486 lines
14 KiB
C++
486 lines
14 KiB
C++
/*
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* Copyright 2010 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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//
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// MacAsyncSocket is a kind of AsyncSocket. It does not support the SOCK_DGRAM
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// type (yet). It works asynchronously, which means that users of this socket
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// should connect to the various events declared in asyncsocket.h to receive
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// notifications about this socket. It uses CFSockets for signals, but prefers
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// the basic bsd socket operations rather than their CFSocket wrappers when
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// possible.
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#include <CoreFoundation/CoreFoundation.h>
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#include <fcntl.h>
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#include "webrtc/base/macasyncsocket.h"
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#include "webrtc/base/logging.h"
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#include "webrtc/base/macsocketserver.h"
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namespace rtc {
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static const int kCallbackFlags = kCFSocketReadCallBack |
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kCFSocketConnectCallBack |
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kCFSocketWriteCallBack;
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MacAsyncSocket::MacAsyncSocket(MacBaseSocketServer* ss, int family)
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: ss_(ss),
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socket_(NULL),
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native_socket_(INVALID_SOCKET),
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source_(NULL),
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current_callbacks_(0),
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disabled_(false),
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error_(0),
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state_(CS_CLOSED),
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resolver_(NULL) {
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Initialize(family);
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}
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MacAsyncSocket::~MacAsyncSocket() {
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Close();
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}
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// Returns the address to which the socket is bound. If the socket is not
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// bound, then the any-address is returned.
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SocketAddress MacAsyncSocket::GetLocalAddress() const {
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SocketAddress address;
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// The CFSocket doesn't pick up on implicit binds from the connect call.
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// Calling bind in before connect explicitly causes errors, so just query
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// the underlying bsd socket.
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sockaddr_storage addr;
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socklen_t addrlen = sizeof(addr);
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int result = ::getsockname(native_socket_,
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reinterpret_cast<sockaddr*>(&addr), &addrlen);
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if (result >= 0) {
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SocketAddressFromSockAddrStorage(addr, &address);
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}
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return address;
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}
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// Returns the address to which the socket is connected. If the socket is not
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// connected, then the any-address is returned.
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SocketAddress MacAsyncSocket::GetRemoteAddress() const {
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SocketAddress address;
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// Use native_socket for consistency with GetLocalAddress.
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sockaddr_storage addr;
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socklen_t addrlen = sizeof(addr);
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int result = ::getpeername(native_socket_,
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reinterpret_cast<sockaddr*>(&addr), &addrlen);
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if (result >= 0) {
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SocketAddressFromSockAddrStorage(addr, &address);
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}
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return address;
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}
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// Bind the socket to a local address.
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int MacAsyncSocket::Bind(const SocketAddress& address) {
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sockaddr_storage saddr = {0};
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size_t len = address.ToSockAddrStorage(&saddr);
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int err = ::bind(native_socket_, reinterpret_cast<sockaddr*>(&saddr), len);
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if (err == SOCKET_ERROR) error_ = errno;
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return err;
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}
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void MacAsyncSocket::OnResolveResult(SignalThread* thread) {
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if (thread != resolver_) {
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return;
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}
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int error = resolver_->GetError();
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if (error == 0) {
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error = DoConnect(resolver_->address());
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} else {
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Close();
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}
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if (error) {
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error_ = error;
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SignalCloseEvent(this, error_);
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}
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}
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// Connect to a remote address.
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int MacAsyncSocket::Connect(const SocketAddress& addr) {
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// TODO(djw): Consolidate all the connect->resolve->doconnect implementations.
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if (state_ != CS_CLOSED) {
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SetError(EALREADY);
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return SOCKET_ERROR;
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}
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if (addr.IsUnresolvedIP()) {
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LOG(LS_VERBOSE) << "Resolving addr in MacAsyncSocket::Connect";
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resolver_ = new AsyncResolver();
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resolver_->SignalWorkDone.connect(this,
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&MacAsyncSocket::OnResolveResult);
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resolver_->Start(addr);
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state_ = CS_CONNECTING;
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return 0;
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}
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return DoConnect(addr);
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}
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int MacAsyncSocket::DoConnect(const SocketAddress& addr) {
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if (!valid()) {
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Initialize(addr.family());
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if (!valid())
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return SOCKET_ERROR;
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}
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sockaddr_storage saddr;
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size_t len = addr.ToSockAddrStorage(&saddr);
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int result = ::connect(native_socket_, reinterpret_cast<sockaddr*>(&saddr),
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len);
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if (result != SOCKET_ERROR) {
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state_ = CS_CONNECTED;
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} else {
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error_ = errno;
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if (error_ == EINPROGRESS) {
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state_ = CS_CONNECTING;
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result = 0;
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}
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}
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return result;
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}
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// Send to the remote end we're connected to.
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int MacAsyncSocket::Send(const void* buffer, size_t length) {
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if (!valid()) {
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return SOCKET_ERROR;
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}
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int sent = ::send(native_socket_, buffer, length, 0);
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if (sent == SOCKET_ERROR) {
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error_ = errno;
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if (IsBlocking()) {
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// Reenable the writable callback (once), since we are flow controlled.
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CFSocketEnableCallBacks(socket_, kCallbackFlags);
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current_callbacks_ = kCallbackFlags;
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}
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}
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return sent;
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}
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// Send to the given address. We may or may not be connected to anyone.
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int MacAsyncSocket::SendTo(const void* buffer, size_t length,
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const SocketAddress& address) {
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if (!valid()) {
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return SOCKET_ERROR;
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}
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sockaddr_storage saddr;
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size_t len = address.ToSockAddrStorage(&saddr);
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int sent = ::sendto(native_socket_, buffer, length, 0,
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reinterpret_cast<sockaddr*>(&saddr), len);
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if (sent == SOCKET_ERROR) {
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error_ = errno;
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}
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return sent;
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}
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// Read data received from the remote end we're connected to.
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int MacAsyncSocket::Recv(void* buffer, size_t length, int64_t* timestamp) {
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if (timestamp) {
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*timestamp = -1;
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}
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int received = ::recv(native_socket_, reinterpret_cast<char*>(buffer),
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length, 0);
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if (received == SOCKET_ERROR) error_ = errno;
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// Recv should only be called when there is data to read
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ASSERT((received != 0) || (length == 0));
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return received;
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}
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// Read data received from any remote party
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int MacAsyncSocket::RecvFrom(void* buffer,
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size_t length,
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SocketAddress* out_addr,
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int64_t* timestamp) {
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if (timestamp) {
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*timestamp = -1;
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}
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sockaddr_storage saddr;
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socklen_t addr_len = sizeof(saddr);
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int received = ::recvfrom(native_socket_, reinterpret_cast<char*>(buffer),
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length, 0, reinterpret_cast<sockaddr*>(&saddr),
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&addr_len);
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if (received >= 0 && out_addr != NULL) {
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SocketAddressFromSockAddrStorage(saddr, out_addr);
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} else if (received == SOCKET_ERROR) {
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error_ = errno;
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}
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return received;
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}
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int MacAsyncSocket::Listen(int backlog) {
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if (!valid()) {
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return SOCKET_ERROR;
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}
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int res = ::listen(native_socket_, backlog);
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if (res != SOCKET_ERROR)
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state_ = CS_CONNECTING;
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else
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error_ = errno;
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return res;
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}
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MacAsyncSocket* MacAsyncSocket::Accept(SocketAddress* out_addr) {
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sockaddr_storage saddr;
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socklen_t addr_len = sizeof(saddr);
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int socket_fd = ::accept(native_socket_, reinterpret_cast<sockaddr*>(&saddr),
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&addr_len);
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if (socket_fd == INVALID_SOCKET) {
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error_ = errno;
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return NULL;
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}
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MacAsyncSocket* s = new MacAsyncSocket(ss_, saddr.ss_family, socket_fd);
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if (s && s->valid()) {
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s->state_ = CS_CONNECTED;
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if (out_addr)
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SocketAddressFromSockAddrStorage(saddr, out_addr);
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} else {
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delete s;
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s = NULL;
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}
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return s;
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}
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int MacAsyncSocket::Close() {
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if (source_ != NULL) {
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CFRunLoopSourceInvalidate(source_);
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CFRelease(source_);
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if (ss_) ss_->UnregisterSocket(this);
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source_ = NULL;
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}
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if (socket_ != NULL) {
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CFSocketInvalidate(socket_);
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CFRelease(socket_);
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socket_ = NULL;
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}
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if (resolver_) {
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resolver_->Destroy(false);
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resolver_ = NULL;
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}
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native_socket_ = INVALID_SOCKET; // invalidates the socket
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error_ = 0;
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state_ = CS_CLOSED;
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return 0;
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}
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int MacAsyncSocket::EstimateMTU(uint16_t* mtu) {
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ASSERT(false && "NYI");
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return -1;
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}
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int MacAsyncSocket::GetError() const {
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return error_;
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}
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void MacAsyncSocket::SetError(int error) {
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error_ = error;
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}
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Socket::ConnState MacAsyncSocket::GetState() const {
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return state_;
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}
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int MacAsyncSocket::GetOption(Option opt, int* value) {
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ASSERT(false && "NYI");
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return -1;
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}
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int MacAsyncSocket::SetOption(Option opt, int value) {
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ASSERT(false && "NYI");
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return -1;
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}
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void MacAsyncSocket::EnableCallbacks() {
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if (valid()) {
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disabled_ = false;
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CFSocketEnableCallBacks(socket_, current_callbacks_);
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}
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}
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void MacAsyncSocket::DisableCallbacks() {
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if (valid()) {
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disabled_ = true;
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CFSocketDisableCallBacks(socket_, kCallbackFlags);
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}
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}
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MacAsyncSocket::MacAsyncSocket(MacBaseSocketServer* ss, int family,
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int native_socket)
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: ss_(ss),
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socket_(NULL),
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native_socket_(native_socket),
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source_(NULL),
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current_callbacks_(0),
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disabled_(false),
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error_(0),
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state_(CS_CLOSED),
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resolver_(NULL) {
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Initialize(family);
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}
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// Create a new socket, wrapping the native socket if provided or creating one
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// otherwise. In case of any failure, consume the native socket. We assume the
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// wrapped socket is in the closed state. If this is not the case you must
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// update the state_ field for this socket yourself.
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void MacAsyncSocket::Initialize(int family) {
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CFSocketContext ctx = { 0 };
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ctx.info = this;
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// First create the CFSocket
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CFSocketRef cf_socket = NULL;
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bool res = false;
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if (native_socket_ == INVALID_SOCKET) {
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cf_socket = CFSocketCreate(kCFAllocatorDefault,
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family, SOCK_STREAM, IPPROTO_TCP,
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kCallbackFlags, MacAsyncSocketCallBack, &ctx);
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} else {
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cf_socket = CFSocketCreateWithNative(kCFAllocatorDefault,
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native_socket_, kCallbackFlags,
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MacAsyncSocketCallBack, &ctx);
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}
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if (cf_socket) {
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res = true;
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socket_ = cf_socket;
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native_socket_ = CFSocketGetNative(cf_socket);
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current_callbacks_ = kCallbackFlags;
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}
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if (res) {
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// Make the underlying socket asynchronous
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res = (-1 != ::fcntl(native_socket_, F_SETFL,
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::fcntl(native_socket_, F_GETFL, 0) | O_NONBLOCK));
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}
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if (res) {
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// Add this socket to the run loop, at priority 1 so that it will be
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// queued behind any pending signals.
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source_ = CFSocketCreateRunLoopSource(kCFAllocatorDefault, socket_, 1);
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res = (source_ != NULL);
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if (!res) errno = EINVAL;
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}
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if (res) {
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if (ss_) ss_->RegisterSocket(this);
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CFRunLoopAddSource(CFRunLoopGetCurrent(), source_, kCFRunLoopCommonModes);
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}
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if (!res) {
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int error = errno;
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Close(); // Clears error_.
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error_ = error;
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}
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}
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// Call CFRelease on the result when done using it
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CFDataRef MacAsyncSocket::CopyCFAddress(const SocketAddress& address) {
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sockaddr_storage saddr;
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size_t len = address.ToSockAddrStorage(&saddr);
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const UInt8* bytes = reinterpret_cast<UInt8*>(&saddr);
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CFDataRef cf_address = CFDataCreate(kCFAllocatorDefault,
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bytes, len);
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ASSERT(cf_address != NULL);
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return cf_address;
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}
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void MacAsyncSocket::MacAsyncSocketCallBack(CFSocketRef s,
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CFSocketCallBackType callbackType,
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CFDataRef address,
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const void* data,
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void* info) {
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MacAsyncSocket* this_socket =
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reinterpret_cast<MacAsyncSocket*>(info);
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ASSERT(this_socket != NULL && this_socket->socket_ == s);
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// Don't signal any socket messages if the socketserver is not listening on
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// them. When we are reenabled they will be requeued and will fire again.
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if (this_socket->disabled_)
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return;
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switch (callbackType) {
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case kCFSocketReadCallBack:
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// This callback is invoked in one of 3 situations:
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// 1. A new connection is waiting to be accepted.
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// 2. The remote end closed the connection (a recv will return 0).
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// 3. Data is available to read.
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// 4. The connection closed unhappily (recv will return -1).
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if (this_socket->state_ == CS_CONNECTING) {
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// Case 1.
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this_socket->SignalReadEvent(this_socket);
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} else {
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char ch, amt;
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amt = ::recv(this_socket->native_socket_, &ch, 1, MSG_PEEK);
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if (amt == 0) {
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// Case 2.
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this_socket->state_ = CS_CLOSED;
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// Disable additional callbacks or we will signal close twice.
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CFSocketDisableCallBacks(this_socket->socket_, kCFSocketReadCallBack);
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this_socket->current_callbacks_ &= ~kCFSocketReadCallBack;
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this_socket->SignalCloseEvent(this_socket, 0);
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} else if (amt > 0) {
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// Case 3.
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this_socket->SignalReadEvent(this_socket);
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} else {
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// Case 4.
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int error = errno;
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if (error == EAGAIN) {
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// Observed in practice. Let's hope it's a spurious or out of date
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// signal, since we just eat it.
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} else {
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this_socket->error_ = error;
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this_socket->SignalCloseEvent(this_socket, error);
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}
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}
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}
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break;
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case kCFSocketConnectCallBack:
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if (data != NULL) {
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// An error occured in the background while connecting
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this_socket->error_ = errno;
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this_socket->state_ = CS_CLOSED;
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this_socket->SignalCloseEvent(this_socket, this_socket->error_);
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} else {
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this_socket->state_ = CS_CONNECTED;
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this_socket->SignalConnectEvent(this_socket);
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}
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break;
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case kCFSocketWriteCallBack:
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// Update our callback tracking. Write doesn't reenable, so it's off now.
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this_socket->current_callbacks_ &= ~kCFSocketWriteCallBack;
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this_socket->SignalWriteEvent(this_socket);
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break;
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default:
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ASSERT(false && "Invalid callback type for socket");
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}
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}
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} // namespace rtc
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