/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_LIBJINGLE_XMPP_XMPPCLIENT_H_ #define WEBRTC_LIBJINGLE_XMPP_XMPPCLIENT_H_ #include #include #include "webrtc/libjingle/xmpp/asyncsocket.h" #include "webrtc/libjingle/xmpp/xmppclientsettings.h" #include "webrtc/libjingle/xmpp/xmppengine.h" #include "webrtc/libjingle/xmpp/xmpptask.h" #include "webrtc/base/sigslot.h" #include "webrtc/base/task.h" namespace buzz { class PreXmppAuth; class CaptchaChallenge; // Just some non-colliding number. Could have picked "1". #define XMPP_CLIENT_TASK_CODE 0x366c1e47 ///////////////////////////////////////////////////////////////////// // // XMPPCLIENT // ///////////////////////////////////////////////////////////////////// // // See Task first. XmppClient is a parent task for XmppTasks. // // XmppClient is a task which is designed to be the parent task for // all tasks that depend on a single Xmpp connection. If you want to, // for example, listen for subscription requests forever, then your // listener should be a task that is a child of the XmppClient that owns // the connection you are using. XmppClient has all the utility methods // that basically drill through to XmppEngine. // // XmppClient is just a wrapper for XmppEngine, and if I were writing it // all over again, I would make XmppClient == XmppEngine. Why? // XmppEngine needs tasks too, for example it has an XmppLoginTask which // should just be the same kind of Task instead of an XmppEngine specific // thing. It would help do certain things like GAIA auth cleaner. // ///////////////////////////////////////////////////////////////////// class XmppClient : public XmppTaskParentInterface, public XmppClientInterface, public sigslot::has_slots<> { public: explicit XmppClient(rtc::TaskParent * parent); virtual ~XmppClient(); XmppReturnStatus Connect(const XmppClientSettings & settings, const std::string & lang, AsyncSocket * socket, PreXmppAuth * preauth); virtual int ProcessStart(); virtual int ProcessResponse(); XmppReturnStatus Disconnect(); sigslot::signal1 SignalStateChange; XmppEngine::Error GetError(int *subcode); // When there is a stanza, return the stanza // so that they can be handled. const XmlElement *GetStreamError(); // When there is an authentication error, we may have captcha info // that the user can use to unlock their account CaptchaChallenge GetCaptchaChallenge(); // When authentication is successful, this returns the service token // (if we used GAIA authentication) std::string GetAuthMechanism(); std::string GetAuthToken(); XmppReturnStatus SendRaw(const std::string & text); XmppEngine* engine(); sigslot::signal2 SignalLogInput; sigslot::signal2 SignalLogOutput; // As XmppTaskParentIntreface virtual XmppClientInterface* GetClient() { return this; } // As XmppClientInterface virtual XmppEngine::State GetState() const; virtual const Jid& jid() const; virtual std::string NextId(); virtual XmppReturnStatus SendStanza(const XmlElement *stanza); virtual XmppReturnStatus SendStanzaError(const XmlElement * pelOriginal, XmppStanzaError code, const std::string & text); virtual void AddXmppTask(XmppTask *, XmppEngine::HandlerLevel); virtual void RemoveXmppTask(XmppTask *); private: friend class XmppTask; void OnAuthDone(); // Internal state management enum { STATE_PRE_XMPP_LOGIN = STATE_NEXT, STATE_START_XMPP_LOGIN = STATE_NEXT + 1, }; int Process(int state) { switch (state) { case STATE_PRE_XMPP_LOGIN: return ProcessTokenLogin(); case STATE_START_XMPP_LOGIN: return ProcessStartXmppLogin(); default: return Task::Process(state); } } std::string GetStateName(int state) const { switch (state) { case STATE_PRE_XMPP_LOGIN: return "PRE_XMPP_LOGIN"; case STATE_START_XMPP_LOGIN: return "START_XMPP_LOGIN"; default: return Task::GetStateName(state); } } int ProcessTokenLogin(); int ProcessStartXmppLogin(); void EnsureClosed(); class Private; friend class Private; std::unique_ptr d_; bool delivering_signal_; bool valid_; }; } #endif // WEBRTC_LIBJINGLE_XMPP_XMPPCLIENT_H_