/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_BASE_PHYSICALSOCKETSERVER_H__ #define WEBRTC_BASE_PHYSICALSOCKETSERVER_H__ #include #include #include "webrtc/base/asyncfile.h" #include "webrtc/base/nethelpers.h" #include "webrtc/base/socketserver.h" #include "webrtc/base/criticalsection.h" #if defined(WEBRTC_POSIX) typedef int SOCKET; #endif // WEBRTC_POSIX namespace rtc { // Event constants for the Dispatcher class. enum DispatcherEvent { DE_READ = 0x0001, DE_WRITE = 0x0002, DE_CONNECT = 0x0004, DE_CLOSE = 0x0008, DE_ACCEPT = 0x0010, }; class Signaler; #if defined(WEBRTC_POSIX) class PosixSignalDispatcher; #endif class Dispatcher { public: virtual ~Dispatcher() {} virtual uint32_t GetRequestedEvents() = 0; virtual void OnPreEvent(uint32_t ff) = 0; virtual void OnEvent(uint32_t ff, int err) = 0; #if defined(WEBRTC_WIN) virtual WSAEVENT GetWSAEvent() = 0; virtual SOCKET GetSocket() = 0; virtual bool CheckSignalClose() = 0; #elif defined(WEBRTC_POSIX) virtual int GetDescriptor() = 0; virtual bool IsDescriptorClosed() = 0; #endif }; // A socket server that provides the real sockets of the underlying OS. class PhysicalSocketServer : public SocketServer { public: PhysicalSocketServer(); ~PhysicalSocketServer() override; // SocketFactory: Socket* CreateSocket(int type) override; Socket* CreateSocket(int family, int type) override; AsyncSocket* CreateAsyncSocket(int type) override; AsyncSocket* CreateAsyncSocket(int family, int type) override; // Internal Factory for Accept (virtual so it can be overwritten in tests). virtual AsyncSocket* WrapSocket(SOCKET s); // SocketServer: bool Wait(int cms, bool process_io) override; void WakeUp() override; void Add(Dispatcher* dispatcher); void Remove(Dispatcher* dispatcher); #if defined(WEBRTC_POSIX) AsyncFile* CreateFile(int fd); // Sets the function to be executed in response to the specified POSIX signal. // The function is executed from inside Wait() using the "self-pipe trick"-- // regardless of which thread receives the signal--and hence can safely // manipulate user-level data structures. // "handler" may be SIG_IGN, SIG_DFL, or a user-specified function, just like // with signal(2). // Only one PhysicalSocketServer should have user-level signal handlers. // Dispatching signals on multiple PhysicalSocketServers is not reliable. // The signal mask is not modified. It is the caller's responsibily to // maintain it as desired. virtual bool SetPosixSignalHandler(int signum, void (*handler)(int)); protected: Dispatcher* signal_dispatcher(); #endif private: typedef std::vector DispatcherList; typedef std::vector IteratorList; #if defined(WEBRTC_POSIX) static bool InstallSignal(int signum, void (*handler)(int)); std::unique_ptr signal_dispatcher_; #endif DispatcherList dispatchers_; IteratorList iterators_; Signaler* signal_wakeup_; CriticalSection crit_; bool fWait_; #if defined(WEBRTC_WIN) WSAEVENT socket_ev_; #endif }; class PhysicalSocket : public AsyncSocket, public sigslot::has_slots<> { public: PhysicalSocket(PhysicalSocketServer* ss, SOCKET s = INVALID_SOCKET); ~PhysicalSocket() override; // Creates the underlying OS socket (same as the "socket" function). virtual bool Create(int family, int type); SocketAddress GetLocalAddress() const override; SocketAddress GetRemoteAddress() const override; int Bind(const SocketAddress& bind_addr) override; int Connect(const SocketAddress& addr) override; int GetError() const override; void SetError(int error) override; ConnState GetState() const override; int GetOption(Option opt, int* value) override; int SetOption(Option opt, int value) override; int Send(const void* pv, size_t cb) override; int SendTo(const void* buffer, size_t length, const SocketAddress& addr) override; int Recv(void* buffer, size_t length, int64_t* timestamp) override; int RecvFrom(void* buffer, size_t length, SocketAddress* out_addr, int64_t* timestamp) override; int Listen(int backlog) override; AsyncSocket* Accept(SocketAddress* out_addr) override; int Close() override; int EstimateMTU(uint16_t* mtu) override; SocketServer* socketserver() { return ss_; } protected: int DoConnect(const SocketAddress& connect_addr); // Make virtual so ::accept can be overwritten in tests. virtual SOCKET DoAccept(SOCKET socket, sockaddr* addr, socklen_t* addrlen); // Make virtual so ::send can be overwritten in tests. virtual int DoSend(SOCKET socket, const char* buf, int len, int flags); // Make virtual so ::sendto can be overwritten in tests. virtual int DoSendTo(SOCKET socket, const char* buf, int len, int flags, const struct sockaddr* dest_addr, socklen_t addrlen); void OnResolveResult(AsyncResolverInterface* resolver); void UpdateLastError(); void MaybeRemapSendError(); static int TranslateOption(Option opt, int* slevel, int* sopt); PhysicalSocketServer* ss_; SOCKET s_; uint8_t enabled_events_; bool udp_; CriticalSection crit_; int error_ GUARDED_BY(crit_); ConnState state_; AsyncResolver* resolver_; #if !defined(NDEBUG) std::string dbg_addr_; #endif }; class SocketDispatcher : public Dispatcher, public PhysicalSocket { public: explicit SocketDispatcher(PhysicalSocketServer *ss); SocketDispatcher(SOCKET s, PhysicalSocketServer *ss); ~SocketDispatcher() override; bool Initialize(); virtual bool Create(int type); bool Create(int family, int type) override; #if defined(WEBRTC_WIN) WSAEVENT GetWSAEvent() override; SOCKET GetSocket() override; bool CheckSignalClose() override; #elif defined(WEBRTC_POSIX) int GetDescriptor() override; bool IsDescriptorClosed() override; #endif uint32_t GetRequestedEvents() override; void OnPreEvent(uint32_t ff) override; void OnEvent(uint32_t ff, int err) override; int Close() override; #if defined(WEBRTC_WIN) private: static int next_id_; int id_; bool signal_close_; int signal_err_; #endif // WEBRTC_WIN }; } // namespace rtc #endif // WEBRTC_BASE_PHYSICALSOCKETSERVER_H__