387 lines
12 KiB
C++
387 lines
12 KiB
C++
/*
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* Copyright 2007 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/base/macsocketserver.h"
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#include "webrtc/base/common.h"
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#include "webrtc/base/logging.h"
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#include "webrtc/base/macasyncsocket.h"
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#include "webrtc/base/macutils.h"
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#include "webrtc/base/thread.h"
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namespace rtc {
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///////////////////////////////////////////////////////////////////////////////
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// MacBaseSocketServer
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///////////////////////////////////////////////////////////////////////////////
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MacBaseSocketServer::MacBaseSocketServer() {
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}
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MacBaseSocketServer::~MacBaseSocketServer() {
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}
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Socket* MacBaseSocketServer::CreateSocket(int type) {
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return NULL;
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}
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Socket* MacBaseSocketServer::CreateSocket(int family, int type) {
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return NULL;
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}
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AsyncSocket* MacBaseSocketServer::CreateAsyncSocket(int type) {
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return CreateAsyncSocket(AF_INET, type);
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}
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AsyncSocket* MacBaseSocketServer::CreateAsyncSocket(int family, int type) {
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if (SOCK_STREAM != type)
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return NULL;
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MacAsyncSocket* socket = new MacAsyncSocket(this, family);
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if (!socket->valid()) {
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delete socket;
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return NULL;
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}
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return socket;
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}
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void MacBaseSocketServer::RegisterSocket(MacAsyncSocket* s) {
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sockets_.insert(s);
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}
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void MacBaseSocketServer::UnregisterSocket(MacAsyncSocket* s) {
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VERIFY(1 == sockets_.erase(s)); // found 1
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}
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bool MacBaseSocketServer::SetPosixSignalHandler(int signum,
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void (*handler)(int)) {
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Dispatcher* dispatcher = signal_dispatcher();
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if (!PhysicalSocketServer::SetPosixSignalHandler(signum, handler)) {
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return false;
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}
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// Only register the FD once, when the first custom handler is installed.
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if (!dispatcher && (dispatcher = signal_dispatcher())) {
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CFFileDescriptorContext ctx = { 0 };
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ctx.info = this;
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CFFileDescriptorRef desc = CFFileDescriptorCreate(
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kCFAllocatorDefault,
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dispatcher->GetDescriptor(),
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false,
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&MacBaseSocketServer::FileDescriptorCallback,
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&ctx);
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if (!desc) {
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return false;
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}
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CFFileDescriptorEnableCallBacks(desc, kCFFileDescriptorReadCallBack);
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CFRunLoopSourceRef ref =
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CFFileDescriptorCreateRunLoopSource(kCFAllocatorDefault, desc, 0);
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if (!ref) {
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CFRelease(desc);
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return false;
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}
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CFRunLoopAddSource(CFRunLoopGetCurrent(), ref, kCFRunLoopCommonModes);
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CFRelease(desc);
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CFRelease(ref);
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}
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return true;
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}
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// Used to disable socket events from waking our message queue when
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// process_io is false. Does not disable signal event handling though.
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void MacBaseSocketServer::EnableSocketCallbacks(bool enable) {
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for (std::set<MacAsyncSocket*>::iterator it = sockets().begin();
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it != sockets().end(); ++it) {
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if (enable) {
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(*it)->EnableCallbacks();
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} else {
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(*it)->DisableCallbacks();
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}
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}
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}
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void MacBaseSocketServer::FileDescriptorCallback(CFFileDescriptorRef fd,
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CFOptionFlags flags,
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void* context) {
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MacBaseSocketServer* this_ss =
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reinterpret_cast<MacBaseSocketServer*>(context);
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ASSERT(this_ss);
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Dispatcher* signal_dispatcher = this_ss->signal_dispatcher();
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ASSERT(signal_dispatcher);
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signal_dispatcher->OnPreEvent(DE_READ);
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signal_dispatcher->OnEvent(DE_READ, 0);
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CFFileDescriptorEnableCallBacks(fd, kCFFileDescriptorReadCallBack);
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}
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///////////////////////////////////////////////////////////////////////////////
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// MacCFSocketServer
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///////////////////////////////////////////////////////////////////////////////
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void WakeUpCallback(void* info) {
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MacCFSocketServer* server = static_cast<MacCFSocketServer*>(info);
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ASSERT(NULL != server);
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server->OnWakeUpCallback();
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}
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MacCFSocketServer::MacCFSocketServer()
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: run_loop_(CFRunLoopGetCurrent()),
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wake_up_(NULL) {
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CFRunLoopSourceContext ctx;
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memset(&ctx, 0, sizeof(ctx));
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ctx.info = this;
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ctx.perform = &WakeUpCallback;
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wake_up_ = CFRunLoopSourceCreate(NULL, 0, &ctx);
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ASSERT(NULL != wake_up_);
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if (wake_up_) {
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CFRunLoopAddSource(run_loop_, wake_up_, kCFRunLoopCommonModes);
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}
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}
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MacCFSocketServer::~MacCFSocketServer() {
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if (wake_up_) {
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CFRunLoopSourceInvalidate(wake_up_);
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CFRelease(wake_up_);
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}
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}
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bool MacCFSocketServer::Wait(int cms, bool process_io) {
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ASSERT(CFRunLoopGetCurrent() == run_loop_);
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if (!process_io && cms == 0) {
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// No op.
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return true;
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}
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if (!process_io) {
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// No way to listen to common modes and not get socket events, unless
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// we disable each one's callbacks.
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EnableSocketCallbacks(false);
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}
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SInt32 result;
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if (kForever == cms) {
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do {
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// Would prefer to run in a custom mode that only listens to wake_up,
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// but we have qtkit sending work to the main thread which is effectively
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// blocked here, causing deadlock. Thus listen to the common modes.
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// TODO: If QTKit becomes thread safe, do the above.
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result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 10000000, false);
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} while (result != kCFRunLoopRunFinished && result != kCFRunLoopRunStopped);
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} else {
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// TODO: In the case of 0ms wait, this will only process one event, so we
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// may want to loop until it returns TimedOut.
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CFTimeInterval seconds = cms / 1000.0;
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result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, false);
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}
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if (!process_io) {
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// Reenable them. Hopefully this won't cause spurious callbacks or
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// missing ones while they were disabled.
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EnableSocketCallbacks(true);
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}
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if (kCFRunLoopRunFinished == result) {
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return false;
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}
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return true;
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}
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void MacCFSocketServer::WakeUp() {
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if (wake_up_) {
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CFRunLoopSourceSignal(wake_up_);
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CFRunLoopWakeUp(run_loop_);
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}
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}
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void MacCFSocketServer::OnWakeUpCallback() {
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ASSERT(run_loop_ == CFRunLoopGetCurrent());
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CFRunLoopStop(run_loop_);
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}
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///////////////////////////////////////////////////////////////////////////////
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// MacCarbonSocketServer
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///////////////////////////////////////////////////////////////////////////////
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#ifndef CARBON_DEPRECATED
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const UInt32 kEventClassSocketServer = 'MCSS';
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const UInt32 kEventWakeUp = 'WAKE';
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const EventTypeSpec kEventWakeUpSpec[] = {
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{ kEventClassSocketServer, kEventWakeUp }
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};
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std::string DecodeEvent(EventRef event) {
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std::string str;
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DecodeFourChar(::GetEventClass(event), &str);
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str.push_back(':');
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DecodeFourChar(::GetEventKind(event), &str);
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return str;
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}
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MacCarbonSocketServer::MacCarbonSocketServer()
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: event_queue_(GetCurrentEventQueue()), wake_up_(NULL) {
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VERIFY(noErr == CreateEvent(NULL, kEventClassSocketServer, kEventWakeUp, 0,
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kEventAttributeUserEvent, &wake_up_));
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}
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MacCarbonSocketServer::~MacCarbonSocketServer() {
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if (wake_up_) {
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ReleaseEvent(wake_up_);
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}
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}
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bool MacCarbonSocketServer::Wait(int cms, bool process_io) {
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ASSERT(GetCurrentEventQueue() == event_queue_);
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// Listen to all events if we're processing I/O.
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// Only listen for our wakeup event if we're not.
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UInt32 num_types = 0;
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const EventTypeSpec* events = NULL;
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if (!process_io) {
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num_types = GetEventTypeCount(kEventWakeUpSpec);
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events = kEventWakeUpSpec;
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}
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EventTargetRef target = GetEventDispatcherTarget();
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EventTimeout timeout =
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(kForever == cms) ? kEventDurationForever : cms / 1000.0;
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EventTimeout end_time = GetCurrentEventTime() + timeout;
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bool done = false;
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while (!done) {
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EventRef event;
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OSStatus result = ReceiveNextEvent(num_types, events, timeout, true,
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&event);
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if (noErr == result) {
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if (wake_up_ != event) {
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LOG_F(LS_VERBOSE) << "Dispatching event: " << DecodeEvent(event);
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result = SendEventToEventTarget(event, target);
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if ((noErr != result) && (eventNotHandledErr != result)) {
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LOG_E(LS_ERROR, OS, result) << "SendEventToEventTarget";
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}
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} else {
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done = true;
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}
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ReleaseEvent(event);
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} else if (eventLoopTimedOutErr == result) {
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ASSERT(cms != kForever);
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done = true;
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} else if (eventLoopQuitErr == result) {
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// Ignore this... we get spurious quits for a variety of reasons.
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LOG_E(LS_VERBOSE, OS, result) << "ReceiveNextEvent";
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} else {
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// Some strange error occurred. Log it.
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LOG_E(LS_WARNING, OS, result) << "ReceiveNextEvent";
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return false;
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}
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if (kForever != cms) {
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timeout = end_time - GetCurrentEventTime();
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}
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}
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return true;
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}
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void MacCarbonSocketServer::WakeUp() {
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if (!IsEventInQueue(event_queue_, wake_up_)) {
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RetainEvent(wake_up_);
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OSStatus result = PostEventToQueue(event_queue_, wake_up_,
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kEventPriorityStandard);
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if (noErr != result) {
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LOG_E(LS_ERROR, OS, result) << "PostEventToQueue";
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// MacCarbonAppSocketServer
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///////////////////////////////////////////////////////////////////////////////
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MacCarbonAppSocketServer::MacCarbonAppSocketServer()
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: event_queue_(GetCurrentEventQueue()) {
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// Install event handler
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VERIFY(noErr == InstallApplicationEventHandler(
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NewEventHandlerUPP(WakeUpEventHandler), 1, kEventWakeUpSpec, this,
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&event_handler_));
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// Install a timer and set it idle to begin with.
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VERIFY(noErr == InstallEventLoopTimer(GetMainEventLoop(),
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kEventDurationForever,
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kEventDurationForever,
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NewEventLoopTimerUPP(TimerHandler),
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this,
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&timer_));
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}
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MacCarbonAppSocketServer::~MacCarbonAppSocketServer() {
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RemoveEventLoopTimer(timer_);
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RemoveEventHandler(event_handler_);
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}
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OSStatus MacCarbonAppSocketServer::WakeUpEventHandler(
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EventHandlerCallRef next, EventRef event, void *data) {
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QuitApplicationEventLoop();
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return noErr;
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}
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void MacCarbonAppSocketServer::TimerHandler(
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EventLoopTimerRef timer, void *data) {
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QuitApplicationEventLoop();
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}
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bool MacCarbonAppSocketServer::Wait(int cms, bool process_io) {
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if (!process_io && cms == 0) {
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// No op.
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return true;
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}
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if (kForever != cms) {
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// Start a timer.
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OSStatus error =
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SetEventLoopTimerNextFireTime(timer_, cms / 1000.0);
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if (error != noErr) {
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LOG(LS_ERROR) << "Failed setting next fire time.";
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}
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}
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if (!process_io) {
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// No way to listen to common modes and not get socket events, unless
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// we disable each one's callbacks.
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EnableSocketCallbacks(false);
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}
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RunApplicationEventLoop();
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if (!process_io) {
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// Reenable them. Hopefully this won't cause spurious callbacks or
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// missing ones while they were disabled.
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EnableSocketCallbacks(true);
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}
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return true;
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}
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void MacCarbonAppSocketServer::WakeUp() {
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// TODO: No-op if there's already a WakeUp in flight.
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EventRef wake_up;
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VERIFY(noErr == CreateEvent(NULL, kEventClassSocketServer, kEventWakeUp, 0,
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kEventAttributeUserEvent, &wake_up));
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OSStatus result = PostEventToQueue(event_queue_, wake_up,
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kEventPriorityStandard);
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if (noErr != result) {
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LOG_E(LS_ERROR, OS, result) << "PostEventToQueue";
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}
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ReleaseEvent(wake_up);
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}
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#endif
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} // namespace rtc
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