Daniel Wolf
e5c39efeeb
Moved main executable into its own directory along with its build logic
...
This will make it easier to add other artifacts that require build steps.
2018-01-24 18:38:09 +01:00
Daniel Wolf
55cf80e40b
Refactoring: Made imports more specific
2017-09-12 19:29:10 +02:00
Daniel Wolf
a24fe8874c
Added AutoJoin template parameter to timeline classes
...
Previously, timelines would always automatically join adjacent elements
if their values were equal. That behavior was usually desired for mouth
shapes, but not for phones, animation rules, etc.
2016-12-13 09:45:26 +01:00
Daniel Wolf
78027ea63c
Thread count can be limited via command-line argument
2016-08-11 10:29:01 +02:00
Daniel Wolf
26cae93478
Refactored audio handling
...
Now audio clips can be passed around as const references
and don't carry state any more.
2016-07-27 21:58:37 +02:00
Daniel Wolf
4346552312
Improved speed of voice activity detection
...
... by factor 2 by removing second pass.
Also added voice activity detection to progress calculation.
2016-06-15 20:14:51 +02:00
Daniel Wolf
2f31c5aa61
Refactoring
...
* Rewriting Timeline<T> to be sparse, i.e., allow gaps
* Added specialized subclasses BoundedTimeline<T> and ContinuousTimeline<T>
* Timed<T> and TimeRange: has-a, not is-a
* Introducing Timed<void>
2016-05-17 14:28:18 +02:00
Daniel Wolf
04c828506d
Simplified code using Timeline<T>
2016-04-09 22:07:25 +02:00
Daniel Wolf
2be3751a4f
Renamed TimeSegment to TimeRange
2016-03-28 20:30:55 +02:00
Daniel Wolf
8c1e24e9c8
Implemented voice activity detection
2016-03-16 21:01:44 +01:00