169 lines
6.2 KiB
C++
169 lines
6.2 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_BASE_NATSOCKETFACTORY_H_
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#define WEBRTC_BASE_NATSOCKETFACTORY_H_
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#include <string>
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#include <map>
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#include <memory>
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#include <set>
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#include "webrtc/base/constructormagic.h"
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#include "webrtc/base/natserver.h"
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#include "webrtc/base/socketaddress.h"
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#include "webrtc/base/socketserver.h"
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namespace rtc {
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const size_t kNATEncodedIPv4AddressSize = 8U;
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const size_t kNATEncodedIPv6AddressSize = 20U;
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// Used by the NAT socket implementation.
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class NATInternalSocketFactory {
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public:
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virtual ~NATInternalSocketFactory() {}
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virtual AsyncSocket* CreateInternalSocket(int family, int type,
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const SocketAddress& local_addr, SocketAddress* nat_addr) = 0;
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};
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// Creates sockets that will send all traffic through a NAT, using an existing
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// NATServer instance running at nat_addr. The actual data is sent using sockets
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// from a socket factory, given to the constructor.
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class NATSocketFactory : public SocketFactory, public NATInternalSocketFactory {
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public:
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NATSocketFactory(SocketFactory* factory, const SocketAddress& nat_udp_addr,
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const SocketAddress& nat_tcp_addr);
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// SocketFactory implementation
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Socket* CreateSocket(int type) override;
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Socket* CreateSocket(int family, int type) override;
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AsyncSocket* CreateAsyncSocket(int type) override;
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AsyncSocket* CreateAsyncSocket(int family, int type) override;
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// NATInternalSocketFactory implementation
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AsyncSocket* CreateInternalSocket(int family,
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int type,
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const SocketAddress& local_addr,
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SocketAddress* nat_addr) override;
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private:
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SocketFactory* factory_;
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SocketAddress nat_udp_addr_;
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SocketAddress nat_tcp_addr_;
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RTC_DISALLOW_COPY_AND_ASSIGN(NATSocketFactory);
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};
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// Creates sockets that will send traffic through a NAT depending on what
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// address they bind to. This can be used to simulate a client on a NAT sending
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// to a client that is not behind a NAT.
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// Note that the internal addresses of clients must be unique. This is because
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// there is only one socketserver per thread, and the Bind() address is used to
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// figure out which NAT (if any) the socket should talk to.
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//
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// Example with 3 NATs (2 cascaded), and 3 clients.
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// ss->AddTranslator("1.2.3.4", "192.168.0.1", NAT_ADDR_RESTRICTED);
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// ss->AddTranslator("99.99.99.99", "10.0.0.1", NAT_SYMMETRIC)->
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// AddTranslator("10.0.0.2", "192.168.1.1", NAT_OPEN_CONE);
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// ss->GetTranslator("1.2.3.4")->AddClient("1.2.3.4", "192.168.0.2");
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// ss->GetTranslator("99.99.99.99")->AddClient("10.0.0.3");
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// ss->GetTranslator("99.99.99.99")->GetTranslator("10.0.0.2")->
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// AddClient("192.168.1.2");
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class NATSocketServer : public SocketServer, public NATInternalSocketFactory {
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public:
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class Translator;
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// holds a list of NATs
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class TranslatorMap : private std::map<SocketAddress, Translator*> {
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public:
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~TranslatorMap();
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Translator* Get(const SocketAddress& ext_ip);
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Translator* Add(const SocketAddress& ext_ip, Translator*);
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void Remove(const SocketAddress& ext_ip);
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Translator* FindClient(const SocketAddress& int_ip);
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};
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// a specific NAT
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class Translator {
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public:
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Translator(NATSocketServer* server, NATType type,
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const SocketAddress& int_addr, SocketFactory* ext_factory,
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const SocketAddress& ext_addr);
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~Translator();
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SocketFactory* internal_factory() { return internal_factory_.get(); }
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SocketAddress internal_udp_address() const {
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return nat_server_->internal_udp_address();
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}
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SocketAddress internal_tcp_address() const {
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return SocketAddress(); // nat_server_->internal_tcp_address();
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}
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Translator* GetTranslator(const SocketAddress& ext_ip);
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Translator* AddTranslator(const SocketAddress& ext_ip,
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const SocketAddress& int_ip, NATType type);
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void RemoveTranslator(const SocketAddress& ext_ip);
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bool AddClient(const SocketAddress& int_ip);
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void RemoveClient(const SocketAddress& int_ip);
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// Looks for the specified client in this or a child NAT.
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Translator* FindClient(const SocketAddress& int_ip);
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private:
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NATSocketServer* server_;
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std::unique_ptr<SocketFactory> internal_factory_;
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std::unique_ptr<NATServer> nat_server_;
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TranslatorMap nats_;
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std::set<SocketAddress> clients_;
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};
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explicit NATSocketServer(SocketServer* ss);
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SocketServer* socketserver() { return server_; }
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MessageQueue* queue() { return msg_queue_; }
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Translator* GetTranslator(const SocketAddress& ext_ip);
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Translator* AddTranslator(const SocketAddress& ext_ip,
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const SocketAddress& int_ip, NATType type);
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void RemoveTranslator(const SocketAddress& ext_ip);
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// SocketServer implementation
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Socket* CreateSocket(int type) override;
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Socket* CreateSocket(int family, int type) override;
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AsyncSocket* CreateAsyncSocket(int type) override;
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AsyncSocket* CreateAsyncSocket(int family, int type) override;
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void SetMessageQueue(MessageQueue* queue) override;
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bool Wait(int cms, bool process_io) override;
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void WakeUp() override;
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// NATInternalSocketFactory implementation
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AsyncSocket* CreateInternalSocket(int family,
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int type,
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const SocketAddress& local_addr,
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SocketAddress* nat_addr) override;
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private:
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SocketServer* server_;
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MessageQueue* msg_queue_;
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TranslatorMap nats_;
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RTC_DISALLOW_COPY_AND_ASSIGN(NATSocketServer);
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};
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// Free-standing NAT helper functions.
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size_t PackAddressForNAT(char* buf, size_t buf_size,
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const SocketAddress& remote_addr);
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size_t UnpackAddressFromNAT(const char* buf, size_t buf_size,
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SocketAddress* remote_addr);
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} // namespace rtc
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#endif // WEBRTC_BASE_NATSOCKETFACTORY_H_
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