53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
/*
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* Copyright 2016 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_BASE_NETWORKROUTE_H_
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#define WEBRTC_BASE_NETWORKROUTE_H_
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// TODO(honghaiz): Make a directory that describes the interfaces and structs
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// the media code can rely on and the network code can implement, and both can
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// depend on that, but not depend on each other. Then, move this file to that
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// directory.
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namespace rtc {
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struct NetworkRoute {
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bool connected;
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uint16_t local_network_id;
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uint16_t remote_network_id;
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int last_sent_packet_id; // Last packet id sent on the PREVIOUS route.
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NetworkRoute()
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: connected(false),
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local_network_id(0),
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remote_network_id(0),
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last_sent_packet_id(-1) {}
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// The route is connected if the local and remote network ids are provided.
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NetworkRoute(uint16_t local_net_id,
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uint16_t remote_net_id,
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int last_packet_id)
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: connected(true),
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local_network_id(local_net_id),
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remote_network_id(remote_net_id),
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last_sent_packet_id(last_packet_id) {}
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// |last_sent_packet_id| does not affect the NetworkRoute comparison.
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bool operator==(const NetworkRoute& nr) const {
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return connected == nr.connected &&
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local_network_id == nr.local_network_id &&
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remote_network_id == nr.remote_network_id;
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}
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bool operator!=(const NetworkRoute& nr) const { return !(*this == nr); }
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};
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} // namespace rtc
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#endif // WEBRTC_BASE_NETWORKROUTE_H_
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