Daniel Wolf
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2a5ed95698
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Improved animation quality through new algorithm
Using "lazy" ruleset instead of 1:1 mapping from phones
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2016-06-29 21:46:08 +02:00 |
Daniel Wolf
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8c9466bcf3
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Removed mouth shape H (special shape for 'L' sound)
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2016-06-26 21:06:22 +02:00 |
Daniel Wolf
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2f31c5aa61
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Refactoring
* Rewriting Timeline<T> to be sparse, i.e., allow gaps
* Added specialized subclasses BoundedTimeline<T> and ContinuousTimeline<T>
* Timed<T> and TimeRange: has-a, not is-a
* Introducing Timed<void>
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2016-05-17 14:28:18 +02:00 |
Daniel Wolf
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8d2d100376
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Refactored enum serialization/deserialization
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2016-04-17 20:22:16 +02:00 |
Daniel Wolf
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35ec1f8a45
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Introduced template functions to unify enum<->string conversions
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2016-03-08 22:20:40 +01:00 |
Daniel Wolf
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9b10f38bcb
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Added missing include
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2016-02-02 10:13:07 +01:00 |
Daniel Wolf
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f14feefeb0
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Using #pragma once instead of include guards
Just looks cleaner
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2016-01-06 21:08:39 +01:00 |
Daniel Wolf
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27ba3ef357
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Generating XML output
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2015-12-03 23:07:15 +01:00 |
Daniel Wolf
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2ef99119b0
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Generating mouth shapes using simple lookup table
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2015-12-01 22:55:53 +01:00 |