented to be unflaky.
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// Also disable for ASan.
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// Disabled on Android: https://code.google.com/p/webrtc/issues/detail?id=4364
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// Disabled on Linux: https://bugs.chromium.org/p/webrtc/issues/detail?id=5233
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#if defined(THREAD_SANITIZER) || defined(MEMORY_SANITIZER) || \
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defined(ADDRESS_SANITIZER) || defined(WEBRTC_ANDROID) || \
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defined(WEBRTC_LINUX)
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#define MAYBE_TestUdpReadyToSendIPv4 DISABLED_TestUdpReadyToSendIPv4
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#else
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#define MAYBE_TestUdpReadyToSendIPv4 TestUdpReadyToSendIPv4
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#endif
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TEST_F(PhysicalSocketTest, MAYBE_TestUdpReadyToSendIPv4) {
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SocketTest::TestUdpReadyToSendIPv4();
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}
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TEST_F(PhysicalSocketTest, TestUdpReadyToSendIPv6) {
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SocketTest::TestUdpReadyToSendIPv6();
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}
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TEST_F(PhysicalSocketTest, TestGetSetOptionsIPv4) {
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SocketTest::TestGetSetOptionsIPv4();
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}
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TEST_F(PhysicalSocketTest, TestGetSetOptionsIPv6) {
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SocketTest::TestGetSetOptionsIPv6();
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}
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#if defined(WEBRTC_POSIX)
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#if !defined(WEBRTC_MAC)
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TEST_F(PhysicalSocketTest, TestSocketRecvTimestampIPv4) {
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SocketTest::TestSocketRecvTimestamp();
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}
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#if defined(WEBRTC_LINUX)
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#define MAYBE_TestSocketRecvTimestampIPv6 DISABLED_TestSocketRecvTimestampIPv6
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#else
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#define MAYBE_TestSocketRecvTimestampIPv6 TestSocketRecvTimestampIPv6
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#endif
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TEST_F(PhysicalSocketTest, MAYBE_TestSocketRecvTimestampIPv6) {
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SocketTest::TestSocketRecvTimestamp();
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}
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#endif
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class PosixSignalDeliveryTest : public testing::Test {
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public:
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static void RecordSignal(int signum) {
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signals_received_.push_back(signum);
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signaled_thread_ = Thread::Current();
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}
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protected:
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void SetUp() {
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ss_.reset(new PhysicalSocketServer());
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}
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void TearDown() {
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ss_.reset(NULL);
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signals_received_.clear();
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signaled_thread_ = NULL;
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}
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bool ExpectSignal(int signum) {
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if (signals_received_.empty()) {
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LOG(LS_ERROR) << "ExpectSignal(): No signal received";
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return false;
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}
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if (signals_received_[0] != signum) {
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LOG(LS_ERROR) << "ExpectSignal(): Received signal " <<
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signals_received_[0] << ", expected " << signum;
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return false;
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}
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signals_received_.erase(signals_received_.begin());
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return true;
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}
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bool ExpectNone() {
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bool ret = signals_received_.empty();
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if (!ret) {
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LOG(LS_ERROR) << "ExpectNone(): Received signal " << signals_received_[0]
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<< ", expected none";
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}
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return ret;
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}
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static std::vector<int> signals_received_;
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static Thread *signaled_thread_;
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std::unique_ptr<PhysicalSocketServer> ss_;
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};
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std::vector<int> PosixSignalDeliveryTest::signals_received_;
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Thread *PosixSignalDeliveryTest::signaled_thread_ = NULL;
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// Test receiving a synchronous signal while not in Wait() and then entering
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// Wait() afterwards.
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TEST_F(PosixSignalDeliveryTest, RaiseThenWait) {
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ASSERT_TRUE(ss_->SetPosixSignalHandler(SIGTERM, &RecordSignal));
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raise(SIGTERM);
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EXPECT_TRUE(ss_->Wait(0, true));
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EXPECT_TRUE(ExpectSignal(SIGTERM));
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EXPECT_TRUE(ExpectNone());
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}
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// Test that we can handle getting tons of repeated signals and that we see all
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// the different ones.
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TEST_F(PosixSignalDeliveryTest, InsanelyManySignals) {
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ss_->SetPosixSignalHandler(SIGTERM, &RecordSignal);
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ss_->SetPosixSignalHandler(SIGINT, &RecordSignal);
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for (int i = 0; i < 10000; ++i) {
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raise(SIGTERM);
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}
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raise(SIGINT);
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EXPECT_TRUE(ss_->Wait(0, true));
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// Order will be lowest signal numbers first.
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EXPECT_TRUE(ExpectSignal(SIGINT));
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EXPECT_TRUE(ExpectSignal(SIGTERM));
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EXPECT_TRUE(ExpectNone());
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}
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// Test that a signal during a Wait() call is detected.
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TEST_F(PosixSignalDeliveryTest, SignalDuringWait) {
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ss_->SetPosixSignalHandler(SIGALRM, &RecordSignal);
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alarm(1);
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EXPECT_TRUE(ss_->Wait(1500, true));
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EXPECT_TRUE(ExpectSignal(SIGALRM));
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EXPECT_TRUE(ExpectNone());
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}
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class RaiseSigTermRunnable : public Runnable {
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void Run(Thread *thread) {
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thread->socketserver()->Wait(1000, false);
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// Allow SIGTERM. This will be the only thread with it not masked so it will
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// be delivered to us.
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sigset_t mask;
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sigemptyset(&mask);
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pthread_sigmask(SIG_SETMASK, &mask, NULL);
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// Raise it.
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raise(SIGTERM);
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}
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};
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// Test that it works no matter what thread the kernel chooses to give the
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// signal to (since it's not guaranteed to be the one that Wait() runs on).
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TEST_F(PosixSignalDeliveryTest, SignalOnDifferentThread) {
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ss_->SetPosixSignalHandler(SIGTERM, &RecordSignal);
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// Mask out SIGTERM so that it can't be delivered to this thread.
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sigset_t mask;
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sigemptyset(&mask);
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sigaddset(&mask, SIGTERM);
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EXPECT_EQ(0, pthread_sigmask(SIG_SETMASK, &mask, NULL));
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// Start a new thread that raises it. It will have to be delivered to that
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// thread. Our implementation should safely handle it and dispatch
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// RecordSignal() on this thread.
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std::unique_ptr<Thread> thread(new Thread());
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std::unique_ptr<RaiseSigTermRunnable> runnable(new RaiseSigTermRunnable());
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thread->Start(runnable.get());
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EXPECT_TRUE(ss_->Wait(1500, true));
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EXPECT_TRUE(ExpectSignal(SIGTERM));
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EXPECT_EQ(Thread::Current(), signaled_thread_);
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EXPECT_TRUE(ExpectNone());
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}
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#endif
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} // namespace rtc
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