/* * Copyright 2016 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_BASE_NETWORKROUTE_H_ #define WEBRTC_BASE_NETWORKROUTE_H_ // TODO(honghaiz): Make a directory that describes the interfaces and structs // the media code can rely on and the network code can implement, and both can // depend on that, but not depend on each other. Then, move this file to that // directory. namespace rtc { struct NetworkRoute { bool connected; uint16_t local_network_id; uint16_t remote_network_id; int last_sent_packet_id; // Last packet id sent on the PREVIOUS route. NetworkRoute() : connected(false), local_network_id(0), remote_network_id(0), last_sent_packet_id(-1) {} // The route is connected if the local and remote network ids are provided. NetworkRoute(uint16_t local_net_id, uint16_t remote_net_id, int last_packet_id) : connected(true), local_network_id(local_net_id), remote_network_id(remote_net_id), last_sent_packet_id(last_packet_id) {} // |last_sent_packet_id| does not affect the NetworkRoute comparison. bool operator==(const NetworkRoute& nr) const { return connected == nr.connected && local_network_id == nr.local_network_id && remote_network_id == nr.remote_network_id; } bool operator!=(const NetworkRoute& nr) const { return !(*this == nr); } }; } // namespace rtc #endif // WEBRTC_BASE_NETWORKROUTE_H_