Improve documentation for extras
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@ -6,7 +6,7 @@ The script in this directory generates After Effects compositions with mouth ani
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=== 1. Download and extract
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=== 1. Download and extract
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Download the archive file containing Rhubarb Lip-Sync, then extract in a directory on your computer.
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Download the archive file containing Rhubarb Lip Sync, then extract in a directory on your computer.
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=== 2. Make Rhubarb available to After Effects
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=== 2. Make Rhubarb available to After Effects
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@ -8,7 +8,7 @@ image:../../img/spine.png[image]
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https://github.com/DanielSWolf/rhubarb-lip-sync/releases[Download Rhubarb Lip Sync] for your platform, then extract the archive file in a directory on your computer. You’ll find Rhubarb Lip Sync for Spine in the directory `extras/EsotericSoftwareSpine`.
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https://github.com/DanielSWolf/rhubarb-lip-sync/releases[Download Rhubarb Lip Sync] for your platform, then extract the archive file in a directory on your computer. You’ll find Rhubarb Lip Sync for Spine in the directory `extras/EsotericSoftwareSpine`.
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To create lip sync animation, you’ll need Spine 3.7 or better. As of this writing, Spine 3.7 is still in beta stage. To get the beta version, go to _Spine_ | _Settings…_, then check ``Beta updates''.
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To create lip sync animation, you’ll need Spine 3.7 or better.
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== Preparing your Spine project
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== Preparing your Spine project
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@ -2,7 +2,22 @@
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If you own a copy of http://www.vegascreativesoftware.com/[Magix Vegas] (previously Sony Vegas), you can use this script to visualize Rhubarb Lip Sync’s output on the timeline. This can be useful for creating lip-synced videos or for debugging.
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If you own a copy of http://www.vegascreativesoftware.com/[Magix Vegas] (previously Sony Vegas), you can use this script to visualize Rhubarb Lip Sync’s output on the timeline. This can be useful for creating lip-synced videos or for debugging.
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== Installation
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Copy (or symlink) the files in this directory to `<Vegas installation directory>\Script Menu`. When you restart Vegas, you’ll find two new menu items:
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Copy (or symlink) the files in this directory to `<Vegas installation directory>\Script Menu`. When you restart Vegas, you’ll find two new menu items:
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* _Tools > Scripting > Import Rhubarb:_ This will create a new Vegas project and add two tracks: a video track with a visualization of Rhubarb Lip Sync’s output and an audio track with the original recording.
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* _Tools > Scripting > Import Rhubarb:_ This will create a new Vegas project and add two tracks: a video track with a visualization of Rhubarb Lip Sync’s output and an audio track with the original recording.
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* _Tools > Scripting > Debug Rhubarb:_ This will create markers or regions on the timeline visualizing Rhubarb Lip Sync’s internal data from a log file. You can obtain a log file by redirecting `stdout`. I’ve written this script mainly as a debugging aid for myself; feel free to contact me if you’re interested and need a more thorough explanation.
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* _Tools > Scripting > Debug Rhubarb:_ This will create markers or regions on the timeline visualizing Rhubarb Lip Sync’s internal data from a log file. You can obtain a log file by redirecting `+stdout+`. I’ve written this script mainly as a debugging aid for myself; feel free to contact me if you’re interested and need a more thorough explanation.
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== How to perform lip sync
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You cannot perform lip sync directly from the Vegas scripts. Instead, run Rhubarb Lip Sync from the command line, specifying the XML output format.
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== How to create an animation
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Select _Tools > Scripting > Import Rhubarb_. Fill in at least the following fields:
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* One image file: You need a set of image files, one for each mouth shapes. All image files should have the same size and should end with "`-<mouth shape>`", for instance _alison-a.png_, _alison-b.png_, and so on. Click the "`...`" button at the right of this field and select one of these image files. The script will automatically find the other image files.
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* XML file: Click the "`...`" button at the right of this field and select the XML file created by Rhubarb Lip Sync.
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Click _OK_ to create the animation.
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