/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_BASE_THREAD_H_ #define WEBRTC_BASE_THREAD_H_ #include #include #include #include #include #if defined(WEBRTC_POSIX) #include #endif #include "webrtc/base/constructormagic.h" #include "webrtc/base/event.h" #include "webrtc/base/messagequeue.h" #if defined(WEBRTC_WIN) #include "webrtc/base/win32.h" #endif namespace rtc { class Thread; class ThreadManager { public: static const int kForever = -1; ThreadManager(); ~ThreadManager(); static ThreadManager* Instance(); Thread* CurrentThread(); void SetCurrentThread(Thread* thread); // Returns a thread object with its thread_ ivar set // to whatever the OS uses to represent the thread. // If there already *is* a Thread object corresponding to this thread, // this method will return that. Otherwise it creates a new Thread // object whose wrapped() method will return true, and whose // handle will, on Win32, be opened with only synchronization privileges - // if you need more privilegs, rather than changing this method, please // write additional code to adjust the privileges, or call a different // factory method of your own devising, because this one gets used in // unexpected contexts (like inside browser plugins) and it would be a // shame to break it. It is also conceivable on Win32 that we won't even // be able to get synchronization privileges, in which case the result // will have a NULL handle. Thread *WrapCurrentThread(); void UnwrapCurrentThread(); private: #if defined(WEBRTC_POSIX) pthread_key_t key_; #endif #if defined(WEBRTC_WIN) DWORD key_; #endif RTC_DISALLOW_COPY_AND_ASSIGN(ThreadManager); }; struct _SendMessage { _SendMessage() {} Thread *thread; Message msg; bool *ready; }; class Runnable { public: virtual ~Runnable() {} virtual void Run(Thread* thread) = 0; protected: Runnable() {} private: RTC_DISALLOW_COPY_AND_ASSIGN(Runnable); }; // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread(). class LOCKABLE Thread : public MessageQueue { public: // Create a new Thread and optionally assign it to the passed SocketServer. Thread(); explicit Thread(SocketServer* ss); explicit Thread(std::unique_ptr ss); // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or // guarantee Stop() is explicitly called before the subclass is destroyed). // This is required to avoid a data race between the destructor modifying the // vtable, and the Thread::PreRun calling the virtual method Run(). ~Thread() override; static std::unique_ptr CreateWithSocketServer(); static std::unique_ptr Create(); static Thread* Current(); // Used to catch performance regressions. Use this to disallow blocking calls // (Invoke) for a given scope. If a synchronous call is made while this is in // effect, an assert will be triggered. // Note that this is a single threaded class. class ScopedDisallowBlockingCalls { public: ScopedDisallowBlockingCalls(); ~ScopedDisallowBlockingCalls(); private: Thread* const thread_; const bool previous_state_; }; bool IsCurrent() const { return Current() == this; } // Sleeps the calling thread for the specified number of milliseconds, during // which time no processing is performed. Returns false if sleeping was // interrupted by a signal (POSIX only). static bool SleepMs(int millis); // Sets the thread's name, for debugging. Must be called before Start(). // If |obj| is non-NULL, its value is appended to |name|. const std::string& name() const { return name_; } bool SetName(const std::string& name, const void* obj); // Starts the execution of the thread. bool Start(Runnable* runnable = NULL); // Tells the thread to stop and waits until it is joined. // Never call Stop on the current thread. Instead use the inherited Quit // function which will exit the base MessageQueue without terminating the // underlying OS thread. virtual void Stop(); // By default, Thread::Run() calls ProcessMessages(kForever). To do other // work, override Run(). To receive and dispatch messages, call // ProcessMessages occasionally. virtual void Run(); virtual void Send(const Location& posted_from, MessageHandler* phandler, uint32_t id = 0, MessageData* pdata = NULL); // Convenience method to invoke a functor on another thread. Caller must // provide the |ReturnT| template argument, which cannot (easily) be deduced. // Uses Send() internally, which blocks the current thread until execution // is complete. // Ex: bool result = thread.Invoke(RTC_FROM_HERE, // &MyFunctionReturningBool); // NOTE: This function can only be called when synchronous calls are allowed. // See ScopedDisallowBlockingCalls for details. template ReturnT Invoke(const Location& posted_from, const FunctorT& functor) { FunctorMessageHandler handler(functor); InvokeInternal(posted_from, &handler); return handler.result(); } // From MessageQueue void Clear(MessageHandler* phandler, uint32_t id = MQID_ANY, MessageList* removed = NULL) override; void ReceiveSends() override; // ProcessMessages will process I/O and dispatch messages until: // 1) cms milliseconds have elapsed (returns true) // 2) Stop() is called (returns false) bool ProcessMessages(int cms); // Returns true if this is a thread that we created using the standard // constructor, false if it was created by a call to // ThreadManager::WrapCurrentThread(). The main thread of an application // is generally not owned, since the OS representation of the thread // obviously exists before we can get to it. // You cannot call Start on non-owned threads. bool IsOwned(); #if defined(WEBRTC_WIN) HANDLE GetHandle() const { return thread_; } DWORD GetId() const { return thread_id_; } #elif defined(WEBRTC_POSIX) pthread_t GetPThread() { return thread_; } #endif // Expose private method running() for tests. // // DANGER: this is a terrible public API. Most callers that might want to // call this likely do not have enough control/knowledge of the Thread in // question to guarantee that the returned value remains true for the duration // of whatever code is conditionally executing because of the return value! bool RunningForTest() { return running(); } // Sets the per-thread allow-blocking-calls flag and returns the previous // value. Must be called on this thread. bool SetAllowBlockingCalls(bool allow); // These functions are public to avoid injecting test hooks. Don't call them // outside of tests. // This method should be called when thread is created using non standard // method, like derived implementation of rtc::Thread and it can not be // started by calling Start(). This will set started flag to true and // owned to false. This must be called from the current thread. bool WrapCurrent(); void UnwrapCurrent(); protected: // Same as WrapCurrent except that it never fails as it does not try to // acquire the synchronization access of the thread. The caller should never // call Stop() or Join() on this thread. void SafeWrapCurrent(); // Blocks the calling thread until this thread has terminated. void Join(); static void AssertBlockingIsAllowedOnCurrentThread(); friend class ScopedDisallowBlockingCalls; private: static void *PreRun(void *pv); // ThreadManager calls this instead WrapCurrent() because // ThreadManager::Instance() cannot be used while ThreadManager is // being created. // The method tries to get synchronization rights of the thread on Windows if // |need_synchronize_access| is true. bool WrapCurrentWithThreadManager(ThreadManager* thread_manager, bool need_synchronize_access); // Return true if the thread was started and hasn't yet stopped. bool running() { return running_.Wait(0); } // Processes received "Send" requests. If |source| is not NULL, only requests // from |source| are processed, otherwise, all requests are processed. void ReceiveSendsFromThread(const Thread* source); // If |source| is not NULL, pops the first "Send" message from |source| in // |sendlist_|, otherwise, pops the first "Send" message of |sendlist_|. // The caller must lock |crit_| before calling. // Returns true if there is such a message. bool PopSendMessageFromThread(const Thread* source, _SendMessage* msg); void InvokeInternal(const Location& posted_from, MessageHandler* handler); std::list<_SendMessage> sendlist_; std::string name_; Event running_; // Signalled means running. #if defined(WEBRTC_POSIX) pthread_t thread_; #endif #if defined(WEBRTC_WIN) HANDLE thread_; DWORD thread_id_; #endif bool owned_; bool blocking_calls_allowed_; // By default set to |true|. friend class ThreadManager; RTC_DISALLOW_COPY_AND_ASSIGN(Thread); }; // AutoThread automatically installs itself at construction // uninstalls at destruction, if a Thread object is // _not already_ associated with the current OS thread. class AutoThread : public Thread { public: AutoThread(); ~AutoThread() override; private: RTC_DISALLOW_COPY_AND_ASSIGN(AutoThread); }; // Win32 extension for threads that need to use COM #if defined(WEBRTC_WIN) class ComThread : public Thread { public: ComThread() {} ~ComThread() override { Stop(); } protected: void Run() override; private: RTC_DISALLOW_COPY_AND_ASSIGN(ComThread); }; #endif // Provides an easy way to install/uninstall a socketserver on a thread. class SocketServerScope { public: explicit SocketServerScope(SocketServer* ss) { old_ss_ = Thread::Current()->socketserver(); Thread::Current()->set_socketserver(ss); } ~SocketServerScope() { Thread::Current()->set_socketserver(old_ss_); } private: SocketServer* old_ss_; RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(SocketServerScope); }; } // namespace rtc #endif // WEBRTC_BASE_THREAD_H_