133 lines
4.8 KiB
C++
133 lines
4.8 KiB
C++
/*
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* Copyright 2012 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_P2P_BASE_PORTINTERFACE_H_
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#define WEBRTC_P2P_BASE_PORTINTERFACE_H_
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#include <string>
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#include "webrtc/p2p/base/transport.h"
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#include "webrtc/base/asyncpacketsocket.h"
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#include "webrtc/base/socketaddress.h"
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namespace rtc {
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class Network;
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struct PacketOptions;
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}
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namespace cricket {
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class Connection;
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class IceMessage;
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class StunMessage;
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enum ProtocolType {
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PROTO_UDP,
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PROTO_TCP,
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PROTO_SSLTCP,
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PROTO_LAST = PROTO_SSLTCP
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};
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// Defines the interface for a port, which represents a local communication
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// mechanism that can be used to create connections to similar mechanisms of
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// the other client. Various types of ports will implement this interface.
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class PortInterface {
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public:
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virtual ~PortInterface() {}
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virtual const std::string& Type() const = 0;
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virtual rtc::Network* Network() const = 0;
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// Methods to set/get ICE role and tiebreaker values.
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virtual void SetIceRole(IceRole role) = 0;
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virtual IceRole GetIceRole() const = 0;
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virtual void SetIceTiebreaker(uint64_t tiebreaker) = 0;
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virtual uint64_t IceTiebreaker() const = 0;
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virtual bool SharedSocket() const = 0;
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virtual bool SupportsProtocol(const std::string& protocol) const = 0;
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// PrepareAddress will attempt to get an address for this port that other
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// clients can send to. It may take some time before the address is ready.
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// Once it is ready, we will send SignalAddressReady. If errors are
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// preventing the port from getting an address, it may send
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// SignalAddressError.
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virtual void PrepareAddress() = 0;
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// Returns the connection to the given address or NULL if none exists.
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virtual Connection* GetConnection(
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const rtc::SocketAddress& remote_addr) = 0;
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// Creates a new connection to the given address.
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enum CandidateOrigin { ORIGIN_THIS_PORT, ORIGIN_OTHER_PORT, ORIGIN_MESSAGE };
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virtual Connection* CreateConnection(
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const Candidate& remote_candidate, CandidateOrigin origin) = 0;
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// Functions on the underlying socket(s).
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virtual int SetOption(rtc::Socket::Option opt, int value) = 0;
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virtual int GetOption(rtc::Socket::Option opt, int* value) = 0;
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virtual int GetError() = 0;
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virtual const std::vector<Candidate>& Candidates() const = 0;
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// Sends the given packet to the given address, provided that the address is
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// that of a connection or an address that has sent to us already.
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virtual int SendTo(const void* data, size_t size,
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const rtc::SocketAddress& addr,
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const rtc::PacketOptions& options, bool payload) = 0;
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// Indicates that we received a successful STUN binding request from an
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// address that doesn't correspond to any current connection. To turn this
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// into a real connection, call CreateConnection.
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sigslot::signal6<PortInterface*, const rtc::SocketAddress&,
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ProtocolType, IceMessage*, const std::string&,
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bool> SignalUnknownAddress;
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// Sends a response message (normal or error) to the given request. One of
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// these methods should be called as a response to SignalUnknownAddress.
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// NOTE: You MUST call CreateConnection BEFORE SendBindingResponse.
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virtual void SendBindingResponse(StunMessage* request,
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const rtc::SocketAddress& addr) = 0;
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virtual void SendBindingErrorResponse(
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StunMessage* request, const rtc::SocketAddress& addr,
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int error_code, const std::string& reason) = 0;
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// Signaled when this port decides to delete itself because it no longer has
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// any usefulness.
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sigslot::signal1<PortInterface*> SignalDestroyed;
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// Signaled when the network used by this port becomes inactive.
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sigslot::signal1<PortInterface*> SignalNetworkInactive;
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// Signaled when Port discovers ice role conflict with the peer.
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sigslot::signal1<PortInterface*> SignalRoleConflict;
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// Normally, packets arrive through a connection (or they result signaling of
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// unknown address). Calling this method turns off delivery of packets
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// through their respective connection and instead delivers every packet
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// through this port.
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virtual void EnablePortPackets() = 0;
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sigslot::signal4<PortInterface*, const char*, size_t,
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const rtc::SocketAddress&> SignalReadPacket;
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// Emitted each time a packet is sent on this port.
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sigslot::signal1<const rtc::SentPacket&> SignalSentPacket;
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virtual std::string ToString() const = 0;
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protected:
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PortInterface() {}
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};
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} // namespace cricket
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#endif // WEBRTC_P2P_BASE_PORTINTERFACE_H_
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