/* * Copyright 2009 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include #include "webrtc/p2p/base/basicpacketsocketfactory.h" #include "webrtc/p2p/base/relayport.h" #include "webrtc/p2p/base/relayserver.h" #include "webrtc/base/gunit.h" #include "webrtc/base/helpers.h" #include "webrtc/base/logging.h" #include "webrtc/base/physicalsocketserver.h" #include "webrtc/base/socketadapters.h" #include "webrtc/base/socketaddress.h" #include "webrtc/base/ssladapter.h" #include "webrtc/base/thread.h" #include "webrtc/base/virtualsocketserver.h" using rtc::SocketAddress; static const SocketAddress kLocalAddress = SocketAddress("192.168.1.2", 0); static const SocketAddress kRelayUdpAddr = SocketAddress("99.99.99.1", 5000); static const SocketAddress kRelayTcpAddr = SocketAddress("99.99.99.2", 5001); static const SocketAddress kRelaySslAddr = SocketAddress("99.99.99.3", 443); static const SocketAddress kRelayExtAddr = SocketAddress("99.99.99.3", 5002); static const int kTimeoutMs = 1000; static const int kMaxTimeoutMs = 5000; // Tests connecting a RelayPort to a fake relay server // (cricket::RelayServer) using all currently available protocols. The // network layer is faked out by using a VirtualSocketServer for // creating sockets. The test will monitor the current state of the // RelayPort and created sockets by listening for signals such as, // SignalConnectFailure, SignalConnectTimeout, SignalSocketClosed and // SignalReadPacket. class RelayPortTest : public testing::Test, public sigslot::has_slots<> { public: RelayPortTest() : main_(rtc::Thread::Current()), physical_socket_server_(new rtc::PhysicalSocketServer), virtual_socket_server_(new rtc::VirtualSocketServer( physical_socket_server_.get())), ss_scope_(virtual_socket_server_.get()), network_("unittest", "unittest", rtc::IPAddress(INADDR_ANY), 32), socket_factory_(rtc::Thread::Current()), username_(rtc::CreateRandomString(16)), password_(rtc::CreateRandomString(16)), relay_port_(cricket::RelayPort::Create(main_, &socket_factory_, &network_, kLocalAddress.ipaddr(), 0, 0, username_, password_)), relay_server_(new cricket::RelayServer(main_)) { } void OnReadPacket(rtc::AsyncPacketSocket* socket, const char* data, size_t size, const rtc::SocketAddress& remote_addr, const rtc::PacketTime& packet_time) { received_packet_count_[socket]++; } void OnConnectFailure(const cricket::ProtocolAddress* addr) { failed_connections_.push_back(*addr); } void OnSoftTimeout(const cricket::ProtocolAddress* addr) { soft_timedout_connections_.push_back(*addr); } protected: virtual void SetUp() { // The relay server needs an external socket to work properly. rtc::AsyncUDPSocket* ext_socket = CreateAsyncUdpSocket(kRelayExtAddr); relay_server_->AddExternalSocket(ext_socket); // Listen for failures. relay_port_->SignalConnectFailure. connect(this, &RelayPortTest::OnConnectFailure); // Listen for soft timeouts. relay_port_->SignalSoftTimeout. connect(this, &RelayPortTest::OnSoftTimeout); } // Udp has the highest 'goodness' value of the three different // protocols used for connecting to the relay server. As soon as // PrepareAddress is called, the RelayPort will start trying to // connect to the given UDP address. As soon as a response to the // sent STUN allocate request message has been received, the // RelayPort will consider the connection to be complete and will // abort any other connection attempts. void TestConnectUdp() { // Add a UDP socket to the relay server. rtc::AsyncUDPSocket* internal_udp_socket = CreateAsyncUdpSocket(kRelayUdpAddr); rtc::AsyncSocket* server_socket = CreateServerSocket(kRelayTcpAddr); relay_server_->AddInternalSocket(internal_udp_socket); relay_server_->AddInternalServerSocket(server_socket, cricket::PROTO_TCP); // Now add our relay addresses to the relay port and let it start. relay_port_->AddServerAddress( cricket::ProtocolAddress(kRelayUdpAddr, cricket::PROTO_UDP)); relay_port_->AddServerAddress( cricket::ProtocolAddress(kRelayTcpAddr, cricket::PROTO_TCP)); relay_port_->PrepareAddress(); // Should be connected. EXPECT_TRUE_WAIT(relay_port_->IsReady(), kTimeoutMs); // Make sure that we are happy with UDP, ie. not continuing with // TCP, SSLTCP, etc. WAIT(relay_server_->HasConnection(kRelayTcpAddr), kTimeoutMs); // Should have only one connection. EXPECT_EQ(1, relay_server_->GetConnectionCount()); // Should be the UDP address. EXPECT_TRUE(relay_server_->HasConnection(kRelayUdpAddr)); } // TCP has the second best 'goodness' value, and as soon as UDP // connection has failed, the RelayPort will attempt to connect via // TCP. Here we add a fake UDP address together with a real TCP // address to simulate an UDP failure. As soon as UDP has failed the // RelayPort will try the TCP adress and succed. void TestConnectTcp() { // Create a fake UDP address for relay port to simulate a failure. cricket::ProtocolAddress fake_protocol_address = cricket::ProtocolAddress(kRelayUdpAddr, cricket::PROTO_UDP); // Create a server socket for the RelayServer. rtc::AsyncSocket* server_socket = CreateServerSocket(kRelayTcpAddr); relay_server_->AddInternalServerSocket(server_socket, cricket::PROTO_TCP); // Add server addresses to the relay port and let it start. relay_port_->AddServerAddress( cricket::ProtocolAddress(fake_protocol_address)); relay_port_->AddServerAddress( cricket::ProtocolAddress(kRelayTcpAddr, cricket::PROTO_TCP)); relay_port_->PrepareAddress(); EXPECT_FALSE(relay_port_->IsReady()); // Should have timed out in 200 + 200 + 400 + 800 + 1600 ms = 3200ms. // Add some margin of error for slow bots. // TODO(deadbeef): Use simulated clock instead of just increasing timeouts // to fix flaky tests. EXPECT_TRUE_WAIT(HasFailed(&fake_protocol_address), 5000); // Wait until relayport is ready. EXPECT_TRUE_WAIT(relay_port_->IsReady(), kMaxTimeoutMs); // Should have only one connection. EXPECT_EQ(1, relay_server_->GetConnectionCount()); // Should be the TCP address. EXPECT_TRUE(relay_server_->HasConnection(kRelayTcpAddr)); } void TestConnectSslTcp() { // Create a fake TCP address for relay port to simulate a failure. // We skip UDP here since transition from UDP to TCP has been // tested above. cricket::ProtocolAddress fake_protocol_address = cricket::ProtocolAddress(kRelayTcpAddr, cricket::PROTO_TCP); // Create a ssl server socket for the RelayServer. rtc::AsyncSocket* ssl_server_socket = CreateServerSocket(kRelaySslAddr); relay_server_->AddInternalServerSocket(ssl_server_socket, cricket::PROTO_SSLTCP); // Create a tcp server socket that listens on the fake address so // the relay port can attempt to connect to it. std::unique_ptr tcp_server_socket( CreateServerSocket(kRelayTcpAddr)); // Add server addresses to the relay port and let it start. relay_port_->AddServerAddress(fake_protocol_address); relay_port_->AddServerAddress( cricket::ProtocolAddress(kRelaySslAddr, cricket::PROTO_SSLTCP)); relay_port_->PrepareAddress(); EXPECT_FALSE(relay_port_->IsReady()); // Should have timed out in 3000 ms(relayport.cc, kSoftConnectTimeoutMs). EXPECT_TRUE_WAIT_MARGIN(HasTimedOut(&fake_protocol_address), 3000, 100); // Wait until relayport is ready. EXPECT_TRUE_WAIT(relay_port_->IsReady(), kMaxTimeoutMs); // Should have only one connection. EXPECT_EQ(1, relay_server_->GetConnectionCount()); // Should be the SSLTCP address. EXPECT_TRUE(relay_server_->HasConnection(kRelaySslAddr)); } private: rtc::AsyncUDPSocket* CreateAsyncUdpSocket(const SocketAddress addr) { rtc::AsyncSocket* socket = virtual_socket_server_->CreateAsyncSocket(SOCK_DGRAM); rtc::AsyncUDPSocket* packet_socket = rtc::AsyncUDPSocket::Create(socket, addr); EXPECT_TRUE(packet_socket != NULL); packet_socket->SignalReadPacket.connect(this, &RelayPortTest::OnReadPacket); return packet_socket; } rtc::AsyncSocket* CreateServerSocket(const SocketAddress addr) { rtc::AsyncSocket* socket = virtual_socket_server_->CreateAsyncSocket(SOCK_STREAM); EXPECT_GE(socket->Bind(addr), 0); EXPECT_GE(socket->Listen(5), 0); return socket; } bool HasFailed(cricket::ProtocolAddress* addr) { for (size_t i = 0; i < failed_connections_.size(); i++) { if (failed_connections_[i].address == addr->address && failed_connections_[i].proto == addr->proto) { return true; } } return false; } bool HasTimedOut(cricket::ProtocolAddress* addr) { for (size_t i = 0; i < soft_timedout_connections_.size(); i++) { if (soft_timedout_connections_[i].address == addr->address && soft_timedout_connections_[i].proto == addr->proto) { return true; } } return false; } typedef std::map PacketMap; rtc::Thread* main_; std::unique_ptr physical_socket_server_; std::unique_ptr virtual_socket_server_; rtc::SocketServerScope ss_scope_; rtc::Network network_; rtc::BasicPacketSocketFactory socket_factory_; std::string username_; std::string password_; std::unique_ptr relay_port_; std::unique_ptr relay_server_; std::vector failed_connections_; std::vector soft_timedout_connections_; PacketMap received_packet_count_; }; TEST_F(RelayPortTest, ConnectUdp) { TestConnectUdp(); } TEST_F(RelayPortTest, ConnectTcp) { TestConnectTcp(); } TEST_F(RelayPortTest, ConnectSslTcp) { TestConnectSslTcp(); }