98 lines
3.3 KiB
Plaintext
98 lines
3.3 KiB
Plaintext
CMU Sphinx common libraries
|
|
===============================================================================
|
|
|
|
This package contains the basic libraries shared by the CMU Sphinx trainer and
|
|
all the Sphinx decoders (Sphinx-II, Sphinx-III, and PocketSphinx), as well as
|
|
some common utilities for manipulating acoustic feature and audio files.
|
|
|
|
**Please see the LICENSE file for terms of use.**
|
|
|
|
Linux/Unix installation
|
|
-------------------------------------------------------------------------------
|
|
|
|
sphinxbase is used by other modules. The convention requires the
|
|
physical layout of the code looks like this:
|
|
|
|
.
|
|
├── package/
|
|
└── shinxbase/
|
|
|
|
So if you get the file from a distribution, you might want to rename
|
|
sphinxbase-X.X to sphinxbase by typing:
|
|
|
|
$ mv sphinxbase-<X.X> sphinxbase (<X.X> being the version of sphinxbase)
|
|
|
|
If you downloaded directly from the Subversion repository, you need to create
|
|
the "configure" file by typing:
|
|
|
|
$ ./autogen.sh
|
|
|
|
If you downloaded a release version or if you have already run
|
|
"autogen.sh", you can build simply by running:
|
|
|
|
$ ./configure
|
|
$ make
|
|
|
|
If you are compiling for a platform without floating-point arithmetic, you
|
|
should instead use:
|
|
|
|
$ ./configure --enable-fixed --without-lapack
|
|
$ make
|
|
|
|
You can also check the validity of the package by typing:
|
|
|
|
$ make check
|
|
|
|
... and then install it with (might require permissions):
|
|
|
|
$ make install
|
|
|
|
This defaults to installing SphinxBase under /usr/local. You may customize it
|
|
by running ./configure with an argument, as in:
|
|
|
|
$ ./configure --prefix=/my/own/installation/directory
|
|
|
|
XCode Installation (for iPhone)
|
|
-------------------------------------------------------------------------------
|
|
|
|
Sphinxbase uses the standard unix autogen system, you can build sphinxbase with
|
|
automake. You just need to pass correct configure arguments, set compiler path,
|
|
set sysroot and other options. After you build the code you need to import
|
|
dylib file into your project and you also need to configure includes for your
|
|
project to find sphinxbase headers.
|
|
|
|
You also will have to create a recorder to capture audio with CoreAudio and
|
|
feed it into the recognizer.
|
|
|
|
For details see http://github.com/cmusphinx/pocketsphinx-ios-demo
|
|
|
|
If you want to quickly start with Pocketsphinx, try OpenEars toolkit which
|
|
includes Pocketsphinx http://www.politepix.com/openears/
|
|
|
|
|
|
Android installation
|
|
-------------------------------------------------------------------------------
|
|
|
|
See http://github.com/cmusphinx/pocketsphinx-android-demo.
|
|
|
|
|
|
MS Windows installation:
|
|
-------------------------------------------------------------------------------
|
|
|
|
To compile sphinxbase in Visual Studio 2010 Express (or newer):
|
|
|
|
1. Unzip the file.
|
|
2. Rename the directory to sphinxbase
|
|
3. Go into the sphinxbase folder and click sphinxbase.sln
|
|
4. In the menu, choose Build -> Rebuild All -> Batch Build -> Build
|
|
|
|
In Step 4, make sure all projects are selected, preferably the "Release"
|
|
version of each.
|
|
|
|
If you are using cygwin, the installation procedure is very similar to the Unix
|
|
installation. However, there is no audio driver support in cygwin currently so
|
|
one can only use the batch mode recognzier.
|
|
|
|
If you want to install Python packages on Windows, take a look at
|
|
http://github.com/cmusphinx/pocketsphinx-python.
|