237 lines
8.2 KiB
C++
237 lines
8.2 KiB
C++
/*
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* Copyright (c) 2014 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/common_audio/blocker.h"
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#include <string.h>
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#include "webrtc/base/checks.h"
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namespace {
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// Adds |a| and |b| frame by frame into |result| (basically matrix addition).
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void AddFrames(const float* const* a,
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size_t a_start_index,
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const float* const* b,
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int b_start_index,
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size_t num_frames,
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size_t num_channels,
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float* const* result,
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size_t result_start_index) {
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for (size_t i = 0; i < num_channels; ++i) {
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for (size_t j = 0; j < num_frames; ++j) {
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result[i][j + result_start_index] =
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a[i][j + a_start_index] + b[i][j + b_start_index];
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}
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}
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}
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// Copies |src| into |dst| channel by channel.
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void CopyFrames(const float* const* src,
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size_t src_start_index,
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size_t num_frames,
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size_t num_channels,
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float* const* dst,
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size_t dst_start_index) {
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for (size_t i = 0; i < num_channels; ++i) {
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memcpy(&dst[i][dst_start_index],
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&src[i][src_start_index],
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num_frames * sizeof(dst[i][dst_start_index]));
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}
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}
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// Moves |src| into |dst| channel by channel.
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void MoveFrames(const float* const* src,
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size_t src_start_index,
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size_t num_frames,
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size_t num_channels,
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float* const* dst,
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size_t dst_start_index) {
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for (size_t i = 0; i < num_channels; ++i) {
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memmove(&dst[i][dst_start_index],
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&src[i][src_start_index],
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num_frames * sizeof(dst[i][dst_start_index]));
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}
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}
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void ZeroOut(float* const* buffer,
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size_t starting_idx,
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size_t num_frames,
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size_t num_channels) {
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for (size_t i = 0; i < num_channels; ++i) {
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memset(&buffer[i][starting_idx], 0,
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num_frames * sizeof(buffer[i][starting_idx]));
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}
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}
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// Pointwise multiplies each channel of |frames| with |window|. Results are
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// stored in |frames|.
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void ApplyWindow(const float* window,
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size_t num_frames,
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size_t num_channels,
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float* const* frames) {
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for (size_t i = 0; i < num_channels; ++i) {
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for (size_t j = 0; j < num_frames; ++j) {
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frames[i][j] = frames[i][j] * window[j];
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}
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}
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}
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size_t gcd(size_t a, size_t b) {
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size_t tmp;
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while (b) {
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tmp = a;
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a = b;
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b = tmp % b;
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}
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return a;
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}
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} // namespace
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namespace webrtc {
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Blocker::Blocker(size_t chunk_size,
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size_t block_size,
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size_t num_input_channels,
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size_t num_output_channels,
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const float* window,
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size_t shift_amount,
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BlockerCallback* callback)
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: chunk_size_(chunk_size),
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block_size_(block_size),
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num_input_channels_(num_input_channels),
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num_output_channels_(num_output_channels),
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initial_delay_(block_size_ - gcd(chunk_size, shift_amount)),
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frame_offset_(0),
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input_buffer_(num_input_channels_, chunk_size_ + initial_delay_),
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output_buffer_(chunk_size_ + initial_delay_, num_output_channels_),
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input_block_(block_size_, num_input_channels_),
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output_block_(block_size_, num_output_channels_),
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window_(new float[block_size_]),
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shift_amount_(shift_amount),
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callback_(callback) {
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RTC_CHECK_LE(num_output_channels_, num_input_channels_);
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RTC_CHECK_LE(shift_amount_, block_size_);
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memcpy(window_.get(), window, block_size_ * sizeof(*window_.get()));
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input_buffer_.MoveReadPositionBackward(initial_delay_);
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}
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// When block_size < chunk_size the input and output buffers look like this:
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//
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// delay* chunk_size chunk_size + delay*
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// buffer: <-------------|---------------------|---------------|>
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// _a_ _b_ _c_
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//
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// On each call to ProcessChunk():
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// 1. New input gets read into sections _b_ and _c_ of the input buffer.
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// 2. We block starting from frame_offset.
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// 3. We block until we reach a block |bl| that doesn't contain any frames
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// from sections _a_ or _b_ of the input buffer.
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// 4. We window the current block, fire the callback for processing, window
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// again, and overlap/add to the output buffer.
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// 5. We copy sections _a_ and _b_ of the output buffer into output.
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// 6. For both the input and the output buffers, we copy section _c_ into
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// section _a_.
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// 7. We set the new frame_offset to be the difference between the first frame
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// of |bl| and the border between sections _b_ and _c_.
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//
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// When block_size > chunk_size the input and output buffers look like this:
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//
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// chunk_size delay* chunk_size + delay*
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// buffer: <-------------|---------------------|---------------|>
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// _a_ _b_ _c_
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//
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// On each call to ProcessChunk():
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// The procedure is the same as above, except for:
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// 1. New input gets read into section _c_ of the input buffer.
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// 3. We block until we reach a block |bl| that doesn't contain any frames
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// from section _a_ of the input buffer.
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// 5. We copy section _a_ of the output buffer into output.
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// 6. For both the input and the output buffers, we copy sections _b_ and _c_
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// into section _a_ and _b_.
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// 7. We set the new frame_offset to be the difference between the first frame
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// of |bl| and the border between sections _a_ and _b_.
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//
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// * delay here refers to inintial_delay_
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//
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// TODO(claguna): Look at using ring buffers to eliminate some copies.
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void Blocker::ProcessChunk(const float* const* input,
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size_t chunk_size,
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size_t num_input_channels,
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size_t num_output_channels,
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float* const* output) {
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RTC_CHECK_EQ(chunk_size, chunk_size_);
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RTC_CHECK_EQ(num_input_channels, num_input_channels_);
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RTC_CHECK_EQ(num_output_channels, num_output_channels_);
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input_buffer_.Write(input, num_input_channels, chunk_size_);
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size_t first_frame_in_block = frame_offset_;
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// Loop through blocks.
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while (first_frame_in_block < chunk_size_) {
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input_buffer_.Read(input_block_.channels(), num_input_channels,
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block_size_);
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input_buffer_.MoveReadPositionBackward(block_size_ - shift_amount_);
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ApplyWindow(window_.get(),
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block_size_,
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num_input_channels_,
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input_block_.channels());
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callback_->ProcessBlock(input_block_.channels(),
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block_size_,
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num_input_channels_,
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num_output_channels_,
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output_block_.channels());
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ApplyWindow(window_.get(),
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block_size_,
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num_output_channels_,
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output_block_.channels());
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AddFrames(output_buffer_.channels(),
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first_frame_in_block,
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output_block_.channels(),
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0,
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block_size_,
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num_output_channels_,
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output_buffer_.channels(),
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first_frame_in_block);
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first_frame_in_block += shift_amount_;
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}
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// Copy output buffer to output
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CopyFrames(output_buffer_.channels(),
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0,
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chunk_size_,
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num_output_channels_,
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output,
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0);
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// Copy output buffer [chunk_size_, chunk_size_ + initial_delay]
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// to output buffer [0, initial_delay], zero the rest.
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MoveFrames(output_buffer_.channels(),
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chunk_size,
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initial_delay_,
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num_output_channels_,
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output_buffer_.channels(),
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0);
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ZeroOut(output_buffer_.channels(),
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initial_delay_,
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chunk_size_,
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num_output_channels_);
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// Calculate new starting frames.
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frame_offset_ = first_frame_in_block - chunk_size_;
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}
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} // namespace webrtc
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