Document DAT exporter for Moho
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## Unreleased
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## Unreleased
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* **Added** switch data file exporter for Moho (formerly Anime Studio) and OpenToonz ([issue #69](https://github.com/DanielSWolf/rhubarb-lip-sync/issues/69))
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* **Improved** animation rule for OW sound: animating it as E-F rather than F.
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* **Improved** animation rule for OW sound: animating it as E-F rather than F.
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## Version 1.9.1
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## Version 1.9.1
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39
README.adoc
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README.adoc
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@ -23,6 +23,7 @@ Rhubarb Lip Sync allows you to quickly create 2D mouth animation from voice reco
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Rhubarb Lip Sync integrates with the following applications:
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Rhubarb Lip Sync integrates with the following applications:
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* *Adobe After Effects* (see <<afterEffects,below>>)
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* *Adobe After Effects* (see <<afterEffects,below>>)
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* *Moho* and *OpenToonz* (see <<moho,below>>)
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* *Spine* by Esoteric Software (see <<spine,below>>)
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* *Spine* by Esoteric Software (see <<spine,below>>)
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* *Vegas Pro* by Magix (see <<vegas,below>>)
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* *Vegas Pro* by Magix (see <<vegas,below>>)
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* *Visionaire Studio* (see https://www.visionaire-studio.net/forum/thread/mouth-animation-using-rhubarb-lip-sync[external link])
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* *Visionaire Studio* (see https://www.visionaire-studio.net/forum/thread/mouth-animation-using-rhubarb-lip-sync[external link])
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@ -44,6 +45,13 @@ You can use Rhubarb Lip Sync to animate dialog right from Adobe After Effects. F
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image:img/after-effects.png[]
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image:img/after-effects.png[]
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[[moho]]
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=== Moho and OpenToonz
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Rhubarb Lip Sync can create .dat switch data files, which are understood by Moho and OpenToonz. You can set the frame rate using the `--datFrameRate` option; to control the shape names, use the `--datUsePrestonBlair` flag. For more details, see <<options>>.
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image:img/moho.png[]
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[[spine]]
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[[spine]]
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=== Spine by Esoteric Software
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=== Spine by Esoteric Software
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@ -123,7 +131,7 @@ Rhubarb Lip Sync is a command-line tool that is currently available for Windows
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The following command-line options are the most common:
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The following command-line options are the most common:
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[cols="2,5"]
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[cols="2,5a"]
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|===
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|===
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| Option | Description
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| Option | Description
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_Default value: ``pocketSphinx``_
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_Default value: ``pocketSphinx``_
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| `-f` _<format>_, `--exportFormat` _<format>_
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| `-f` _<format>_, `--exportFormat` _<format>_
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| The export format. Options: `tsv` (tab-separated values, see <<tsv,details>>), `xml` (see <<xml,details>>), `json` (see <<json,details>>).
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| The export format. Options: `tsv` (tab-separated values, see <<tsv,details>>), `xml` (see <<xml,details>>), `json` (see <<json,details>>), `dat` (see <<moho>>).
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_Default value: ``tsv``_
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_Default value: ``tsv``_
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| `-h`, `--help`
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| `-h`, `--help`
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| Displays usage information and exits.
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| Displays usage information and exits.
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| `--datFrameRate` _number_
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| Only valid when using the `dat` export format. Controls the frame rate for the output file.
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_Default value: 24_
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| `--datUsePrestonBlair`
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| Only valid when using the `dat` export format. Uses Preston Blair mouth shapes names instead of the default alphabetical ones. This applies the following mapping:
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!===
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! Alphabetic name ! Preston Blair name
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! A ! MBP
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! B ! etc
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! C ! E
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! D ! AI
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! E ! O
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! F ! U
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! G ! FV
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! H ! L
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! X ! rest
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!===
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CAUTION: This mapping is only applied when exporting, _after_ the recording has been animated. To control which mouth shapes to use, use the <<extendedShapes,`extendedShapes`>> option _with the alphabetic names_.
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TIP: For optimal results, make sure your mouth drawings follow the guidelines in the <<mouth-shapes>> section. This is easier if you stick to the alphabetic names instead of the Preston Blair names. The only situation where you _need_ to use the Preston Blair names is when you're using OpenToonz, because OpenToonz only supports the Preston Blair names.
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|===
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|===
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==== Advanced command-line options ====
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==== Advanced command-line options ====
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