449 lines
9.1 KiB
Plaintext
449 lines
9.1 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="flite" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=flite - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "flite.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "flite.mak" CFG="flite - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "flite - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "flite - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "flite - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "NO_UNION_INITIALIZATION" /D "CST_AUDIO_WINCE" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "flite - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "NO_UNION_INITIALIZATION" /D "CST_AUDIO_NONE" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "flite - Win32 Release"
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# Name "flite - Win32 Debug"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Group "audio"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\src\audio\au_none.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\audio\audio.c
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# End Source File
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SOURCE=..\..\src\audio\native_audio.h
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\src\hrg\cst_ffeature.c
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# End Source File
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SOURCE=..\..\src\hrg\cst_item.c
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# End Source File
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SOURCE=..\..\src\hrg\cst_rel_io.c
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SOURCE=..\..\src\hrg\cst_relation.c
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SOURCE=..\..\src\hrg\cst_utterance.c
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\src\lexicon\cst_lexicon.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\lexicon\cst_lts.c
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\src\regex\cst_regex.c
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SOURCE=..\..\src\regex\regexp.c
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SOURCE=..\..\src\regex\regsub.c
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\src\speech\cst_lpcres.c
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# End Source File
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SOURCE=..\..\src\speech\cst_track.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\speech\cst_track_io.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\speech\cst_wave.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\speech\cst_wave_io.c
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# End Source File
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SOURCE=..\..\src\speech\cst_wave_utils.c
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# End Source File
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SOURCE=..\..\src\speech\rateconv.c
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# End Source File
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# PROP Default_Filter ""
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SOURCE=..\..\src\stats\cst_cart.c
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# End Source File
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SOURCE=..\..\src\stats\cst_viterbi.c
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# End Source File
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\src\synth\cst_phoneset.c
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SOURCE=..\..\src\synth\cst_synth.c
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SOURCE=..\..\src\synth\cst_utt_utils.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\synth\cst_voice.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\synth\flite.c
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# End Source File
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\src\utils\cst_alloc.c
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SOURCE=..\..\src\utils\cst_args.c
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# End Source File
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SOURCE=..\..\src\utils\cst_endian.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\utils\cst_error.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\utils\cst_features.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\utils\cst_file_stdio.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\utils\cst_mmap_win32.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\utils\cst_string.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\utils\cst_tokenstream.c
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# End Source File
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SOURCE=..\..\src\utils\cst_val.c
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SOURCE=..\..\src\utils\cst_val_const.c
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SOURCE=..\..\src\utils\cst_val_user.c
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SOURCE=..\..\src\wavesynth\cst_clunits.c
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SOURCE=..\..\src\wavesynth\cst_diphone.c
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SOURCE=..\..\src\wavesynth\cst_sigpr.c
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SOURCE=..\..\src\wavesynth\cst_sigprFP.c
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SOURCE=..\..\src\wavesynth\cst_sts.c
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SOURCE=..\..\src\wavesynth\cst_units.c
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SOURCE=..\..\include\cst_alloc.h
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SOURCE=..\..\include\cst_args.h
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SOURCE=..\..\include\cst_audio.h
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SOURCE=..\..\include\cst_diphone.h
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SOURCE=..\..\include\cst_track.h
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SOURCE=..\..\include\cst_units.h
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SOURCE=..\..\include\cst_utt_utils.h
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SOURCE=..\..\include\cst_utterance.h
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SOURCE=..\..\include\cst_val.h
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SOURCE=..\..\include\cst_val_const.h
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SOURCE=..\..\include\cst_val_defs.h
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SOURCE=..\..\include\cst_viterbi.h
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# End Source File
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SOURCE=..\..\include\cst_voice.h
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# End Source File
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SOURCE=..\..\include\cst_wave.h
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SOURCE=..\..\include\flite.h
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SOURCE=..\..\include\flite_version.h
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# End Project
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