Created import script for Sony Vegas
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/Project
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing.Design;
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using System.Globalization;
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using System.IO;
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using System.Text.RegularExpressions;
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using System.Web.UI.Design;
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using System.Windows.Forms;
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using System.Windows.Forms.Design;
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using System.Xml;
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using System.Xml.Serialization;
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using Sony.Vegas;
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public class EntryPoint {
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public void FromVegas(Vegas vegas) {
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Config config = Config.Load();
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ImportDialog importDialog = new ImportDialog(config, delegate { Import(config, vegas); });
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importDialog.ShowDialog();
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config.Save();
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}
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private void Import(Config config, Vegas vegas) {
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// Load XML file
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if (!File.Exists(config.XmlFile)) {
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throw new Exception("XML file does not exist.");
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}
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XmlDocument xmlDocument = new XmlDocument();
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xmlDocument.Load(config.XmlFile);
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// Determine image file names
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XmlNodeList mouthCueElements = xmlDocument.SelectNodes("//mouthCue");
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List<string> shapeNames = new List<string>();
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foreach (XmlElement mouthCueElement in mouthCueElements) {
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if (!shapeNames.Contains(mouthCueElement.InnerText)) {
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shapeNames.Add(mouthCueElement.InnerText);
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}
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}
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Dictionary<string, string> imageFileNames = GetImageFileNames(config.OneImageFile, shapeNames.ToArray());
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// Create new project
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bool promptSave = !config.DiscardChanges;
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bool showDialog = false;
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Project project = new Project(promptSave, showDialog);
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// Set frame rate
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if (config.FrameRate < 0.1 || config.FrameRate > 100) {
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throw new Exception("Invalid frame rate.");
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}
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project.Video.FrameRate = config.FrameRate;
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// Add markers for phones
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XmlNodeList phoneElements = xmlDocument.SelectNodes("//phone");
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foreach (XmlElement phoneElement in phoneElements) {
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Timecode position = GetTimecode(phoneElement.Attributes["start"]);
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string label = phoneElement.InnerText;
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project.Markers.Add(new Marker(position, label));
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}
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// Add video track with images
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VideoTrack videoTrack = vegas.Project.AddVideoTrack();
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foreach (XmlElement mouthCueElement in mouthCueElements) {
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Timecode start = GetTimecode(mouthCueElement.Attributes["start"]);
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Timecode length = GetTimecode(mouthCueElement.Attributes["duration"]);
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VideoEvent videoEvent = videoTrack.AddVideoEvent(start, length);
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Media imageMedia = new Media(imageFileNames[mouthCueElement.InnerText]);
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videoEvent.AddTake(imageMedia.GetVideoStreamByIndex(0));
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}
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// Add audio track with original sound file
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AudioTrack audioTrack = vegas.Project.AddAudioTrack();
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Media audioMedia = new Media(xmlDocument.SelectSingleNode("//soundFile").InnerText);
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AudioEvent audioEvent = audioTrack.AddAudioEvent(new Timecode(0), audioMedia.Length);
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audioEvent.AddTake(audioMedia.GetAudioStreamByIndex(0));
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}
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private static Timecode GetTimecode(XmlAttribute valueAttribute) {
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double seconds = Double.Parse(valueAttribute.Value, CultureInfo.InvariantCulture);
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return Timecode.FromSeconds(seconds);
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}
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private Dictionary<string, string> GetImageFileNames(string oneImageFile, string[] shapeNames) {
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if (oneImageFile == null) {
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throw new Exception("Image file name not set.");
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}
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Regex nameRegex = new Regex(@"(?<=-)([^-]*)(?=\.[^.]+$)");
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if (!nameRegex.IsMatch(oneImageFile)) {
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throw new Exception("Image file name doesn't have expected format.");
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}
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Dictionary<string, string> result = new Dictionary<string, string>();
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foreach (string shapeName in shapeNames) {
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string imageFileName = nameRegex.Replace(oneImageFile, shapeName);
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if (!File.Exists(imageFileName)) {
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throw new Exception(string.Format("Image file '{0}' not found.", imageFileName));
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}
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result[shapeName] = imageFileName;
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}
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return result;
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}
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}
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public class Config {
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private string xmlFile;
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private string oneImageFile;
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private double frameRate = 100;
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private bool discardChanges = false;
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[DisplayName("XML File")]
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[Description("An XML file generated by Rhubarb Lip Sync.")]
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[Editor(typeof(XmlFileEditor), typeof(UITypeEditor))]
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public string XmlFile {
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get { return xmlFile; }
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set { xmlFile = value; }
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}
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[DisplayName("One image file")]
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[Description("Any image file out of the set of image files representing the mouth chart.")]
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[Editor(typeof(FileNameEditor), typeof(UITypeEditor))]
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public string OneImageFile {
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get { return oneImageFile; }
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set { oneImageFile = value; }
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}
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[DisplayName("Frame rate")]
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[Description("The frame rate for the new project.")]
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public double FrameRate {
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get { return frameRate; }
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set { frameRate = value; }
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}
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[DisplayName("Discard Changes")]
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[Description("Discard all changes to the current project without prompting to save.")]
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public bool DiscardChanges {
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get { return discardChanges; }
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set { discardChanges = value; }
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}
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private static string ConfigFileName {
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get {
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string folder = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
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return Path.Combine(folder, "VegasRhubarbScriptSettings.xml");
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}
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}
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public static Config Load() {
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XmlSerializer serializer = new XmlSerializer(typeof(Config));
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using (FileStream file = File.OpenRead(ConfigFileName)) {
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return (Config) serializer.Deserialize(file);
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}
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}
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public void Save() {
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XmlSerializer serializer = new XmlSerializer(typeof(Config));
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using (StreamWriter file = File.CreateText(ConfigFileName)) {
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Indent = true;
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settings.IndentChars = "\t";
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using (XmlWriter writer = XmlWriter.Create(file, settings)) {
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serializer.Serialize(writer, this);
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}
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}
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}
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}
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public delegate void ImportAction();
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public class ImportDialog : Form {
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private readonly Config config;
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private readonly ImportAction import;
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public ImportDialog(Config config, ImportAction import) {
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this.config = config;
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this.import = import;
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SuspendLayout();
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InitializeComponent();
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ResumeLayout(false);
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}
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private void InitializeComponent() {
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// Configure dialog
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Text = "Import Rhubarb";
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Size = new Size(600, 400);
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Font = new Font(Font.FontFamily, 10);
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// Add property grid
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PropertyGrid propertyGrid1 = new PropertyGrid();
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propertyGrid1.SelectedObject = config;
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Controls.Add(propertyGrid1);
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propertyGrid1.Dock = DockStyle.Fill;
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// Add button panel
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FlowLayoutPanel buttonPanel = new FlowLayoutPanel();
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buttonPanel.FlowDirection = FlowDirection.RightToLeft;
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buttonPanel.AutoSize = true;
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buttonPanel.Dock = DockStyle.Bottom;
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Controls.Add(buttonPanel);
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// Add Cancel button
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Button cancelButton1 = new Button();
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cancelButton1.Text = "Cancel";
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cancelButton1.DialogResult = DialogResult.Cancel;
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buttonPanel.Controls.Add(cancelButton1);
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CancelButton = cancelButton1;
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// Add OK button
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Button okButton1 = new Button();
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okButton1.Text = "OK";
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okButton1.Click += OkButtonClickedHandler;
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buttonPanel.Controls.Add(okButton1);
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AcceptButton = okButton1;
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}
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private void OkButtonClickedHandler(object sender, EventArgs e) {
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try {
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import();
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DialogResult = DialogResult.OK;
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} catch (Exception exception) {
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MessageBox.Show(exception.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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}
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}
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<?xml version="1.0" encoding="UTF-8" ?>
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<ScriptSettings>
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<AssemblyReference>System.Design.dll</AssemblyReference>
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</ScriptSettings>
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# Import into Sony Vegas
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If you own a copy of [Sony Vegas](http://www.sonycreativesoftware.com/vegassoftware), you can use this script to visualize Rhubarb Lip Sync's output on the timeline. Just copy (or symlink) `Import Rhubarb.cs` and `Import Rhubarb.cs.config` to `<Vegas installation directory>\Script Menu`. When you restart Vegas, you'll find a new menu item Tools > Scripting > Import Rhubarb.
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