71 lines
2.4 KiB
C++
71 lines
2.4 KiB
C++
/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_SYSTEM_WRAPPERS_INCLUDE_EVENT_WRAPPER_H_
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#define WEBRTC_SYSTEM_WRAPPERS_INCLUDE_EVENT_WRAPPER_H_
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namespace webrtc {
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enum EventTypeWrapper {
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kEventSignaled = 1,
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kEventError = 2,
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kEventTimeout = 3
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};
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#define WEBRTC_EVENT_INFINITE 0xffffffff
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class EventTimerWrapper;
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class EventWrapper {
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public:
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// Factory method. Constructor disabled.
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static EventWrapper* Create();
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virtual ~EventWrapper() {}
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// Releases threads who are calling Wait() and has started waiting. Please
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// note that a thread calling Wait() will not start waiting immediately.
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// assumptions to the contrary is a very common source of issues in
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// multithreaded programming.
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// Set is sticky in the sense that it will release at least one thread
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// either immediately or some time in the future.
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virtual bool Set() = 0;
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// Puts the calling thread into a wait state. The thread may be released
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// by a Set() call depending on if other threads are waiting and if so on
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// timing. The thread that was released will reset the event before leaving
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// preventing more threads from being released. If multiple threads
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// are waiting for the same Set(), only one (random) thread is guaranteed to
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// be released. It is possible that multiple (random) threads are released
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// Depending on timing.
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//
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// |max_time| is the maximum time to wait in milliseconds or
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// WEBRTC_EVENT_INFINITE to wait infinitely.
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virtual EventTypeWrapper Wait(unsigned long max_time) = 0;
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};
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class EventTimerWrapper : public EventWrapper {
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public:
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static EventTimerWrapper* Create();
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// Starts a timer that will call a non-sticky version of Set() either once
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// or periodically. If the timer is periodic it ensures that there is no
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// drift over time relative to the system clock.
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//
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// |time| is in milliseconds.
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virtual bool StartTimer(bool periodic, unsigned long time) = 0;
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virtual bool StopTimer() = 0;
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};
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} // namespace webrtc
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#endif // WEBRTC_SYSTEM_WRAPPERS_INCLUDE_EVENT_WRAPPER_H_
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