276 lines
10 KiB
C++
276 lines
10 KiB
C++
/*
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* Copyright 2009 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include <memory>
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#include "webrtc/p2p/base/basicpacketsocketfactory.h"
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#include "webrtc/p2p/base/relayport.h"
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#include "webrtc/p2p/base/relayserver.h"
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#include "webrtc/base/gunit.h"
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#include "webrtc/base/helpers.h"
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#include "webrtc/base/logging.h"
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#include "webrtc/base/physicalsocketserver.h"
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#include "webrtc/base/socketadapters.h"
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#include "webrtc/base/socketaddress.h"
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#include "webrtc/base/ssladapter.h"
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#include "webrtc/base/thread.h"
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#include "webrtc/base/virtualsocketserver.h"
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using rtc::SocketAddress;
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static const SocketAddress kLocalAddress = SocketAddress("192.168.1.2", 0);
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static const SocketAddress kRelayUdpAddr = SocketAddress("99.99.99.1", 5000);
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static const SocketAddress kRelayTcpAddr = SocketAddress("99.99.99.2", 5001);
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static const SocketAddress kRelaySslAddr = SocketAddress("99.99.99.3", 443);
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static const SocketAddress kRelayExtAddr = SocketAddress("99.99.99.3", 5002);
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static const int kTimeoutMs = 1000;
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static const int kMaxTimeoutMs = 5000;
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// Tests connecting a RelayPort to a fake relay server
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// (cricket::RelayServer) using all currently available protocols. The
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// network layer is faked out by using a VirtualSocketServer for
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// creating sockets. The test will monitor the current state of the
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// RelayPort and created sockets by listening for signals such as,
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// SignalConnectFailure, SignalConnectTimeout, SignalSocketClosed and
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// SignalReadPacket.
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class RelayPortTest : public testing::Test,
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public sigslot::has_slots<> {
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public:
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RelayPortTest()
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: main_(rtc::Thread::Current()),
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physical_socket_server_(new rtc::PhysicalSocketServer),
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virtual_socket_server_(new rtc::VirtualSocketServer(
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physical_socket_server_.get())),
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ss_scope_(virtual_socket_server_.get()),
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network_("unittest", "unittest", rtc::IPAddress(INADDR_ANY), 32),
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socket_factory_(rtc::Thread::Current()),
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username_(rtc::CreateRandomString(16)),
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password_(rtc::CreateRandomString(16)),
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relay_port_(cricket::RelayPort::Create(main_, &socket_factory_,
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&network_,
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kLocalAddress.ipaddr(),
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0, 0, username_, password_)),
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relay_server_(new cricket::RelayServer(main_)) {
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}
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void OnReadPacket(rtc::AsyncPacketSocket* socket,
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const char* data, size_t size,
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const rtc::SocketAddress& remote_addr,
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const rtc::PacketTime& packet_time) {
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received_packet_count_[socket]++;
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}
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void OnConnectFailure(const cricket::ProtocolAddress* addr) {
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failed_connections_.push_back(*addr);
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}
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void OnSoftTimeout(const cricket::ProtocolAddress* addr) {
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soft_timedout_connections_.push_back(*addr);
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}
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protected:
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virtual void SetUp() {
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// The relay server needs an external socket to work properly.
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rtc::AsyncUDPSocket* ext_socket =
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CreateAsyncUdpSocket(kRelayExtAddr);
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relay_server_->AddExternalSocket(ext_socket);
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// Listen for failures.
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relay_port_->SignalConnectFailure.
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connect(this, &RelayPortTest::OnConnectFailure);
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// Listen for soft timeouts.
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relay_port_->SignalSoftTimeout.
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connect(this, &RelayPortTest::OnSoftTimeout);
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}
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// Udp has the highest 'goodness' value of the three different
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// protocols used for connecting to the relay server. As soon as
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// PrepareAddress is called, the RelayPort will start trying to
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// connect to the given UDP address. As soon as a response to the
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// sent STUN allocate request message has been received, the
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// RelayPort will consider the connection to be complete and will
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// abort any other connection attempts.
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void TestConnectUdp() {
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// Add a UDP socket to the relay server.
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rtc::AsyncUDPSocket* internal_udp_socket =
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CreateAsyncUdpSocket(kRelayUdpAddr);
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rtc::AsyncSocket* server_socket = CreateServerSocket(kRelayTcpAddr);
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relay_server_->AddInternalSocket(internal_udp_socket);
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relay_server_->AddInternalServerSocket(server_socket, cricket::PROTO_TCP);
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// Now add our relay addresses to the relay port and let it start.
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relay_port_->AddServerAddress(
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cricket::ProtocolAddress(kRelayUdpAddr, cricket::PROTO_UDP));
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relay_port_->AddServerAddress(
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cricket::ProtocolAddress(kRelayTcpAddr, cricket::PROTO_TCP));
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relay_port_->PrepareAddress();
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// Should be connected.
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EXPECT_TRUE_WAIT(relay_port_->IsReady(), kTimeoutMs);
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// Make sure that we are happy with UDP, ie. not continuing with
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// TCP, SSLTCP, etc.
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WAIT(relay_server_->HasConnection(kRelayTcpAddr), kTimeoutMs);
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// Should have only one connection.
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EXPECT_EQ(1, relay_server_->GetConnectionCount());
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// Should be the UDP address.
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EXPECT_TRUE(relay_server_->HasConnection(kRelayUdpAddr));
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}
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// TCP has the second best 'goodness' value, and as soon as UDP
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// connection has failed, the RelayPort will attempt to connect via
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// TCP. Here we add a fake UDP address together with a real TCP
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// address to simulate an UDP failure. As soon as UDP has failed the
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// RelayPort will try the TCP adress and succed.
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void TestConnectTcp() {
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// Create a fake UDP address for relay port to simulate a failure.
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cricket::ProtocolAddress fake_protocol_address =
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cricket::ProtocolAddress(kRelayUdpAddr, cricket::PROTO_UDP);
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// Create a server socket for the RelayServer.
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rtc::AsyncSocket* server_socket = CreateServerSocket(kRelayTcpAddr);
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relay_server_->AddInternalServerSocket(server_socket, cricket::PROTO_TCP);
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// Add server addresses to the relay port and let it start.
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relay_port_->AddServerAddress(
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cricket::ProtocolAddress(fake_protocol_address));
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relay_port_->AddServerAddress(
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cricket::ProtocolAddress(kRelayTcpAddr, cricket::PROTO_TCP));
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relay_port_->PrepareAddress();
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EXPECT_FALSE(relay_port_->IsReady());
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// Should have timed out in 200 + 200 + 400 + 800 + 1600 ms = 3200ms.
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// Add some margin of error for slow bots.
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// TODO(deadbeef): Use simulated clock instead of just increasing timeouts
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// to fix flaky tests.
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EXPECT_TRUE_WAIT(HasFailed(&fake_protocol_address), 5000);
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// Wait until relayport is ready.
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EXPECT_TRUE_WAIT(relay_port_->IsReady(), kMaxTimeoutMs);
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// Should have only one connection.
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EXPECT_EQ(1, relay_server_->GetConnectionCount());
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// Should be the TCP address.
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EXPECT_TRUE(relay_server_->HasConnection(kRelayTcpAddr));
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}
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void TestConnectSslTcp() {
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// Create a fake TCP address for relay port to simulate a failure.
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// We skip UDP here since transition from UDP to TCP has been
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// tested above.
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cricket::ProtocolAddress fake_protocol_address =
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cricket::ProtocolAddress(kRelayTcpAddr, cricket::PROTO_TCP);
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// Create a ssl server socket for the RelayServer.
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rtc::AsyncSocket* ssl_server_socket =
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CreateServerSocket(kRelaySslAddr);
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relay_server_->AddInternalServerSocket(ssl_server_socket,
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cricket::PROTO_SSLTCP);
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// Create a tcp server socket that listens on the fake address so
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// the relay port can attempt to connect to it.
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std::unique_ptr<rtc::AsyncSocket> tcp_server_socket(
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CreateServerSocket(kRelayTcpAddr));
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// Add server addresses to the relay port and let it start.
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relay_port_->AddServerAddress(fake_protocol_address);
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relay_port_->AddServerAddress(
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cricket::ProtocolAddress(kRelaySslAddr, cricket::PROTO_SSLTCP));
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relay_port_->PrepareAddress();
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EXPECT_FALSE(relay_port_->IsReady());
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// Should have timed out in 3000 ms(relayport.cc, kSoftConnectTimeoutMs).
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EXPECT_TRUE_WAIT_MARGIN(HasTimedOut(&fake_protocol_address), 3000, 100);
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// Wait until relayport is ready.
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EXPECT_TRUE_WAIT(relay_port_->IsReady(), kMaxTimeoutMs);
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// Should have only one connection.
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EXPECT_EQ(1, relay_server_->GetConnectionCount());
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// Should be the SSLTCP address.
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EXPECT_TRUE(relay_server_->HasConnection(kRelaySslAddr));
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}
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private:
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rtc::AsyncUDPSocket* CreateAsyncUdpSocket(const SocketAddress addr) {
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rtc::AsyncSocket* socket =
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virtual_socket_server_->CreateAsyncSocket(SOCK_DGRAM);
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rtc::AsyncUDPSocket* packet_socket =
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rtc::AsyncUDPSocket::Create(socket, addr);
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EXPECT_TRUE(packet_socket != NULL);
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packet_socket->SignalReadPacket.connect(this, &RelayPortTest::OnReadPacket);
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return packet_socket;
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}
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rtc::AsyncSocket* CreateServerSocket(const SocketAddress addr) {
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rtc::AsyncSocket* socket =
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virtual_socket_server_->CreateAsyncSocket(SOCK_STREAM);
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EXPECT_GE(socket->Bind(addr), 0);
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EXPECT_GE(socket->Listen(5), 0);
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return socket;
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}
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bool HasFailed(cricket::ProtocolAddress* addr) {
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for (size_t i = 0; i < failed_connections_.size(); i++) {
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if (failed_connections_[i].address == addr->address &&
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failed_connections_[i].proto == addr->proto) {
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return true;
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}
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}
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return false;
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}
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bool HasTimedOut(cricket::ProtocolAddress* addr) {
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for (size_t i = 0; i < soft_timedout_connections_.size(); i++) {
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if (soft_timedout_connections_[i].address == addr->address &&
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soft_timedout_connections_[i].proto == addr->proto) {
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return true;
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}
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}
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return false;
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}
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typedef std::map<rtc::AsyncPacketSocket*, int> PacketMap;
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rtc::Thread* main_;
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std::unique_ptr<rtc::PhysicalSocketServer> physical_socket_server_;
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std::unique_ptr<rtc::VirtualSocketServer> virtual_socket_server_;
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rtc::SocketServerScope ss_scope_;
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rtc::Network network_;
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rtc::BasicPacketSocketFactory socket_factory_;
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std::string username_;
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std::string password_;
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std::unique_ptr<cricket::RelayPort> relay_port_;
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std::unique_ptr<cricket::RelayServer> relay_server_;
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std::vector<cricket::ProtocolAddress> failed_connections_;
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std::vector<cricket::ProtocolAddress> soft_timedout_connections_;
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PacketMap received_packet_count_;
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};
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TEST_F(RelayPortTest, ConnectUdp) {
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TestConnectUdp();
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}
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TEST_F(RelayPortTest, ConnectTcp) {
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TestConnectTcp();
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}
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TEST_F(RelayPortTest, ConnectSslTcp) {
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TestConnectSslTcp();
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}
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