223 lines
8.2 KiB
C++
223 lines
8.2 KiB
C++
/*
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* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/video/stream_synchronization.h"
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#include <assert.h>
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#include <math.h>
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#include <stdlib.h>
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#include <algorithm>
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#include "webrtc/base/logging.h"
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namespace webrtc {
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static const int kMaxChangeMs = 80;
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static const int kMaxDeltaDelayMs = 10000;
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static const int kFilterLength = 4;
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// Minimum difference between audio and video to warrant a change.
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static const int kMinDeltaMs = 30;
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struct ViESyncDelay {
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ViESyncDelay() {
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extra_video_delay_ms = 0;
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last_video_delay_ms = 0;
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extra_audio_delay_ms = 0;
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last_audio_delay_ms = 0;
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network_delay = 120;
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}
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int extra_video_delay_ms;
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int last_video_delay_ms;
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int extra_audio_delay_ms;
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int last_audio_delay_ms;
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int network_delay;
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};
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StreamSynchronization::StreamSynchronization(uint32_t video_primary_ssrc,
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int audio_channel_id)
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: channel_delay_(new ViESyncDelay),
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video_primary_ssrc_(video_primary_ssrc),
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audio_channel_id_(audio_channel_id),
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base_target_delay_ms_(0),
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avg_diff_ms_(0) {
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}
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StreamSynchronization::~StreamSynchronization() {
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delete channel_delay_;
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}
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bool StreamSynchronization::ComputeRelativeDelay(
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const Measurements& audio_measurement,
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const Measurements& video_measurement,
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int* relative_delay_ms) {
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assert(relative_delay_ms);
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int64_t audio_last_capture_time_ms;
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if (!RtpToNtpMs(audio_measurement.latest_timestamp,
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audio_measurement.rtcp,
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&audio_last_capture_time_ms)) {
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return false;
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}
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int64_t video_last_capture_time_ms;
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if (!RtpToNtpMs(video_measurement.latest_timestamp,
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video_measurement.rtcp,
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&video_last_capture_time_ms)) {
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return false;
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}
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if (video_last_capture_time_ms < 0) {
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return false;
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}
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// Positive diff means that video_measurement is behind audio_measurement.
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*relative_delay_ms = video_measurement.latest_receive_time_ms -
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audio_measurement.latest_receive_time_ms -
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(video_last_capture_time_ms - audio_last_capture_time_ms);
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if (*relative_delay_ms > kMaxDeltaDelayMs ||
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*relative_delay_ms < -kMaxDeltaDelayMs) {
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return false;
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}
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return true;
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}
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bool StreamSynchronization::ComputeDelays(int relative_delay_ms,
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int current_audio_delay_ms,
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int* total_audio_delay_target_ms,
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int* total_video_delay_target_ms) {
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assert(total_audio_delay_target_ms && total_video_delay_target_ms);
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int current_video_delay_ms = *total_video_delay_target_ms;
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LOG(LS_VERBOSE) << "Audio delay: " << current_audio_delay_ms
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<< ", network delay diff: " << channel_delay_->network_delay
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<< " current diff: " << relative_delay_ms
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<< " for channel " << audio_channel_id_;
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// Calculate the difference between the lowest possible video delay and
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// the current audio delay.
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int current_diff_ms = current_video_delay_ms - current_audio_delay_ms +
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relative_delay_ms;
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avg_diff_ms_ = ((kFilterLength - 1) * avg_diff_ms_ +
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current_diff_ms) / kFilterLength;
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if (abs(avg_diff_ms_) < kMinDeltaMs) {
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// Don't adjust if the diff is within our margin.
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return false;
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}
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// Make sure we don't move too fast.
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int diff_ms = avg_diff_ms_ / 2;
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diff_ms = std::min(diff_ms, kMaxChangeMs);
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diff_ms = std::max(diff_ms, -kMaxChangeMs);
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// Reset the average after a move to prevent overshooting reaction.
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avg_diff_ms_ = 0;
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if (diff_ms > 0) {
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// The minimum video delay is longer than the current audio delay.
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// We need to decrease extra video delay, or add extra audio delay.
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if (channel_delay_->extra_video_delay_ms > base_target_delay_ms_) {
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// We have extra delay added to ViE. Reduce this delay before adding
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// extra delay to VoE.
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channel_delay_->extra_video_delay_ms -= diff_ms;
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channel_delay_->extra_audio_delay_ms = base_target_delay_ms_;
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} else { // channel_delay_->extra_video_delay_ms > 0
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// We have no extra video delay to remove, increase the audio delay.
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channel_delay_->extra_audio_delay_ms += diff_ms;
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channel_delay_->extra_video_delay_ms = base_target_delay_ms_;
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}
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} else { // if (diff_ms > 0)
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// The video delay is lower than the current audio delay.
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// We need to decrease extra audio delay, or add extra video delay.
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if (channel_delay_->extra_audio_delay_ms > base_target_delay_ms_) {
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// We have extra delay in VoiceEngine.
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// Start with decreasing the voice delay.
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// Note: diff_ms is negative; add the negative difference.
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channel_delay_->extra_audio_delay_ms += diff_ms;
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channel_delay_->extra_video_delay_ms = base_target_delay_ms_;
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} else { // channel_delay_->extra_audio_delay_ms > base_target_delay_ms_
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// We have no extra delay in VoiceEngine, increase the video delay.
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// Note: diff_ms is negative; subtract the negative difference.
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channel_delay_->extra_video_delay_ms -= diff_ms; // X - (-Y) = X + Y.
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channel_delay_->extra_audio_delay_ms = base_target_delay_ms_;
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}
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}
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// Make sure that video is never below our target.
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channel_delay_->extra_video_delay_ms = std::max(
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channel_delay_->extra_video_delay_ms, base_target_delay_ms_);
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int new_video_delay_ms;
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if (channel_delay_->extra_video_delay_ms > base_target_delay_ms_) {
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new_video_delay_ms = channel_delay_->extra_video_delay_ms;
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} else {
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// No change to the extra video delay. We are changing audio and we only
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// allow to change one at the time.
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new_video_delay_ms = channel_delay_->last_video_delay_ms;
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}
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// Make sure that we don't go below the extra video delay.
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new_video_delay_ms = std::max(
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new_video_delay_ms, channel_delay_->extra_video_delay_ms);
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// Verify we don't go above the maximum allowed video delay.
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new_video_delay_ms =
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std::min(new_video_delay_ms, base_target_delay_ms_ + kMaxDeltaDelayMs);
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int new_audio_delay_ms;
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if (channel_delay_->extra_audio_delay_ms > base_target_delay_ms_) {
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new_audio_delay_ms = channel_delay_->extra_audio_delay_ms;
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} else {
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// No change to the audio delay. We are changing video and we only
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// allow to change one at the time.
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new_audio_delay_ms = channel_delay_->last_audio_delay_ms;
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}
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// Make sure that we don't go below the extra audio delay.
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new_audio_delay_ms = std::max(
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new_audio_delay_ms, channel_delay_->extra_audio_delay_ms);
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// Verify we don't go above the maximum allowed audio delay.
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new_audio_delay_ms =
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std::min(new_audio_delay_ms, base_target_delay_ms_ + kMaxDeltaDelayMs);
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// Remember our last audio and video delays.
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channel_delay_->last_video_delay_ms = new_video_delay_ms;
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channel_delay_->last_audio_delay_ms = new_audio_delay_ms;
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LOG(LS_VERBOSE) << "Sync video delay " << new_video_delay_ms
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<< " for video primary SSRC " << video_primary_ssrc_
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<< " and audio delay " << channel_delay_->extra_audio_delay_ms
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<< " for audio channel " << audio_channel_id_;
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// Return values.
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*total_video_delay_target_ms = new_video_delay_ms;
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*total_audio_delay_target_ms = new_audio_delay_ms;
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return true;
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}
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void StreamSynchronization::SetTargetBufferingDelay(int target_delay_ms) {
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// Initial extra delay for audio (accounting for existing extra delay).
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channel_delay_->extra_audio_delay_ms +=
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target_delay_ms - base_target_delay_ms_;
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channel_delay_->last_audio_delay_ms +=
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target_delay_ms - base_target_delay_ms_;
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// The video delay is compared to the last value (and how much we can update
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// is limited by that as well).
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channel_delay_->last_video_delay_ms +=
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target_delay_ms - base_target_delay_ms_;
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channel_delay_->extra_video_delay_ms +=
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target_delay_ms - base_target_delay_ms_;
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// Video is already delayed by the desired amount.
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base_target_delay_ms_ = target_delay_ms;
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}
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} // namespace webrtc
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