/* * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include // File utilities for testing purposes. // // The ProjectRootPath() method is a convenient way of getting an absolute // path to the project source tree root directory. Using this, it is easy to // refer to test resource files in a portable way. // // Notice that even if Windows platforms use backslash as path delimiter, it is // also supported to use slash, so there's no need for #ifdef checks in test // code for setting up the paths to the resource files. // // Example use: // Assume we have the following code being used in a test source file: // const std::string kInputFile = webrtc::test::ProjectRootPath() + // "test/data/voice_engine/audio_long16.wav"; // // Use the kInputFile for the tests... // // Then here's some example outputs for different platforms: // Linux: // * Source tree located in /home/user/webrtc/trunk // * Test project located in /home/user/webrtc/trunk/src/testproject // * Test binary compiled as: // /home/user/webrtc/trunk/out/Debug/testproject_unittests // Then ProjectRootPath() will return /home/user/webrtc/trunk/ no matter if // the test binary is executed from standing in either of: // /home/user/webrtc/trunk // or // /home/user/webrtc/trunk/out/Debug // (or any other directory below the trunk for that matter). // // Windows: // * Source tree located in C:\Users\user\webrtc\trunk // * Test project located in C:\Users\user\webrtc\trunk\src\testproject // * Test binary compiled as: // C:\Users\user\webrtc\trunk\src\testproject\Debug\testproject_unittests.exe // Then ProjectRootPath() will return C:\Users\user\webrtc\trunk\ when the // test binary is executed from inside Visual Studio. // It will also return the same path if the test is executed from a command // prompt standing in C:\Users\user\webrtc\trunk\src\testproject\Debug // // Mac: // * Source tree located in /Users/user/webrtc/trunk // * Test project located in /Users/user/webrtc/trunk/src/testproject // * Test binary compiled as: // /Users/user/webrtc/trunk/xcodebuild/Debug/testproject_unittests // Then ProjectRootPath() will return /Users/user/webrtc/trunk/ no matter if // the test binary is executed from standing in either of: // /Users/user/webrtc/trunk // or // /Users/user/webrtc/trunk/out/Debug // (or any other directory below the trunk for that matter). #ifndef WEBRTC_TEST_TESTSUPPORT_FILEUTILS_H_ #define WEBRTC_TEST_TESTSUPPORT_FILEUTILS_H_ #include namespace webrtc { namespace test { // This is the "directory" returned if the ProjectPath() function fails // to find the project root. extern const char* kCannotFindProjectRootDir; // Finds the root dir of the project, to be able to set correct paths to // resource files used by tests. // The implementation is simple: it just looks for the file defined by // kProjectRootFileName, starting in the current directory (the working // directory) and then steps upward until it is found (or it is at the root of // the file system). // If the current working directory is above the project root dir, it will not // be found. // // If symbolic links occur in the path they will be resolved and the actual // directory will be returned. // // Returns the absolute path to the project root dir (usually the trunk dir) // WITH a trailing path delimiter. // If the project root is not found, the string specified by // kCannotFindProjectRootDir is returned. std::string ProjectRootPath(); // Creates and returns the absolute path to the output directory where log files // and other test artifacts should be put. The output directory is generally a // directory named "out" at the top-level of the project, i.e. a subfolder to // the path returned by ProjectRootPath(). The exception is Android where we use // /sdcard/ instead. // // Details described for ProjectRootPath() apply here too. // // Returns the path WITH a trailing path delimiter. If the project root is not // found, the current working directory ("./") is returned as a fallback. std::string OutputPath(); // Generates an empty file with a unique name in the specified directory and // returns the file name and path. std::string TempFilename(const std::string &dir, const std::string &prefix); // Returns a path to a resource file for the currently executing platform. // Adapts to what filenames are currently present in the // [project-root]/resources/ dir. // Returns an absolute path according to this priority list (the directory // part of the path is left out for readability): // 1. [name]_[platform]_[architecture].[extension] // 2. [name]_[platform].[extension] // 3. [name]_[architecture].[extension] // 4. [name].[extension] // Where // * platform is either of "win", "mac" or "linux". // * architecture is either of "32" or "64". // // Arguments: // name - Name of the resource file. If a plain filename (no directory path) // is supplied, the file is assumed to be located in resources/ // If a directory path is prepended to the filename, a subdirectory // hierarchy reflecting that path is assumed to be present. // extension - File extension, without the dot, i.e. "bmp" or "yuv". std::string ResourcePath(std::string name, std::string extension); // Gets the current working directory for the executing program. // Returns "./" if for some reason it is not possible to find the working // directory. std::string WorkingDir(); // Creates a directory if it not already exists. // Returns true if successful. Will print an error message to stderr and return // false if a file with the same name already exists. bool CreateDir(std::string directory_name); // Checks if a file exists. bool FileExists(std::string& file_name); // File size of the supplied file in bytes. Will return 0 if the file is // empty or if the file does not exist/is readable. size_t GetFileSize(std::string filename); // Sets the executable path, i.e. the path to the executable that is being used // when launching it. This is usually the path relative to the working directory // but can also be an absolute path. The intention with this function is to pass // the argv[0] being sent into the main function to make it possible for // fileutils.h to find the correct project paths even when the working directory // is outside the project tree (which happens in some cases). void SetExecutablePath(const std::string& path_to_executable); } // namespace test } // namespace webrtc #endif // WEBRTC_TEST_TESTSUPPORT_FILEUTILS_H_