204 lines
6.8 KiB
C++
204 lines
6.8 KiB
C++
/*
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* Copyright 2015 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_BASE_OPTIONAL_H_
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#define WEBRTC_BASE_OPTIONAL_H_
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#include <algorithm>
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#include <memory>
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#include <utility>
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#include "webrtc/base/checks.h"
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namespace rtc {
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// Simple std::optional-wannabe. It either contains a T or not.
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//
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// A moved-from Optional<T> may only be destroyed, and assigned to if T allows
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// being assigned to after having been moved from. Specifically, you may not
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// assume that it just doesn't contain a value anymore.
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//
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// Examples of good places to use Optional:
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//
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// - As a class or struct member, when the member doesn't always have a value:
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// struct Prisoner {
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// std::string name;
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// Optional<int> cell_number; // Empty if not currently incarcerated.
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// };
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//
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// - As a return value for functions that may fail to return a value on all
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// allowed inputs. For example, a function that searches an array might
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// return an Optional<size_t> (the index where it found the element, or
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// nothing if it didn't find it); and a function that parses numbers might
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// return Optional<double> (the parsed number, or nothing if parsing failed).
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//
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// Examples of bad places to use Optional:
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//
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// - As a return value for functions that may fail because of disallowed
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// inputs. For example, a string length function should not return
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// Optional<size_t> so that it can return nothing in case the caller passed
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// it a null pointer; the function should probably use RTC_[D]CHECK instead,
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// and return plain size_t.
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//
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// - As a return value for functions that may fail to return a value on all
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// allowed inputs, but need to tell the caller what went wrong. Returning
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// Optional<double> when parsing a single number as in the example above
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// might make sense, but any larger parse job is probably going to need to
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// tell the caller what the problem was, not just that there was one.
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//
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// TODO(kwiberg): Get rid of this class when the standard library has
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// std::optional (and we're allowed to use it).
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template <typename T>
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class Optional final {
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public:
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// Construct an empty Optional.
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Optional() : has_value_(false) {}
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// Construct an Optional that contains a value.
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explicit Optional(const T& value) : has_value_(true) {
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new (&value_) T(value);
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}
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explicit Optional(T&& value) : has_value_(true) {
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new (&value_) T(std::move(value));
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}
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// Copy constructor: copies the value from m if it has one.
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Optional(const Optional& m) : has_value_(m.has_value_) {
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if (has_value_)
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new (&value_) T(m.value_);
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}
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// Move constructor: if m has a value, moves the value from m, leaving m
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// still in a state where it has a value, but a moved-from one (the
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// properties of which depends on T; the only general guarantee is that we
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// can destroy m).
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Optional(Optional&& m) : has_value_(m.has_value_) {
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if (has_value_)
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new (&value_) T(std::move(m.value_));
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}
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~Optional() {
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if (has_value_)
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value_.~T();
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}
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// Copy assignment. Uses T's copy assignment if both sides have a value, T's
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// copy constructor if only the right-hand side has a value.
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Optional& operator=(const Optional& m) {
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if (m.has_value_) {
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if (has_value_) {
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value_ = m.value_; // T's copy assignment.
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} else {
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new (&value_) T(m.value_); // T's copy constructor.
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has_value_ = true;
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}
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} else if (has_value_) {
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value_.~T();
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has_value_ = false;
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}
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return *this;
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}
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// Move assignment. Uses T's move assignment if both sides have a value, T's
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// move constructor if only the right-hand side has a value. The state of m
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// after it's been moved from is as for the move constructor.
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Optional& operator=(Optional&& m) {
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if (m.has_value_) {
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if (has_value_) {
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value_ = std::move(m.value_); // T's move assignment.
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} else {
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new (&value_) T(std::move(m.value_)); // T's move constructor.
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has_value_ = true;
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}
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} else if (has_value_) {
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value_.~T();
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has_value_ = false;
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}
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return *this;
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}
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// Swap the values if both m1 and m2 have values; move the value if only one
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// of them has one.
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friend void swap(Optional& m1, Optional& m2) {
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if (m1.has_value_) {
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if (m2.has_value_) {
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// Both have values: swap.
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using std::swap;
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swap(m1.value_, m2.value_);
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} else {
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// Only m1 has a value: move it to m2.
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new (&m2.value_) T(std::move(m1.value_));
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m1.value_.~T(); // Destroy the moved-from value.
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m1.has_value_ = false;
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m2.has_value_ = true;
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}
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} else if (m2.has_value_) {
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// Only m2 has a value: move it to m1.
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new (&m1.value_) T(std::move(m2.value_));
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m2.value_.~T(); // Destroy the moved-from value.
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m1.has_value_ = true;
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m2.has_value_ = false;
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}
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}
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// Conversion to bool to test if we have a value.
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explicit operator bool() const { return has_value_; }
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// Dereferencing. Only allowed if we have a value.
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const T* operator->() const {
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RTC_DCHECK(has_value_);
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return &value_;
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}
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T* operator->() {
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RTC_DCHECK(has_value_);
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return &value_;
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}
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const T& operator*() const {
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RTC_DCHECK(has_value_);
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return value_;
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}
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T& operator*() {
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RTC_DCHECK(has_value_);
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return value_;
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}
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// Dereference with a default value in case we don't have a value.
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const T& value_or(const T& default_val) const {
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return has_value_ ? value_ : default_val;
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}
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// Equality tests. Two Optionals are equal if they contain equivalent values,
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// or
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// if they're both empty.
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friend bool operator==(const Optional& m1, const Optional& m2) {
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return m1.has_value_ && m2.has_value_ ? m1.value_ == m2.value_
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: m1.has_value_ == m2.has_value_;
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}
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friend bool operator!=(const Optional& m1, const Optional& m2) {
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return m1.has_value_ && m2.has_value_ ? m1.value_ != m2.value_
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: m1.has_value_ != m2.has_value_;
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}
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private:
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bool has_value_; // True iff value_ contains a live value.
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union {
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// By placing value_ in a union, we get to manage its construction and
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// destruction manually: the Optional constructors won't automatically
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// construct it, and the Optional destructor won't automatically destroy
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// it. Basically, this just allocates a properly sized and aligned block of
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// memory in which we can manually put a T with placement new.
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T value_;
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};
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};
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} // namespace rtc
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#endif // WEBRTC_BASE_OPTIONAL_H_
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