Daniel Wolf
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206cde4658
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Supporting noises (breathing, smacking, etc.)
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2016-08-11 10:18:03 +02:00 |
Daniel Wolf
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2f31c5aa61
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Refactoring
* Rewriting Timeline<T> to be sparse, i.e., allow gaps
* Added specialized subclasses BoundedTimeline<T> and ContinuousTimeline<T>
* Timed<T> and TimeRange: has-a, not is-a
* Introducing Timed<void>
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2016-05-17 14:28:18 +02:00 |
Daniel Wolf
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8d2d100376
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Refactored enum serialization/deserialization
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2016-04-17 20:22:16 +02:00 |
Daniel Wolf
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35ec1f8a45
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Introduced template functions to unify enum<->string conversions
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2016-03-08 22:20:40 +01:00 |
Daniel Wolf
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f14feefeb0
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Using #pragma once instead of include guards
Just looks cleaner
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2016-01-06 21:08:39 +01:00 |
Daniel Wolf
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2ef99119b0
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Generating mouth shapes using simple lookup table
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2015-12-01 22:55:53 +01:00 |
Daniel Wolf
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f2f6f75932
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Refactoring
- Moved phone recognition code to phone_extraction.cpp
- Introduced type centiseconds
- Code reorganization
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2015-12-01 22:55:52 +01:00 |