/* * Copyright 2016 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_BASE_TASK_QUEUE_H_ #define WEBRTC_BASE_TASK_QUEUE_H_ #include #include #if defined(WEBRTC_MAC) && !defined(WEBRTC_BUILD_LIBEVENT) #include #endif #include "webrtc/base/constructormagic.h" #include "webrtc/base/criticalsection.h" #if defined(WEBRTC_WIN) || defined(WEBRTC_BUILD_LIBEVENT) #include "webrtc/base/platform_thread.h" #endif #if defined(WEBRTC_BUILD_LIBEVENT) struct event_base; struct event; #endif namespace rtc { // Base interface for asynchronously executed tasks. // The interface basically consists of a single function, Run(), that executes // on the target queue. For more details see the Run() method and TaskQueue. class QueuedTask { public: QueuedTask() {} virtual ~QueuedTask() {} // Main routine that will run when the task is executed on the desired queue. // The task should return |true| to indicate that it should be deleted or // |false| to indicate that the queue should consider ownership of the task // having been transferred. Returning |false| can be useful if a task has // re-posted itself to a different queue or is otherwise being re-used. virtual bool Run() = 0; private: RTC_DISALLOW_COPY_AND_ASSIGN(QueuedTask); }; // Simple implementation of QueuedTask for use with rtc::Bind and lambdas. template class ClosureTask : public QueuedTask { public: explicit ClosureTask(const Closure& closure) : closure_(closure) {} private: bool Run() override { closure_(); return true; } Closure closure_; }; // Extends ClosureTask to also allow specifying cleanup code. // This is useful when using lambdas if guaranteeing cleanup, even if a task // was dropped (queue is too full), is required. template class ClosureTaskWithCleanup : public ClosureTask { public: ClosureTaskWithCleanup(const Closure& closure, Cleanup cleanup) : ClosureTask(closure), cleanup_(cleanup) {} ~ClosureTaskWithCleanup() { cleanup_(); } private: Cleanup cleanup_; }; // Convenience function to construct closures that can be passed directly // to methods that support std::unique_ptr but not template // based parameters. template static std::unique_ptr NewClosure(const Closure& closure) { return std::unique_ptr(new ClosureTask(closure)); } template static std::unique_ptr NewClosure(const Closure& closure, const Cleanup& cleanup) { return std::unique_ptr( new ClosureTaskWithCleanup(closure, cleanup)); } // Implements a task queue that asynchronously executes tasks in a way that // guarantees that they're executed in FIFO order and that tasks never overlap. // Tasks may always execute on the same worker thread and they may not. // To DCHECK that tasks are executing on a known task queue, use IsCurrent(). // // Here are some usage examples: // // 1) Asynchronously running a lambda: // // class MyClass { // ... // TaskQueue queue_("MyQueue"); // }; // // void MyClass::StartWork() { // queue_.PostTask([]() { Work(); }); // ... // // 2) Doing work asynchronously on a worker queue and providing a notification // callback on the current queue, when the work has been done: // // void MyClass::StartWorkAndLetMeKnowWhenDone( // std::unique_ptr callback) { // DCHECK(TaskQueue::Current()) << "Need to be running on a queue"; // queue_.PostTaskAndReply([]() { Work(); }, std::move(callback)); // } // ... // my_class->StartWorkAndLetMeKnowWhenDone( // NewClosure([]() { LOG(INFO) << "The work is done!";})); // // 3) Posting a custom task on a timer. The task posts itself again after // every running: // // class TimerTask : public QueuedTask { // public: // TimerTask() {} // private: // bool Run() override { // ++count_; // TaskQueue::Current()->PostDelayedTask( // std::unique_ptr(this), 1000); // // Ownership has been transferred to the next occurance, // // so return false to prevent from being deleted now. // return false; // } // int count_ = 0; // }; // ... // queue_.PostDelayedTask( // std::unique_ptr(new TimerTask()), 1000); // // For more examples, see task_queue_unittests.cc. // // A note on destruction: // // When a TaskQueue is deleted, pending tasks will not be executed but they will // be deleted. The deletion of tasks may happen asynchronously after the // TaskQueue itself has been deleted or it may happen synchronously while the // TaskQueue instance is being deleted. This may vary from one OS to the next // so assumptions about lifetimes of pending tasks should not be made. class LOCKABLE TaskQueue { public: explicit TaskQueue(const char* queue_name); // TODO(tommi): Implement move semantics? ~TaskQueue(); static TaskQueue* Current(); // Used for DCHECKing the current queue. static bool IsCurrent(const char* queue_name); bool IsCurrent() const; // TODO(tommi): For better debuggability, implement RTC_FROM_HERE. // Ownership of the task is passed to PostTask. void PostTask(std::unique_ptr task); void PostTaskAndReply(std::unique_ptr task, std::unique_ptr reply, TaskQueue* reply_queue); void PostTaskAndReply(std::unique_ptr task, std::unique_ptr reply); void PostDelayedTask(std::unique_ptr task, uint32_t milliseconds); template void PostTask(const Closure& closure) { PostTask(std::unique_ptr(new ClosureTask(closure))); } template void PostDelayedTask(const Closure& closure, uint32_t milliseconds) { PostDelayedTask( std::unique_ptr(new ClosureTask(closure)), milliseconds); } template void PostTaskAndReply(const Closure1& task, const Closure2& reply, TaskQueue* reply_queue) { PostTaskAndReply( std::unique_ptr(new ClosureTask(task)), std::unique_ptr(new ClosureTask(reply)), reply_queue); } template void PostTaskAndReply(std::unique_ptr task, const Closure& reply) { PostTaskAndReply(std::move(task), std::unique_ptr( new ClosureTask(reply))); } template void PostTaskAndReply(const Closure& task, std::unique_ptr reply) { PostTaskAndReply( std::unique_ptr(new ClosureTask(task)), std::move(reply)); } template void PostTaskAndReply(const Closure1& task, const Closure2& reply) { PostTaskAndReply( std::unique_ptr(new ClosureTask(task)), std::unique_ptr(new ClosureTask(reply))); } private: #if defined(WEBRTC_BUILD_LIBEVENT) static bool ThreadMain(void* context); static void OnWakeup(int socket, short flags, void* context); // NOLINT static void RunTask(int fd, short flags, void* context); // NOLINT static void RunTimer(int fd, short flags, void* context); // NOLINT class PostAndReplyTask; class SetTimerTask; void PrepareReplyTask(PostAndReplyTask* reply_task); void ReplyTaskDone(PostAndReplyTask* reply_task); struct QueueContext; int wakeup_pipe_in_ = -1; int wakeup_pipe_out_ = -1; event_base* event_base_; std::unique_ptr wakeup_event_; PlatformThread thread_; rtc::CriticalSection pending_lock_; std::list> pending_ GUARDED_BY(pending_lock_); std::list pending_replies_ GUARDED_BY(pending_lock_); #elif defined(WEBRTC_MAC) struct QueueContext; struct TaskContext; struct PostTaskAndReplyContext; dispatch_queue_t queue_; QueueContext* const context_; #elif defined(WEBRTC_WIN) static bool ThreadMain(void* context); class WorkerThread : public PlatformThread { public: WorkerThread(ThreadRunFunction func, void* obj, const char* thread_name) : PlatformThread(func, obj, thread_name) {} bool QueueAPC(PAPCFUNC apc_function, ULONG_PTR data) { return PlatformThread::QueueAPC(apc_function, data); } }; WorkerThread thread_; #else #error not supported. #endif RTC_DISALLOW_COPY_AND_ASSIGN(TaskQueue); }; } // namespace rtc #endif // WEBRTC_BASE_TASK_QUEUE_H_