/* * Copyright 2015 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_BASE_OPTIONAL_H_ #define WEBRTC_BASE_OPTIONAL_H_ #include #include #include #include "webrtc/base/checks.h" namespace rtc { // Simple std::optional-wannabe. It either contains a T or not. // // A moved-from Optional may only be destroyed, and assigned to if T allows // being assigned to after having been moved from. Specifically, you may not // assume that it just doesn't contain a value anymore. // // Examples of good places to use Optional: // // - As a class or struct member, when the member doesn't always have a value: // struct Prisoner { // std::string name; // Optional cell_number; // Empty if not currently incarcerated. // }; // // - As a return value for functions that may fail to return a value on all // allowed inputs. For example, a function that searches an array might // return an Optional (the index where it found the element, or // nothing if it didn't find it); and a function that parses numbers might // return Optional (the parsed number, or nothing if parsing failed). // // Examples of bad places to use Optional: // // - As a return value for functions that may fail because of disallowed // inputs. For example, a string length function should not return // Optional so that it can return nothing in case the caller passed // it a null pointer; the function should probably use RTC_[D]CHECK instead, // and return plain size_t. // // - As a return value for functions that may fail to return a value on all // allowed inputs, but need to tell the caller what went wrong. Returning // Optional when parsing a single number as in the example above // might make sense, but any larger parse job is probably going to need to // tell the caller what the problem was, not just that there was one. // // TODO(kwiberg): Get rid of this class when the standard library has // std::optional (and we're allowed to use it). template class Optional final { public: // Construct an empty Optional. Optional() : has_value_(false) {} // Construct an Optional that contains a value. explicit Optional(const T& value) : has_value_(true) { new (&value_) T(value); } explicit Optional(T&& value) : has_value_(true) { new (&value_) T(std::move(value)); } // Copy constructor: copies the value from m if it has one. Optional(const Optional& m) : has_value_(m.has_value_) { if (has_value_) new (&value_) T(m.value_); } // Move constructor: if m has a value, moves the value from m, leaving m // still in a state where it has a value, but a moved-from one (the // properties of which depends on T; the only general guarantee is that we // can destroy m). Optional(Optional&& m) : has_value_(m.has_value_) { if (has_value_) new (&value_) T(std::move(m.value_)); } ~Optional() { if (has_value_) value_.~T(); } // Copy assignment. Uses T's copy assignment if both sides have a value, T's // copy constructor if only the right-hand side has a value. Optional& operator=(const Optional& m) { if (m.has_value_) { if (has_value_) { value_ = m.value_; // T's copy assignment. } else { new (&value_) T(m.value_); // T's copy constructor. has_value_ = true; } } else if (has_value_) { value_.~T(); has_value_ = false; } return *this; } // Move assignment. Uses T's move assignment if both sides have a value, T's // move constructor if only the right-hand side has a value. The state of m // after it's been moved from is as for the move constructor. Optional& operator=(Optional&& m) { if (m.has_value_) { if (has_value_) { value_ = std::move(m.value_); // T's move assignment. } else { new (&value_) T(std::move(m.value_)); // T's move constructor. has_value_ = true; } } else if (has_value_) { value_.~T(); has_value_ = false; } return *this; } // Swap the values if both m1 and m2 have values; move the value if only one // of them has one. friend void swap(Optional& m1, Optional& m2) { if (m1.has_value_) { if (m2.has_value_) { // Both have values: swap. using std::swap; swap(m1.value_, m2.value_); } else { // Only m1 has a value: move it to m2. new (&m2.value_) T(std::move(m1.value_)); m1.value_.~T(); // Destroy the moved-from value. m1.has_value_ = false; m2.has_value_ = true; } } else if (m2.has_value_) { // Only m2 has a value: move it to m1. new (&m1.value_) T(std::move(m2.value_)); m2.value_.~T(); // Destroy the moved-from value. m1.has_value_ = true; m2.has_value_ = false; } } // Conversion to bool to test if we have a value. explicit operator bool() const { return has_value_; } // Dereferencing. Only allowed if we have a value. const T* operator->() const { RTC_DCHECK(has_value_); return &value_; } T* operator->() { RTC_DCHECK(has_value_); return &value_; } const T& operator*() const { RTC_DCHECK(has_value_); return value_; } T& operator*() { RTC_DCHECK(has_value_); return value_; } // Dereference with a default value in case we don't have a value. const T& value_or(const T& default_val) const { return has_value_ ? value_ : default_val; } // Equality tests. Two Optionals are equal if they contain equivalent values, // or // if they're both empty. friend bool operator==(const Optional& m1, const Optional& m2) { return m1.has_value_ && m2.has_value_ ? m1.value_ == m2.value_ : m1.has_value_ == m2.has_value_; } friend bool operator!=(const Optional& m1, const Optional& m2) { return m1.has_value_ && m2.has_value_ ? m1.value_ != m2.value_ : m1.has_value_ != m2.has_value_; } private: bool has_value_; // True iff value_ contains a live value. union { // By placing value_ in a union, we get to manage its construction and // destruction manually: the Optional constructors won't automatically // construct it, and the Optional destructor won't automatically destroy // it. Basically, this just allocates a properly sized and aligned block of // memory in which we can manually put a T with placement new. T value_; }; }; } // namespace rtc #endif // WEBRTC_BASE_OPTIONAL_H_