/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include #include #include #include "webrtc/base/gunit.h" #include "webrtc/base/logging.h" #include "webrtc/base/physicalsocketserver.h" #include "webrtc/base/socket_unittest.h" #include "webrtc/base/testutils.h" #include "webrtc/base/thread.h" namespace rtc { #define MAYBE_SKIP_IPV6 \ if (!HasIPv6Enabled()) { \ LOG(LS_INFO) << "No IPv6... skipping"; \ return; \ } class PhysicalSocketTest; class FakeSocketDispatcher : public SocketDispatcher { public: explicit FakeSocketDispatcher(PhysicalSocketServer* ss) : SocketDispatcher(ss) { } FakeSocketDispatcher(SOCKET s, PhysicalSocketServer* ss) : SocketDispatcher(s, ss) { } protected: SOCKET DoAccept(SOCKET socket, sockaddr* addr, socklen_t* addrlen) override; int DoSend(SOCKET socket, const char* buf, int len, int flags) override; int DoSendTo(SOCKET socket, const char* buf, int len, int flags, const struct sockaddr* dest_addr, socklen_t addrlen) override; }; class FakePhysicalSocketServer : public PhysicalSocketServer { public: explicit FakePhysicalSocketServer(PhysicalSocketTest* test) : test_(test) { } AsyncSocket* CreateAsyncSocket(int type) override { SocketDispatcher* dispatcher = new FakeSocketDispatcher(this); if (!dispatcher->Create(type)) { delete dispatcher; return nullptr; } return dispatcher; } AsyncSocket* CreateAsyncSocket(int family, int type) override { SocketDispatcher* dispatcher = new FakeSocketDispatcher(this); if (!dispatcher->Create(family, type)) { delete dispatcher; return nullptr; } return dispatcher; } AsyncSocket* WrapSocket(SOCKET s) override { SocketDispatcher* dispatcher = new FakeSocketDispatcher(s, this); if (!dispatcher->Initialize()) { delete dispatcher; return nullptr; } return dispatcher; } PhysicalSocketTest* GetTest() const { return test_; } private: PhysicalSocketTest* test_; }; class PhysicalSocketTest : public SocketTest { public: // Set flag to simluate failures when calling "::accept" on a AsyncSocket. void SetFailAccept(bool fail) { fail_accept_ = fail; } bool FailAccept() const { return fail_accept_; } // Maximum size to ::send to a socket. Set to < 0 to disable limiting. void SetMaxSendSize(int max_size) { max_send_size_ = max_size; } int MaxSendSize() const { return max_send_size_; } protected: PhysicalSocketTest() : server_(new FakePhysicalSocketServer(this)), scope_(server_.get()), fail_accept_(false), max_send_size_(-1) { } void ConnectInternalAcceptError(const IPAddress& loopback); void WritableAfterPartialWrite(const IPAddress& loopback); std::unique_ptr server_; SocketServerScope scope_; bool fail_accept_; int max_send_size_; }; SOCKET FakeSocketDispatcher::DoAccept(SOCKET socket, sockaddr* addr, socklen_t* addrlen) { FakePhysicalSocketServer* ss = static_cast(socketserver()); if (ss->GetTest()->FailAccept()) { return INVALID_SOCKET; } return SocketDispatcher::DoAccept(socket, addr, addrlen); } int FakeSocketDispatcher::DoSend(SOCKET socket, const char* buf, int len, int flags) { FakePhysicalSocketServer* ss = static_cast(socketserver()); if (ss->GetTest()->MaxSendSize() >= 0) { len = std::min(len, ss->GetTest()->MaxSendSize()); } return SocketDispatcher::DoSend(socket, buf, len, flags); } int FakeSocketDispatcher::DoSendTo(SOCKET socket, const char* buf, int len, int flags, const struct sockaddr* dest_addr, socklen_t addrlen) { FakePhysicalSocketServer* ss = static_cast(socketserver()); if (ss->GetTest()->MaxSendSize() >= 0) { len = std::min(len, ss->GetTest()->MaxSendSize()); } return SocketDispatcher::DoSendTo(socket, buf, len, flags, dest_addr, addrlen); } TEST_F(PhysicalSocketTest, TestConnectIPv4) { SocketTest::TestConnectIPv4(); } TEST_F(PhysicalSocketTest, TestConnectIPv6) { SocketTest::TestConnectIPv6(); } TEST_F(PhysicalSocketTest, TestConnectWithDnsLookupIPv4) { SocketTest::TestConnectWithDnsLookupIPv4(); } TEST_F(PhysicalSocketTest, TestConnectWithDnsLookupIPv6) { SocketTest::TestConnectWithDnsLookupIPv6(); } TEST_F(PhysicalSocketTest, TestConnectFailIPv4) { SocketTest::TestConnectFailIPv4(); } void PhysicalSocketTest::ConnectInternalAcceptError(const IPAddress& loopback) { testing::StreamSink sink; SocketAddress accept_addr; // Create two clients. std::unique_ptr client1( server_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(client1.get()); EXPECT_EQ(AsyncSocket::CS_CLOSED, client1->GetState()); EXPECT_PRED1(IsUnspecOrEmptyIP, client1->GetLocalAddress().ipaddr()); std::unique_ptr client2( server_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(client2.get()); EXPECT_EQ(AsyncSocket::CS_CLOSED, client2->GetState()); EXPECT_PRED1(IsUnspecOrEmptyIP, client2->GetLocalAddress().ipaddr()); // Create server and listen. std::unique_ptr server( server_->CreateAsyncSocket(loopback.family(), SOCK_STREAM)); sink.Monitor(server.get()); EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0))); EXPECT_EQ(0, server->Listen(5)); EXPECT_EQ(AsyncSocket::CS_CONNECTING, server->GetState()); // Ensure no pending server connections, since we haven't done anything yet. EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ)); EXPECT_TRUE(nullptr == server->Accept(&accept_addr)); EXPECT_TRUE(accept_addr.IsNil()); // Attempt first connect to listening socket. EXPECT_EQ(0, client1->Connect(server->GetLocalAddress())); EXPECT_FALSE(client1->GetLocalAddress().IsNil()); EXPECT_NE(server->GetLocalAddress(), client1->GetLocalAddress()); // Client is connecting, outcome not yet determined. EXPECT_EQ(AsyncSocket::CS_CONNECTING, client1->GetState()); EXPECT_FALSE(sink.Check(client1.get(), testing::SSE_OPEN)); EXPECT_FALSE(sink.Check(client1.get(), testing::SSE_CLOSE)); // Server has pending connection, try to accept it (will fail). EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout); // Simulate "::accept" returning an error. SetFailAccept(true); std::unique_ptr accepted(server->Accept(&accept_addr)); EXPECT_FALSE(accepted); ASSERT_TRUE(accept_addr.IsNil()); // Ensure no more pending server connections. EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ)); EXPECT_TRUE(nullptr == server->Accept(&accept_addr)); EXPECT_TRUE(accept_addr.IsNil()); // Attempt second connect to listening socket. EXPECT_EQ(0, client2->Connect(server->GetLocalAddress())); EXPECT_FALSE(client2->GetLocalAddress().IsNil()); EXPECT_NE(server->GetLocalAddress(), client2->GetLocalAddress()); // Client is connecting, outcome not yet determined. EXPECT_EQ(AsyncSocket::CS_CONNECTING, client2->GetState()); EXPECT_FALSE(sink.Check(client2.get(), testing::SSE_OPEN)); EXPECT_FALSE(sink.Check(client2.get(), testing::SSE_CLOSE)); // Server has pending connection, try to accept it (will succeed). EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout); SetFailAccept(false); std::unique_ptr accepted2(server->Accept(&accept_addr)); ASSERT_TRUE(accepted2); EXPECT_FALSE(accept_addr.IsNil()); EXPECT_EQ(accepted2->GetRemoteAddress(), accept_addr); } TEST_F(PhysicalSocketTest, TestConnectAcceptErrorIPv4) { ConnectInternalAcceptError(kIPv4Loopback); } TEST_F(PhysicalSocketTest, TestConnectAcceptErrorIPv6) { MAYBE_SKIP_IPV6; ConnectInternalAcceptError(kIPv6Loopback); } void PhysicalSocketTest::WritableAfterPartialWrite(const IPAddress& loopback) { // Simulate a really small maximum send size. const int kMaxSendSize = 128; SetMaxSendSize(kMaxSendSize); // Run the default send/receive socket tests with a smaller amount of data // to avoid long running times due to the small maximum send size. const size_t kDataSize = 128 * 1024; TcpInternal(loopback, kDataSize, kMaxSendSize); } TEST_F(PhysicalSocketTest, TestWritableAfterPartialWriteIPv4) { WritableAfterPartialWrite(kIPv4Loopback); } TEST_F(PhysicalSocketTest, TestWritableAfterPartialWriteIPv6) { MAYBE_SKIP_IPV6; WritableAfterPartialWrite(kIPv6Loopback); } TEST_F(PhysicalSocketTest, TestConnectFailIPv6) { SocketTest::TestConnectFailIPv6(); } TEST_F(PhysicalSocketTest, TestConnectWithDnsLookupFailIPv4) { SocketTest::TestConnectWithDnsLookupFailIPv4(); } TEST_F(PhysicalSocketTest, TestConnectWithDnsLookupFailIPv6) { SocketTest::TestConnectWithDnsLookupFailIPv6(); } TEST_F(PhysicalSocketTest, TestConnectWithClosedSocketIPv4) { SocketTest::TestConnectWithClosedSocketIPv4(); } TEST_F(PhysicalSocketTest, TestConnectWithClosedSocketIPv6) { SocketTest::TestConnectWithClosedSocketIPv6(); } TEST_F(PhysicalSocketTest, TestConnectWhileNotClosedIPv4) { SocketTest::TestConnectWhileNotClosedIPv4(); } TEST_F(PhysicalSocketTest, TestConnectWhileNotClosedIPv6) { SocketTest::TestConnectWhileNotClosedIPv6(); } TEST_F(PhysicalSocketTest, TestServerCloseDuringConnectIPv4) { SocketTest::TestServerCloseDuringConnectIPv4(); } TEST_F(PhysicalSocketTest, TestServerCloseDuringConnectIPv6) { SocketTest::TestServerCloseDuringConnectIPv6(); } TEST_F(PhysicalSocketTest, TestClientCloseDuringConnectIPv4) { SocketTest::TestClientCloseDuringConnectIPv4(); } TEST_F(PhysicalSocketTest, TestClientCloseDuringConnectIPv6) { SocketTest::TestClientCloseDuringConnectIPv6(); } TEST_F(PhysicalSocketTest, TestServerCloseIPv4) { SocketTest::TestServerCloseIPv4(); } TEST_F(PhysicalSocketTest, TestServerCloseIPv6) { SocketTest::TestServerCloseIPv6(); } TEST_F(PhysicalSocketTest, TestCloseInClosedCallbackIPv4) { SocketTest::TestCloseInClosedCallbackIPv4(); } TEST_F(PhysicalSocketTest, TestCloseInClosedCallbackIPv6) { SocketTest::TestCloseInClosedCallbackIPv6(); } TEST_F(PhysicalSocketTest, TestSocketServerWaitIPv4) { SocketTest::TestSocketServerWaitIPv4(); } TEST_F(PhysicalSocketTest, TestSocketServerWaitIPv6) { SocketTest::TestSocketServerWaitIPv6(); } TEST_F(PhysicalSocketTest, TestTcpIPv4) { SocketTest::TestTcpIPv4(); } TEST_F(PhysicalSocketTest, TestTcpIPv6) { SocketTest::TestTcpIPv6(); } TEST_F(PhysicalSocketTest, TestUdpIPv4) { SocketTest::TestUdpIPv4(); } TEST_F(PhysicalSocketTest, TestUdpIPv6) { SocketTest::TestUdpIPv6(); } // Disable for TSan v2, see // https://code.google.com/p/webrtc/issues/detail?id=3498 for details. // Also disable for MSan, see: // https://code.google.com/p/webrtc/issues/detail?id=4958 // TODO(deadbeef): Enable again once test is reimplemented to be unflaky. // Also disable for ASan. // Disabled on Android: https://code.google.com/p/webrtc/issues/detail?id=4364 // Disabled on Linux: https://bugs.chromium.org/p/webrtc/issues/detail?id=5233 #if defined(THREAD_SANITIZER) || defined(MEMORY_SANITIZER) || \ defined(ADDRESS_SANITIZER) || defined(WEBRTC_ANDROID) || \ defined(WEBRTC_LINUX) #define MAYBE_TestUdpReadyToSendIPv4 DISABLED_TestUdpReadyToSendIPv4 #else #define MAYBE_TestUdpReadyToSendIPv4 TestUdpReadyToSendIPv4 #endif TEST_F(PhysicalSocketTest, MAYBE_TestUdpReadyToSendIPv4) { SocketTest::TestUdpReadyToSendIPv4(); } TEST_F(PhysicalSocketTest, TestUdpReadyToSendIPv6) { SocketTest::TestUdpReadyToSendIPv6(); } TEST_F(PhysicalSocketTest, TestGetSetOptionsIPv4) { SocketTest::TestGetSetOptionsIPv4(); } TEST_F(PhysicalSocketTest, TestGetSetOptionsIPv6) { SocketTest::TestGetSetOptionsIPv6(); } #if defined(WEBRTC_POSIX) #if !defined(WEBRTC_MAC) TEST_F(PhysicalSocketTest, TestSocketRecvTimestampIPv4) { SocketTest::TestSocketRecvTimestamp(); } #if defined(WEBRTC_LINUX) #define MAYBE_TestSocketRecvTimestampIPv6 DISABLED_TestSocketRecvTimestampIPv6 #else #define MAYBE_TestSocketRecvTimestampIPv6 TestSocketRecvTimestampIPv6 #endif TEST_F(PhysicalSocketTest, MAYBE_TestSocketRecvTimestampIPv6) { SocketTest::TestSocketRecvTimestamp(); } #endif class PosixSignalDeliveryTest : public testing::Test { public: static void RecordSignal(int signum) { signals_received_.push_back(signum); signaled_thread_ = Thread::Current(); } protected: void SetUp() { ss_.reset(new PhysicalSocketServer()); } void TearDown() { ss_.reset(NULL); signals_received_.clear(); signaled_thread_ = NULL; } bool ExpectSignal(int signum) { if (signals_received_.empty()) { LOG(LS_ERROR) << "ExpectSignal(): No signal received"; return false; } if (signals_received_[0] != signum) { LOG(LS_ERROR) << "ExpectSignal(): Received signal " << signals_received_[0] << ", expected " << signum; return false; } signals_received_.erase(signals_received_.begin()); return true; } bool ExpectNone() { bool ret = signals_received_.empty(); if (!ret) { LOG(LS_ERROR) << "ExpectNone(): Received signal " << signals_received_[0] << ", expected none"; } return ret; } static std::vector signals_received_; static Thread *signaled_thread_; std::unique_ptr ss_; }; std::vector PosixSignalDeliveryTest::signals_received_; Thread *PosixSignalDeliveryTest::signaled_thread_ = NULL; // Test receiving a synchronous signal while not in Wait() and then entering // Wait() afterwards. TEST_F(PosixSignalDeliveryTest, RaiseThenWait) { ASSERT_TRUE(ss_->SetPosixSignalHandler(SIGTERM, &RecordSignal)); raise(SIGTERM); EXPECT_TRUE(ss_->Wait(0, true)); EXPECT_TRUE(ExpectSignal(SIGTERM)); EXPECT_TRUE(ExpectNone()); } // Test that we can handle getting tons of repeated signals and that we see all // the different ones. TEST_F(PosixSignalDeliveryTest, InsanelyManySignals) { ss_->SetPosixSignalHandler(SIGTERM, &RecordSignal); ss_->SetPosixSignalHandler(SIGINT, &RecordSignal); for (int i = 0; i < 10000; ++i) { raise(SIGTERM); } raise(SIGINT); EXPECT_TRUE(ss_->Wait(0, true)); // Order will be lowest signal numbers first. EXPECT_TRUE(ExpectSignal(SIGINT)); EXPECT_TRUE(ExpectSignal(SIGTERM)); EXPECT_TRUE(ExpectNone()); } // Test that a signal during a Wait() call is detected. TEST_F(PosixSignalDeliveryTest, SignalDuringWait) { ss_->SetPosixSignalHandler(SIGALRM, &RecordSignal); alarm(1); EXPECT_TRUE(ss_->Wait(1500, true)); EXPECT_TRUE(ExpectSignal(SIGALRM)); EXPECT_TRUE(ExpectNone()); } class RaiseSigTermRunnable : public Runnable { void Run(Thread *thread) { thread->socketserver()->Wait(1000, false); // Allow SIGTERM. This will be the only thread with it not masked so it will // be delivered to us. sigset_t mask; sigemptyset(&mask); pthread_sigmask(SIG_SETMASK, &mask, NULL); // Raise it. raise(SIGTERM); } }; // Test that it works no matter what thread the kernel chooses to give the // signal to (since it's not guaranteed to be the one that Wait() runs on). TEST_F(PosixSignalDeliveryTest, SignalOnDifferentThread) { ss_->SetPosixSignalHandler(SIGTERM, &RecordSignal); // Mask out SIGTERM so that it can't be delivered to this thread. sigset_t mask; sigemptyset(&mask); sigaddset(&mask, SIGTERM); EXPECT_EQ(0, pthread_sigmask(SIG_SETMASK, &mask, NULL)); // Start a new thread that raises it. It will have to be delivered to that // thread. Our implementation should safely handle it and dispatch // RecordSignal() on this thread. std::unique_ptr thread(new Thread()); std::unique_ptr runnable(new RaiseSigTermRunnable()); thread->Start(runnable.get()); EXPECT_TRUE(ss_->Wait(1500, true)); EXPECT_TRUE(ExpectSignal(SIGTERM)); EXPECT_EQ(Thread::Current(), signaled_thread_); EXPECT_TRUE(ExpectNone()); } #endif } // namespace rtc