569 lines
14 KiB
C++
569 lines
14 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/base/thread.h"
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#ifndef __has_feature
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#define __has_feature(x) 0 // Compatibility with non-clang or LLVM compilers.
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#endif // __has_feature
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#if defined(WEBRTC_WIN)
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#include <comdef.h>
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#elif defined(WEBRTC_POSIX)
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#include <time.h>
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#endif
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#include "webrtc/base/common.h"
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#include "webrtc/base/logging.h"
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#include "webrtc/base/nullsocketserver.h"
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#include "webrtc/base/platform_thread.h"
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#include "webrtc/base/stringutils.h"
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#include "webrtc/base/timeutils.h"
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#include "webrtc/base/trace_event.h"
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#if !__has_feature(objc_arc) && (defined(WEBRTC_MAC))
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#include "webrtc/base/maccocoathreadhelper.h"
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#include "webrtc/base/scoped_autorelease_pool.h"
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#endif
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namespace rtc {
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ThreadManager* ThreadManager::Instance() {
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RTC_DEFINE_STATIC_LOCAL(ThreadManager, thread_manager, ());
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return &thread_manager;
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}
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// static
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Thread* Thread::Current() {
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return ThreadManager::Instance()->CurrentThread();
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}
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#if defined(WEBRTC_POSIX)
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ThreadManager::ThreadManager() {
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pthread_key_create(&key_, NULL);
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#ifndef NO_MAIN_THREAD_WRAPPING
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WrapCurrentThread();
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#endif
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#if !__has_feature(objc_arc) && (defined(WEBRTC_MAC))
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// Under Automatic Reference Counting (ARC), you cannot use autorelease pools
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// directly. Instead, you use @autoreleasepool blocks instead. Also, we are
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// maintaining thread safety using immutability within context of GCD dispatch
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// queues in this case.
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InitCocoaMultiThreading();
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#endif
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}
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ThreadManager::~ThreadManager() {
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#if __has_feature(objc_arc)
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@autoreleasepool
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#elif defined(WEBRTC_MAC)
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// This is called during exit, at which point apparently no NSAutoreleasePools
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// are available; but we might still need them to do cleanup (or we get the
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// "no autoreleasepool in place, just leaking" warning when exiting).
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ScopedAutoreleasePool pool;
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#endif
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{
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UnwrapCurrentThread();
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pthread_key_delete(key_);
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}
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}
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Thread *ThreadManager::CurrentThread() {
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return static_cast<Thread *>(pthread_getspecific(key_));
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}
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void ThreadManager::SetCurrentThread(Thread *thread) {
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pthread_setspecific(key_, thread);
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}
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#endif
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#if defined(WEBRTC_WIN)
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ThreadManager::ThreadManager() {
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key_ = TlsAlloc();
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#ifndef NO_MAIN_THREAD_WRAPPING
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WrapCurrentThread();
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#endif
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}
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ThreadManager::~ThreadManager() {
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UnwrapCurrentThread();
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TlsFree(key_);
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}
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Thread *ThreadManager::CurrentThread() {
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return static_cast<Thread *>(TlsGetValue(key_));
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}
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void ThreadManager::SetCurrentThread(Thread *thread) {
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TlsSetValue(key_, thread);
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}
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#endif
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Thread *ThreadManager::WrapCurrentThread() {
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Thread* result = CurrentThread();
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if (NULL == result) {
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result = new Thread();
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result->WrapCurrentWithThreadManager(this, true);
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}
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return result;
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}
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void ThreadManager::UnwrapCurrentThread() {
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Thread* t = CurrentThread();
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if (t && !(t->IsOwned())) {
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t->UnwrapCurrent();
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delete t;
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}
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}
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struct ThreadInit {
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Thread* thread;
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Runnable* runnable;
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};
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Thread::ScopedDisallowBlockingCalls::ScopedDisallowBlockingCalls()
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: thread_(Thread::Current()),
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previous_state_(thread_->SetAllowBlockingCalls(false)) {
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}
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Thread::ScopedDisallowBlockingCalls::~ScopedDisallowBlockingCalls() {
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ASSERT(thread_->IsCurrent());
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thread_->SetAllowBlockingCalls(previous_state_);
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}
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Thread::Thread() : Thread(SocketServer::CreateDefault()) {}
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Thread::Thread(SocketServer* ss)
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: MessageQueue(ss, false),
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running_(true, false),
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#if defined(WEBRTC_WIN)
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thread_(NULL),
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thread_id_(0),
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#endif
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owned_(true),
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blocking_calls_allowed_(true) {
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SetName("Thread", this); // default name
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DoInit();
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}
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Thread::Thread(std::unique_ptr<SocketServer> ss)
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: MessageQueue(std::move(ss), false),
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running_(true, false),
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#if defined(WEBRTC_WIN)
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thread_(NULL),
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thread_id_(0),
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#endif
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owned_(true),
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blocking_calls_allowed_(true) {
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SetName("Thread", this); // default name
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DoInit();
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}
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Thread::~Thread() {
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Stop();
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DoDestroy();
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}
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std::unique_ptr<Thread> Thread::CreateWithSocketServer() {
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return std::unique_ptr<Thread>(new Thread(SocketServer::CreateDefault()));
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}
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std::unique_ptr<Thread> Thread::Create() {
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return std::unique_ptr<Thread>(
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new Thread(std::unique_ptr<SocketServer>(new NullSocketServer())));
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}
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bool Thread::SleepMs(int milliseconds) {
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AssertBlockingIsAllowedOnCurrentThread();
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#if defined(WEBRTC_WIN)
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::Sleep(milliseconds);
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return true;
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#else
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// POSIX has both a usleep() and a nanosleep(), but the former is deprecated,
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// so we use nanosleep() even though it has greater precision than necessary.
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struct timespec ts;
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ts.tv_sec = milliseconds / 1000;
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ts.tv_nsec = (milliseconds % 1000) * 1000000;
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int ret = nanosleep(&ts, NULL);
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if (ret != 0) {
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LOG_ERR(LS_WARNING) << "nanosleep() returning early";
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return false;
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}
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return true;
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#endif
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}
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bool Thread::SetName(const std::string& name, const void* obj) {
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if (running()) return false;
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name_ = name;
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if (obj) {
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char buf[16];
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sprintfn(buf, sizeof(buf), " 0x%p", obj);
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name_ += buf;
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}
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return true;
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}
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bool Thread::Start(Runnable* runnable) {
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ASSERT(owned_);
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if (!owned_) return false;
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ASSERT(!running());
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if (running()) return false;
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Restart(); // reset fStop_ if the thread is being restarted
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// Make sure that ThreadManager is created on the main thread before
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// we start a new thread.
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ThreadManager::Instance();
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ThreadInit* init = new ThreadInit;
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init->thread = this;
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init->runnable = runnable;
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#if defined(WEBRTC_WIN)
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thread_ = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)PreRun, init, 0,
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&thread_id_);
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if (thread_) {
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running_.Set();
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} else {
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return false;
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}
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#elif defined(WEBRTC_POSIX)
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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int error_code = pthread_create(&thread_, &attr, PreRun, init);
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if (0 != error_code) {
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LOG(LS_ERROR) << "Unable to create pthread, error " << error_code;
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return false;
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}
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running_.Set();
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#endif
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return true;
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}
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bool Thread::WrapCurrent() {
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return WrapCurrentWithThreadManager(ThreadManager::Instance(), true);
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}
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void Thread::UnwrapCurrent() {
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// Clears the platform-specific thread-specific storage.
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ThreadManager::Instance()->SetCurrentThread(NULL);
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#if defined(WEBRTC_WIN)
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if (thread_ != NULL) {
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if (!CloseHandle(thread_)) {
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LOG_GLE(LS_ERROR) << "When unwrapping thread, failed to close handle.";
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}
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thread_ = NULL;
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}
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#endif
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running_.Reset();
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}
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void Thread::SafeWrapCurrent() {
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WrapCurrentWithThreadManager(ThreadManager::Instance(), false);
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}
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void Thread::Join() {
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if (running()) {
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ASSERT(!IsCurrent());
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if (Current() && !Current()->blocking_calls_allowed_) {
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LOG(LS_WARNING) << "Waiting for the thread to join, "
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<< "but blocking calls have been disallowed";
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}
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#if defined(WEBRTC_WIN)
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ASSERT(thread_ != NULL);
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WaitForSingleObject(thread_, INFINITE);
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CloseHandle(thread_);
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thread_ = NULL;
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thread_id_ = 0;
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#elif defined(WEBRTC_POSIX)
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void *pv;
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pthread_join(thread_, &pv);
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#endif
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running_.Reset();
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}
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}
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bool Thread::SetAllowBlockingCalls(bool allow) {
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ASSERT(IsCurrent());
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bool previous = blocking_calls_allowed_;
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blocking_calls_allowed_ = allow;
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return previous;
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}
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// static
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void Thread::AssertBlockingIsAllowedOnCurrentThread() {
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#if !defined(NDEBUG)
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Thread* current = Thread::Current();
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ASSERT(!current || current->blocking_calls_allowed_);
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#endif
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}
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void* Thread::PreRun(void* pv) {
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ThreadInit* init = static_cast<ThreadInit*>(pv);
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ThreadManager::Instance()->SetCurrentThread(init->thread);
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rtc::SetCurrentThreadName(init->thread->name_.c_str());
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#if __has_feature(objc_arc)
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@autoreleasepool
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#elif defined(WEBRTC_MAC)
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// Make sure the new thread has an autoreleasepool
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ScopedAutoreleasePool pool;
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#endif
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{
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if (init->runnable) {
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init->runnable->Run(init->thread);
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} else {
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init->thread->Run();
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}
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delete init;
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return NULL;
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}
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}
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void Thread::Run() {
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ProcessMessages(kForever);
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}
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bool Thread::IsOwned() {
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return owned_;
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}
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void Thread::Stop() {
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MessageQueue::Quit();
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Join();
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}
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void Thread::Send(const Location& posted_from,
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MessageHandler* phandler,
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uint32_t id,
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MessageData* pdata) {
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if (fStop_)
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return;
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// Sent messages are sent to the MessageHandler directly, in the context
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// of "thread", like Win32 SendMessage. If in the right context,
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// call the handler directly.
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Message msg;
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msg.posted_from = posted_from;
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msg.phandler = phandler;
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msg.message_id = id;
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msg.pdata = pdata;
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if (IsCurrent()) {
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phandler->OnMessage(&msg);
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return;
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}
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AssertBlockingIsAllowedOnCurrentThread();
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AutoThread thread;
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Thread *current_thread = Thread::Current();
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ASSERT(current_thread != NULL); // AutoThread ensures this
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bool ready = false;
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{
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CritScope cs(&crit_);
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_SendMessage smsg;
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smsg.thread = current_thread;
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smsg.msg = msg;
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smsg.ready = &ready;
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sendlist_.push_back(smsg);
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}
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// Wait for a reply
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WakeUpSocketServer();
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bool waited = false;
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crit_.Enter();
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while (!ready) {
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crit_.Leave();
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// We need to limit "ReceiveSends" to |this| thread to avoid an arbitrary
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// thread invoking calls on the current thread.
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current_thread->ReceiveSendsFromThread(this);
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current_thread->socketserver()->Wait(kForever, false);
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waited = true;
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crit_.Enter();
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}
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crit_.Leave();
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// Our Wait loop above may have consumed some WakeUp events for this
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// MessageQueue, that weren't relevant to this Send. Losing these WakeUps can
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// cause problems for some SocketServers.
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//
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// Concrete example:
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// Win32SocketServer on thread A calls Send on thread B. While processing the
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// message, thread B Posts a message to A. We consume the wakeup for that
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// Post while waiting for the Send to complete, which means that when we exit
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// this loop, we need to issue another WakeUp, or else the Posted message
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// won't be processed in a timely manner.
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if (waited) {
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current_thread->socketserver()->WakeUp();
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}
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}
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void Thread::ReceiveSends() {
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ReceiveSendsFromThread(NULL);
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}
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void Thread::ReceiveSendsFromThread(const Thread* source) {
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// Receive a sent message. Cleanup scenarios:
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// - thread sending exits: We don't allow this, since thread can exit
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// only via Join, so Send must complete.
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// - thread receiving exits: Wakeup/set ready in Thread::Clear()
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// - object target cleared: Wakeup/set ready in Thread::Clear()
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_SendMessage smsg;
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crit_.Enter();
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while (PopSendMessageFromThread(source, &smsg)) {
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crit_.Leave();
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smsg.msg.phandler->OnMessage(&smsg.msg);
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crit_.Enter();
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*smsg.ready = true;
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smsg.thread->socketserver()->WakeUp();
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}
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crit_.Leave();
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}
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bool Thread::PopSendMessageFromThread(const Thread* source, _SendMessage* msg) {
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for (std::list<_SendMessage>::iterator it = sendlist_.begin();
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it != sendlist_.end(); ++it) {
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if (it->thread == source || source == NULL) {
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*msg = *it;
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sendlist_.erase(it);
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return true;
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}
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}
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return false;
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}
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void Thread::InvokeInternal(const Location& posted_from,
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MessageHandler* handler) {
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TRACE_EVENT2("webrtc", "Thread::Invoke", "src_file_and_line",
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posted_from.file_and_line(), "src_func",
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posted_from.function_name());
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Send(posted_from, handler);
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}
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void Thread::Clear(MessageHandler* phandler,
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uint32_t id,
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MessageList* removed) {
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CritScope cs(&crit_);
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// Remove messages on sendlist_ with phandler
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// Object target cleared: remove from send list, wakeup/set ready
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// if sender not NULL.
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std::list<_SendMessage>::iterator iter = sendlist_.begin();
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while (iter != sendlist_.end()) {
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_SendMessage smsg = *iter;
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if (smsg.msg.Match(phandler, id)) {
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if (removed) {
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removed->push_back(smsg.msg);
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} else {
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delete smsg.msg.pdata;
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}
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iter = sendlist_.erase(iter);
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*smsg.ready = true;
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smsg.thread->socketserver()->WakeUp();
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continue;
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}
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++iter;
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}
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MessageQueue::Clear(phandler, id, removed);
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}
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bool Thread::ProcessMessages(int cmsLoop) {
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int64_t msEnd = (kForever == cmsLoop) ? 0 : TimeAfter(cmsLoop);
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int cmsNext = cmsLoop;
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while (true) {
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#if __has_feature(objc_arc)
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@autoreleasepool
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#elif defined(WEBRTC_MAC)
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// see: http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/Foundation/Classes/NSAutoreleasePool_Class/Reference/Reference.html
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// Each thread is supposed to have an autorelease pool. Also for event loops
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// like this, autorelease pool needs to be created and drained/released
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// for each cycle.
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ScopedAutoreleasePool pool;
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#endif
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{
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Message msg;
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if (!Get(&msg, cmsNext))
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return !IsQuitting();
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Dispatch(&msg);
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if (cmsLoop != kForever) {
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cmsNext = static_cast<int>(TimeUntil(msEnd));
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if (cmsNext < 0)
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return true;
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}
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}
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}
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}
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bool Thread::WrapCurrentWithThreadManager(ThreadManager* thread_manager,
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bool need_synchronize_access) {
|
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if (running())
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return false;
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|
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#if defined(WEBRTC_WIN)
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if (need_synchronize_access) {
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// We explicitly ask for no rights other than synchronization.
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// This gives us the best chance of succeeding.
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thread_ = OpenThread(SYNCHRONIZE, FALSE, GetCurrentThreadId());
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if (!thread_) {
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LOG_GLE(LS_ERROR) << "Unable to get handle to thread.";
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return false;
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}
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thread_id_ = GetCurrentThreadId();
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}
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#elif defined(WEBRTC_POSIX)
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thread_ = pthread_self();
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#endif
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owned_ = false;
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running_.Set();
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thread_manager->SetCurrentThread(this);
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return true;
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}
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|
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AutoThread::AutoThread() {
|
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if (!ThreadManager::Instance()->CurrentThread()) {
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ThreadManager::Instance()->SetCurrentThread(this);
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}
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}
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|
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AutoThread::~AutoThread() {
|
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Stop();
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if (ThreadManager::Instance()->CurrentThread() == this) {
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ThreadManager::Instance()->SetCurrentThread(NULL);
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}
|
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}
|
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|
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#if defined(WEBRTC_WIN)
|
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void ComThread::Run() {
|
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HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
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ASSERT(SUCCEEDED(hr));
|
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if (SUCCEEDED(hr)) {
|
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Thread::Run();
|
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CoUninitialize();
|
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} else {
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LOG(LS_ERROR) << "CoInitialize failed, hr=" << hr;
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}
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}
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#endif
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} // namespace rtc
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