Created import script for Sony Vegas

This commit is contained in:
Daniel Wolf 2015-12-03 23:04:31 +01:00
parent e4b5b39504
commit 89e625943d
4 changed files with 236 additions and 0 deletions

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extras/VegasImport/.gitignore vendored Normal file
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/Project

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Design;
using System.Globalization;
using System.IO;
using System.Text.RegularExpressions;
using System.Web.UI.Design;
using System.Windows.Forms;
using System.Windows.Forms.Design;
using System.Xml;
using System.Xml.Serialization;
using Sony.Vegas;
public class EntryPoint {
public void FromVegas(Vegas vegas) {
Config config = Config.Load();
ImportDialog importDialog = new ImportDialog(config, delegate { Import(config, vegas); });
importDialog.ShowDialog();
config.Save();
}
private void Import(Config config, Vegas vegas) {
// Load XML file
if (!File.Exists(config.XmlFile)) {
throw new Exception("XML file does not exist.");
}
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.Load(config.XmlFile);
// Determine image file names
XmlNodeList mouthCueElements = xmlDocument.SelectNodes("//mouthCue");
List<string> shapeNames = new List<string>();
foreach (XmlElement mouthCueElement in mouthCueElements) {
if (!shapeNames.Contains(mouthCueElement.InnerText)) {
shapeNames.Add(mouthCueElement.InnerText);
}
}
Dictionary<string, string> imageFileNames = GetImageFileNames(config.OneImageFile, shapeNames.ToArray());
// Create new project
bool promptSave = !config.DiscardChanges;
bool showDialog = false;
Project project = new Project(promptSave, showDialog);
// Set frame rate
if (config.FrameRate < 0.1 || config.FrameRate > 100) {
throw new Exception("Invalid frame rate.");
}
project.Video.FrameRate = config.FrameRate;
// Add markers for phones
XmlNodeList phoneElements = xmlDocument.SelectNodes("//phone");
foreach (XmlElement phoneElement in phoneElements) {
Timecode position = GetTimecode(phoneElement.Attributes["start"]);
string label = phoneElement.InnerText;
project.Markers.Add(new Marker(position, label));
}
// Add video track with images
VideoTrack videoTrack = vegas.Project.AddVideoTrack();
foreach (XmlElement mouthCueElement in mouthCueElements) {
Timecode start = GetTimecode(mouthCueElement.Attributes["start"]);
Timecode length = GetTimecode(mouthCueElement.Attributes["duration"]);
VideoEvent videoEvent = videoTrack.AddVideoEvent(start, length);
Media imageMedia = new Media(imageFileNames[mouthCueElement.InnerText]);
videoEvent.AddTake(imageMedia.GetVideoStreamByIndex(0));
}
// Add audio track with original sound file
AudioTrack audioTrack = vegas.Project.AddAudioTrack();
Media audioMedia = new Media(xmlDocument.SelectSingleNode("//soundFile").InnerText);
AudioEvent audioEvent = audioTrack.AddAudioEvent(new Timecode(0), audioMedia.Length);
audioEvent.AddTake(audioMedia.GetAudioStreamByIndex(0));
}
private static Timecode GetTimecode(XmlAttribute valueAttribute) {
double seconds = Double.Parse(valueAttribute.Value, CultureInfo.InvariantCulture);
return Timecode.FromSeconds(seconds);
}
private Dictionary<string, string> GetImageFileNames(string oneImageFile, string[] shapeNames) {
if (oneImageFile == null) {
throw new Exception("Image file name not set.");
}
Regex nameRegex = new Regex(@"(?<=-)([^-]*)(?=\.[^.]+$)");
if (!nameRegex.IsMatch(oneImageFile)) {
throw new Exception("Image file name doesn't have expected format.");
}
Dictionary<string, string> result = new Dictionary<string, string>();
foreach (string shapeName in shapeNames) {
string imageFileName = nameRegex.Replace(oneImageFile, shapeName);
if (!File.Exists(imageFileName)) {
throw new Exception(string.Format("Image file '{0}' not found.", imageFileName));
}
result[shapeName] = imageFileName;
}
return result;
}
}
public class Config {
private string xmlFile;
private string oneImageFile;
private double frameRate = 100;
private bool discardChanges = false;
[DisplayName("XML File")]
[Description("An XML file generated by Rhubarb Lip Sync.")]
[Editor(typeof(XmlFileEditor), typeof(UITypeEditor))]
public string XmlFile {
get { return xmlFile; }
set { xmlFile = value; }
}
[DisplayName("One image file")]
[Description("Any image file out of the set of image files representing the mouth chart.")]
[Editor(typeof(FileNameEditor), typeof(UITypeEditor))]
public string OneImageFile {
get { return oneImageFile; }
set { oneImageFile = value; }
}
[DisplayName("Frame rate")]
[Description("The frame rate for the new project.")]
public double FrameRate {
get { return frameRate; }
set { frameRate = value; }
}
[DisplayName("Discard Changes")]
[Description("Discard all changes to the current project without prompting to save.")]
public bool DiscardChanges {
get { return discardChanges; }
set { discardChanges = value; }
}
private static string ConfigFileName {
get {
string folder = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
return Path.Combine(folder, "VegasRhubarbScriptSettings.xml");
}
}
public static Config Load() {
XmlSerializer serializer = new XmlSerializer(typeof(Config));
using (FileStream file = File.OpenRead(ConfigFileName)) {
return (Config) serializer.Deserialize(file);
}
}
public void Save() {
XmlSerializer serializer = new XmlSerializer(typeof(Config));
using (StreamWriter file = File.CreateText(ConfigFileName)) {
XmlWriterSettings settings = new XmlWriterSettings();
settings.Indent = true;
settings.IndentChars = "\t";
using (XmlWriter writer = XmlWriter.Create(file, settings)) {
serializer.Serialize(writer, this);
}
}
}
}
public delegate void ImportAction();
public class ImportDialog : Form {
private readonly Config config;
private readonly ImportAction import;
public ImportDialog(Config config, ImportAction import) {
this.config = config;
this.import = import;
SuspendLayout();
InitializeComponent();
ResumeLayout(false);
}
private void InitializeComponent() {
// Configure dialog
Text = "Import Rhubarb";
Size = new Size(600, 400);
Font = new Font(Font.FontFamily, 10);
// Add property grid
PropertyGrid propertyGrid1 = new PropertyGrid();
propertyGrid1.SelectedObject = config;
Controls.Add(propertyGrid1);
propertyGrid1.Dock = DockStyle.Fill;
// Add button panel
FlowLayoutPanel buttonPanel = new FlowLayoutPanel();
buttonPanel.FlowDirection = FlowDirection.RightToLeft;
buttonPanel.AutoSize = true;
buttonPanel.Dock = DockStyle.Bottom;
Controls.Add(buttonPanel);
// Add Cancel button
Button cancelButton1 = new Button();
cancelButton1.Text = "Cancel";
cancelButton1.DialogResult = DialogResult.Cancel;
buttonPanel.Controls.Add(cancelButton1);
CancelButton = cancelButton1;
// Add OK button
Button okButton1 = new Button();
okButton1.Text = "OK";
okButton1.Click += OkButtonClickedHandler;
buttonPanel.Controls.Add(okButton1);
AcceptButton = okButton1;
}
private void OkButtonClickedHandler(object sender, EventArgs e) {
try {
import();
DialogResult = DialogResult.OK;
} catch (Exception exception) {
MessageBox.Show(exception.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}

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<?xml version="1.0" encoding="UTF-8" ?>
<ScriptSettings>
<AssemblyReference>System.Design.dll</AssemblyReference>
</ScriptSettings>

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# Import into Sony Vegas
If you own a copy of [Sony Vegas](http://www.sonycreativesoftware.com/vegassoftware), you can use this script to visualize Rhubarb Lip Sync's output on the timeline. Just copy (or symlink) `Import Rhubarb.cs` and `Import Rhubarb.cs.config` to `<Vegas installation directory>\Script Menu`. When you restart Vegas, you'll find a new menu item Tools > Scripting > Import Rhubarb.