Better animation of short pauses
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503ba9104a
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@ -125,6 +125,29 @@ optional<pair<Shape, TweenTiming>> getTween(Shape first, Shape second) {
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return it != lookup.end() ? it->second : optional<pair<Shape, TweenTiming>>();
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return it != lookup.end() ? it->second : optional<pair<Shape, TweenTiming>>();
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}
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}
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// Returns the mouth shape to use for *short* pauses between words.
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Shape getRelaxedShape(Shape lhs, Shape rhs) {
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if (lhs == rhs) {
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return lhs;
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}
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// Lookup that contains relaxed versions of mouth shapes
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static const map<Shape, Shape> relaxed {
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{ A, A },
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{ B, B },
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{ C, C },
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{ D, C },
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{ E, C },
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{ F, B },
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{ G, X },
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{ H, C },
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{ X, X }
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};
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assert(relaxed.size() == static_cast<size_t>(Shape::EndSentinel));
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return relaxed.at(lhs);
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}
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Timeline<Shape> createTweens(ContinuousTimeline<Shape> shapes) {
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Timeline<Shape> createTweens(ContinuousTimeline<Shape> shapes) {
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centiseconds minTweenDuration = 4_cs;
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centiseconds minTweenDuration = 4_cs;
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centiseconds maxTweenDuration = 10_cs;
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centiseconds maxTweenDuration = 10_cs;
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@ -175,16 +198,15 @@ Timeline<Shape> animatePauses(const ContinuousTimeline<Shape>& shapes) {
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Timeline<Shape> result;
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Timeline<Shape> result;
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// Don't close mouth for short pauses
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// Don't close mouth for short pauses
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for (const auto& timedShape : shapes) {
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for_each_adjacent(shapes.begin(), shapes.end(), [&](const Timed<Shape>& lhs, const Timed<Shape>& pause, const Timed<Shape>& rhs) {
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if (timedShape.getValue() != X) continue;
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if (pause.getValue() != X) return;
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if (timedShape.getStart() == 0_cs || timedShape.getEnd() == shapes.getRange().getEnd()) continue;
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const centiseconds maxPausedOpenMouthDuration = 35_cs;
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const centiseconds maxPausedOpenMouthDuration = 35_cs;
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const TimeRange timeRange = timedShape.getTimeRange();
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const TimeRange timeRange = pause.getTimeRange();
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if (timeRange.getDuration() <= maxPausedOpenMouthDuration) {
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if (timeRange.getDuration() <= maxPausedOpenMouthDuration) {
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result.set(timeRange, B);
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result.set(timeRange, getRelaxedShape(lhs.getValue(), rhs.getValue()));
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}
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}
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}
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});
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// Keep mouth open into pause if it just opened
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// Keep mouth open into pause if it just opened
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for_each_adjacent(shapes.begin(), shapes.end(), [&](const Timed<Shape>& secondLast, const Timed<Shape>& last, const Timed<Shape>& pause) {
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for_each_adjacent(shapes.begin(), shapes.end(), [&](const Timed<Shape>& secondLast, const Timed<Shape>& last, const Timed<Shape>& pause) {
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@ -195,7 +217,7 @@ Timeline<Shape> animatePauses(const ContinuousTimeline<Shape>& shapes) {
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if (isClosed(secondLast.getValue()) && !isClosed(last.getValue()) && lastDuration < minOpenDuration) {
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if (isClosed(secondLast.getValue()) && !isClosed(last.getValue()) && lastDuration < minOpenDuration) {
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const centiseconds minSpillDuration = 20_cs;
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const centiseconds minSpillDuration = 20_cs;
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centiseconds spillDuration = std::min(minSpillDuration, pause.getDuration());
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centiseconds spillDuration = std::min(minSpillDuration, pause.getDuration());
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result.set(pause.getStart(), pause.getStart() + spillDuration, B);
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result.set(pause.getStart(), pause.getStart() + spillDuration, getRelaxedShape(last.getValue(), X));
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}
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}
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});
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});
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