Daniel Wolf
95d46ef0b7
Re-written animation code
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* Still uses (almost) the same rules, but more powerful underlying concept
* Re-introduced shape H for "L" sounds
* Introduced shape X for idle position
2016-07-31 21:42:37 +02:00
Daniel Wolf
ddcadad710
Introduced user-defined literal "cs" for centiseconds
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Now that ReSharper supports it (see https://youtrack.jetbrains.com/issue/RSCPP-14653 )
2016-07-05 21:17:51 +02:00
Daniel Wolf
2c0471e79f
Improved lip animation for B/P and L sounds
2016-06-29 22:35:14 +02:00
Daniel Wolf
2a5ed95698
Improved animation quality through new algorithm
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Using "lazy" ruleset instead of 1:1 mapping from phones
2016-06-29 21:46:08 +02:00
Daniel Wolf
8c9466bcf3
Removed mouth shape H (special shape for 'L' sound)
2016-06-26 21:06:22 +02:00
Daniel Wolf
2f31c5aa61
Refactoring
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* Rewriting Timeline<T> to be sparse, i.e., allow gaps
* Added specialized subclasses BoundedTimeline<T> and ContinuousTimeline<T>
* Timed<T> and TimeRange: has-a, not is-a
* Introducing Timed<void>
2016-05-17 14:28:18 +02:00
Daniel Wolf
7ce79f9c08
Replaced Boost.Log with small custom logger
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Boost.Log is a complex monstrosity and I can't get it to build on OS X.
2016-04-14 09:42:47 +02:00
Daniel Wolf
04c828506d
Simplified code using Timeline<T>
2016-04-09 22:07:25 +02:00
Daniel Wolf
35ec1f8a45
Introduced template functions to unify enum<->string conversions
2016-03-08 22:20:40 +01:00
Daniel Wolf
04ca644cca
Added structured logging
2016-03-03 22:31:16 +01:00
Daniel Wolf
0cb0153874
Improved phone-to-mouth mapping
2016-01-31 21:39:49 +01:00
Daniel Wolf
5c0fe24fae
Refactoring: Using camelCase throughout
2016-01-06 20:47:37 +01:00