255 lines
7.6 KiB
C++
255 lines
7.6 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/base/firewallsocketserver.h"
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#include <assert.h>
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#include <algorithm>
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#include "webrtc/base/asyncsocket.h"
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#include "webrtc/base/logging.h"
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namespace rtc {
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class FirewallSocket : public AsyncSocketAdapter {
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public:
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FirewallSocket(FirewallSocketServer* server, AsyncSocket* socket, int type)
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: AsyncSocketAdapter(socket), server_(server), type_(type) {
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}
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int Connect(const SocketAddress& addr) override {
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if (type_ == SOCK_STREAM) {
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if (!server_->Check(FP_TCP, GetLocalAddress(), addr)) {
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LOG(LS_VERBOSE) << "FirewallSocket outbound TCP connection from "
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<< GetLocalAddress().ToSensitiveString() << " to "
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<< addr.ToSensitiveString() << " denied";
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// TODO: Handle this asynchronously.
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SetError(EHOSTUNREACH);
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return SOCKET_ERROR;
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}
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}
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return AsyncSocketAdapter::Connect(addr);
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}
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int Send(const void* pv, size_t cb) override {
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return SendTo(pv, cb, GetRemoteAddress());
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}
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int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override {
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if (type_ == SOCK_DGRAM) {
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if (!server_->Check(FP_UDP, GetLocalAddress(), addr)) {
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LOG(LS_VERBOSE) << "FirewallSocket outbound UDP packet from "
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<< GetLocalAddress().ToSensitiveString() << " to "
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<< addr.ToSensitiveString() << " dropped";
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return static_cast<int>(cb);
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}
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}
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return AsyncSocketAdapter::SendTo(pv, cb, addr);
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}
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int Recv(void* pv, size_t cb, int64_t* timestamp) override {
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SocketAddress addr;
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return RecvFrom(pv, cb, &addr, timestamp);
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}
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int RecvFrom(void* pv,
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size_t cb,
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SocketAddress* paddr,
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int64_t* timestamp) override {
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if (type_ == SOCK_DGRAM) {
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while (true) {
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int res = AsyncSocketAdapter::RecvFrom(pv, cb, paddr, timestamp);
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if (res <= 0)
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return res;
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if (server_->Check(FP_UDP, *paddr, GetLocalAddress()))
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return res;
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LOG(LS_VERBOSE) << "FirewallSocket inbound UDP packet from "
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<< paddr->ToSensitiveString() << " to "
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<< GetLocalAddress().ToSensitiveString() << " dropped";
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}
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}
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return AsyncSocketAdapter::RecvFrom(pv, cb, paddr, timestamp);
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}
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int Listen(int backlog) override {
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if (!server_->tcp_listen_enabled()) {
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LOG(LS_VERBOSE) << "FirewallSocket listen attempt denied";
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return -1;
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}
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return AsyncSocketAdapter::Listen(backlog);
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}
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AsyncSocket* Accept(SocketAddress* paddr) override {
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SocketAddress addr;
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while (AsyncSocket* sock = AsyncSocketAdapter::Accept(&addr)) {
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if (server_->Check(FP_TCP, addr, GetLocalAddress())) {
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if (paddr)
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*paddr = addr;
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return sock;
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}
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sock->Close();
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delete sock;
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LOG(LS_VERBOSE) << "FirewallSocket inbound TCP connection from "
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<< addr.ToSensitiveString() << " to "
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<< GetLocalAddress().ToSensitiveString() << " denied";
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}
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return 0;
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}
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private:
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FirewallSocketServer* server_;
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int type_;
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};
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FirewallSocketServer::FirewallSocketServer(SocketServer* server,
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FirewallManager* manager,
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bool should_delete_server)
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: server_(server), manager_(manager),
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should_delete_server_(should_delete_server),
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udp_sockets_enabled_(true), tcp_sockets_enabled_(true),
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tcp_listen_enabled_(true) {
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if (manager_)
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manager_->AddServer(this);
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}
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FirewallSocketServer::~FirewallSocketServer() {
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if (manager_)
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manager_->RemoveServer(this);
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if (server_ && should_delete_server_) {
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delete server_;
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server_ = NULL;
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}
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}
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void FirewallSocketServer::AddRule(bool allow, FirewallProtocol p,
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FirewallDirection d,
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const SocketAddress& addr) {
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SocketAddress any;
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if (d == FD_IN || d == FD_ANY) {
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AddRule(allow, p, any, addr);
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}
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if (d == FD_OUT || d == FD_ANY) {
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AddRule(allow, p, addr, any);
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}
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}
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void FirewallSocketServer::AddRule(bool allow, FirewallProtocol p,
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const SocketAddress& src,
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const SocketAddress& dst) {
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Rule r;
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r.allow = allow;
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r.p = p;
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r.src = src;
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r.dst = dst;
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CritScope scope(&crit_);
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rules_.push_back(r);
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}
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void FirewallSocketServer::ClearRules() {
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CritScope scope(&crit_);
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rules_.clear();
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}
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bool FirewallSocketServer::Check(FirewallProtocol p,
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const SocketAddress& src,
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const SocketAddress& dst) {
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CritScope scope(&crit_);
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for (size_t i = 0; i < rules_.size(); ++i) {
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const Rule& r = rules_[i];
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if ((r.p != p) && (r.p != FP_ANY))
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continue;
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if ((r.src.ipaddr() != src.ipaddr()) && !r.src.IsNil())
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continue;
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if ((r.src.port() != src.port()) && (r.src.port() != 0))
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continue;
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if ((r.dst.ipaddr() != dst.ipaddr()) && !r.dst.IsNil())
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continue;
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if ((r.dst.port() != dst.port()) && (r.dst.port() != 0))
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continue;
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return r.allow;
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}
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return true;
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}
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Socket* FirewallSocketServer::CreateSocket(int type) {
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return CreateSocket(AF_INET, type);
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}
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Socket* FirewallSocketServer::CreateSocket(int family, int type) {
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return WrapSocket(server_->CreateAsyncSocket(family, type), type);
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}
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AsyncSocket* FirewallSocketServer::CreateAsyncSocket(int type) {
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return CreateAsyncSocket(AF_INET, type);
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}
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AsyncSocket* FirewallSocketServer::CreateAsyncSocket(int family, int type) {
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return WrapSocket(server_->CreateAsyncSocket(family, type), type);
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}
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void FirewallSocketServer::SetMessageQueue(MessageQueue* queue) {
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server_->SetMessageQueue(queue);
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}
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bool FirewallSocketServer::Wait(int cms, bool process_io) {
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return server_->Wait(cms, process_io);
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}
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void FirewallSocketServer::WakeUp() {
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return server_->WakeUp();
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}
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AsyncSocket* FirewallSocketServer::WrapSocket(AsyncSocket* sock, int type) {
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if (!sock ||
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(type == SOCK_STREAM && !tcp_sockets_enabled_) ||
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(type == SOCK_DGRAM && !udp_sockets_enabled_)) {
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LOG(LS_VERBOSE) << "FirewallSocketServer socket creation denied";
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delete sock;
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return NULL;
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}
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return new FirewallSocket(this, sock, type);
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}
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FirewallManager::FirewallManager() {
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}
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FirewallManager::~FirewallManager() {
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assert(servers_.empty());
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}
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void FirewallManager::AddServer(FirewallSocketServer* server) {
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CritScope scope(&crit_);
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servers_.push_back(server);
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}
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void FirewallManager::RemoveServer(FirewallSocketServer* server) {
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CritScope scope(&crit_);
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servers_.erase(std::remove(servers_.begin(), servers_.end(), server),
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servers_.end());
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}
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void FirewallManager::AddRule(bool allow, FirewallProtocol p,
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FirewallDirection d, const SocketAddress& addr) {
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CritScope scope(&crit_);
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for (std::vector<FirewallSocketServer*>::const_iterator it =
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servers_.begin(); it != servers_.end(); ++it) {
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(*it)->AddRule(allow, p, d, addr);
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}
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}
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void FirewallManager::ClearRules() {
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CritScope scope(&crit_);
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for (std::vector<FirewallSocketServer*>::const_iterator it =
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servers_.begin(); it != servers_.end(); ++it) {
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(*it)->ClearRules();
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}
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}
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} // namespace rtc
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