/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_BASE_SOCKETSERVER_H_ #define WEBRTC_BASE_SOCKETSERVER_H_ #include #include "webrtc/base/socketfactory.h" namespace rtc { class MessageQueue; class NetworkBinderInterface; // Provides the ability to wait for activity on a set of sockets. The Thread // class provides a nice wrapper on a socket server. // // The server is also a socket factory. The sockets it creates will be // notified of asynchronous I/O from this server's Wait method. class SocketServer : public SocketFactory { public: static const int kForever = -1; static std::unique_ptr CreateDefault(); // When the socket server is installed into a Thread, this function is // called to allow the socket server to use the thread's message queue for // any messaging that it might need to perform. virtual void SetMessageQueue(MessageQueue* queue) {} // Sleeps until: // 1) cms milliseconds have elapsed (unless cms == kForever) // 2) WakeUp() is called // While sleeping, I/O is performed if process_io is true. virtual bool Wait(int cms, bool process_io) = 0; // Causes the current wait (if one is in progress) to wake up. virtual void WakeUp() = 0; // A network binder will bind the created sockets to a network. // It is only used in PhysicalSocketServer. void set_network_binder(NetworkBinderInterface* binder) { network_binder_ = binder; } NetworkBinderInterface* network_binder() const { return network_binder_; } private: NetworkBinderInterface* network_binder_ = nullptr; }; } // namespace rtc #endif // WEBRTC_BASE_SOCKETSERVER_H_