/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_P2P_BASE_RELAYSERVER_H_ #define WEBRTC_P2P_BASE_RELAYSERVER_H_ #include #include #include #include "webrtc/p2p/base/port.h" #include "webrtc/p2p/base/stun.h" #include "webrtc/base/asyncudpsocket.h" #include "webrtc/base/socketaddresspair.h" #include "webrtc/base/thread.h" #include "webrtc/base/timeutils.h" namespace cricket { class RelayServerBinding; class RelayServerConnection; // Relays traffic between connections to the server that are "bound" together. // All connections created with the same username/password are bound together. class RelayServer : public rtc::MessageHandler, public sigslot::has_slots<> { public: // Creates a server, which will use this thread to post messages to itself. explicit RelayServer(rtc::Thread* thread); ~RelayServer(); rtc::Thread* thread() { return thread_; } // Indicates whether we will print updates of the number of bindings. bool log_bindings() const { return log_bindings_; } void set_log_bindings(bool log_bindings) { log_bindings_ = log_bindings; } // Updates the set of sockets that the server uses to talk to "internal" // clients. These are clients that do the "port allocations". void AddInternalSocket(rtc::AsyncPacketSocket* socket); void RemoveInternalSocket(rtc::AsyncPacketSocket* socket); // Updates the set of sockets that the server uses to talk to "external" // clients. These are the clients that do not do allocations. They do not // know that these addresses represent a relay server. void AddExternalSocket(rtc::AsyncPacketSocket* socket); void RemoveExternalSocket(rtc::AsyncPacketSocket* socket); // Starts listening for connections on this sockets. When someone // tries to connect, the connection will be accepted and a new // internal socket will be added. void AddInternalServerSocket(rtc::AsyncSocket* socket, cricket::ProtocolType proto); // Removes this server socket from the list. void RemoveInternalServerSocket(rtc::AsyncSocket* socket); // Methods for testing and debuging. int GetConnectionCount() const; rtc::SocketAddressPair GetConnection(int connection) const; bool HasConnection(const rtc::SocketAddress& address) const; private: typedef std::vector SocketList; typedef std::map ServerSocketMap; typedef std::map BindingMap; typedef std::map ConnectionMap; rtc::Thread* thread_; bool log_bindings_; SocketList internal_sockets_; SocketList external_sockets_; SocketList removed_sockets_; ServerSocketMap server_sockets_; BindingMap bindings_; ConnectionMap connections_; // Called when a packet is received by the server on one of its sockets. void OnInternalPacket(rtc::AsyncPacketSocket* socket, const char* bytes, size_t size, const rtc::SocketAddress& remote_addr, const rtc::PacketTime& packet_time); void OnExternalPacket(rtc::AsyncPacketSocket* socket, const char* bytes, size_t size, const rtc::SocketAddress& remote_addr, const rtc::PacketTime& packet_time); void OnReadEvent(rtc::AsyncSocket* socket); // Processes the relevant STUN request types from the client. bool HandleStun(const char* bytes, size_t size, const rtc::SocketAddress& remote_addr, rtc::AsyncPacketSocket* socket, std::string* username, StunMessage* msg); void HandleStunAllocate(const char* bytes, size_t size, const rtc::SocketAddressPair& ap, rtc::AsyncPacketSocket* socket); void HandleStun(RelayServerConnection* int_conn, const char* bytes, size_t size); void HandleStunAllocate(RelayServerConnection* int_conn, const StunMessage& msg); void HandleStunSend(RelayServerConnection* int_conn, const StunMessage& msg); // Adds/Removes the a connection or binding. void AddConnection(RelayServerConnection* conn); void RemoveConnection(RelayServerConnection* conn); void RemoveBinding(RelayServerBinding* binding); // Handle messages in our worker thread. void OnMessage(rtc::Message *pmsg); // Called when the timer for checking lifetime times out. void OnTimeout(RelayServerBinding* binding); // Accept connections on this server socket. void AcceptConnection(rtc::AsyncSocket* server_socket); friend class RelayServerConnection; friend class RelayServerBinding; }; // Maintains information about a connection to the server. Each connection is // part of one and only one binding. class RelayServerConnection { public: RelayServerConnection(RelayServerBinding* binding, const rtc::SocketAddressPair& addrs, rtc::AsyncPacketSocket* socket); ~RelayServerConnection(); RelayServerBinding* binding() { return binding_; } rtc::AsyncPacketSocket* socket() { return socket_; } // Returns a pair where the source is the remote address and the destination // is the local address. const rtc::SocketAddressPair& addr_pair() { return addr_pair_; } // Sends a packet to the connected client. If an address is provided, then // we make sure the internal client receives it, wrapping if necessary. void Send(const char* data, size_t size); void Send(const char* data, size_t size, const rtc::SocketAddress& ext_addr); // Sends a STUN message to the connected client with no wrapping. void SendStun(const StunMessage& msg); void SendStunError(const StunMessage& request, int code, const char* desc); // A locked connection is one for which we know the intended destination of // any raw packet received. bool locked() const { return locked_; } void Lock(); void Unlock(); // Records the address that raw packets should be forwarded to (for internal // packets only; for external, we already know where they go). const rtc::SocketAddress& default_destination() const { return default_dest_; } void set_default_destination(const rtc::SocketAddress& addr) { default_dest_ = addr; } private: RelayServerBinding* binding_; rtc::SocketAddressPair addr_pair_; rtc::AsyncPacketSocket* socket_; bool locked_; rtc::SocketAddress default_dest_; }; // Records a set of internal and external connections that we relay between, // or in other words, that are "bound" together. class RelayServerBinding : public rtc::MessageHandler { public: RelayServerBinding(RelayServer* server, const std::string& username, const std::string& password, int lifetime); virtual ~RelayServerBinding(); RelayServer* server() { return server_; } int lifetime() { return lifetime_; } const std::string& username() { return username_; } const std::string& password() { return password_; } const std::string& magic_cookie() { return magic_cookie_; } // Adds/Removes a connection into the binding. void AddInternalConnection(RelayServerConnection* conn); void AddExternalConnection(RelayServerConnection* conn); // We keep track of the use of each binding. If we detect that it was not // used for longer than the lifetime, then we send a signal. void NoteUsed(); sigslot::signal1 SignalTimeout; // Determines whether the given packet has the magic cookie present (in the // right place). bool HasMagicCookie(const char* bytes, size_t size) const; // Determines the connection to use to send packets to or from the given // external address. RelayServerConnection* GetInternalConnection( const rtc::SocketAddress& ext_addr); RelayServerConnection* GetExternalConnection( const rtc::SocketAddress& ext_addr); // MessageHandler: void OnMessage(rtc::Message *pmsg); private: RelayServer* server_; std::string username_; std::string password_; std::string magic_cookie_; std::vector internal_connections_; std::vector external_connections_; int lifetime_; int64_t last_used_; // TODO: bandwidth }; } // namespace cricket #endif // WEBRTC_P2P_BASE_RELAYSERVER_H_