Using two-element shape rules instead of shape sets

This commit is contained in:
Daniel Wolf 2016-11-25 21:22:00 +01:00
parent 82a76c9971
commit 4e9a588c66
2 changed files with 57 additions and 45 deletions

View File

@ -15,29 +15,34 @@ constexpr Shape G = Shape::G;
constexpr Shape H = Shape::H;
constexpr Shape X = Shape::X;
Timeline<ShapeSet> animatePhone(optional<Phone> phone, centiseconds duration, centiseconds previousDuration) {
ShapeRule::ShapeRule(const ShapeSet& regularShapes, const ShapeSet& alternativeShapes) :
regularShapes(regularShapes),
alternativeShapes(alternativeShapes)
{}
Timeline<ShapeRule> animatePhone(optional<Phone> phone, centiseconds duration, centiseconds previousDuration) {
// Returns a timeline with a single shape set
auto single = [duration](ShapeSet value) {
return Timeline<ShapeSet> { { 0_cs, duration, value } };
auto single = [duration](ShapeRule value) {
return Timeline<ShapeRule> {{0_cs, duration, value}};
};
// Returns a timeline with two shape sets, timed as a diphthong
auto diphthong = [duration](ShapeSet first, ShapeSet second) {
auto diphthong = [duration](ShapeRule first, ShapeRule second) {
centiseconds firstDuration = duration_cast<centiseconds>(duration * 0.6);
return Timeline<ShapeSet> {
{ 0_cs, firstDuration, first },
{ firstDuration, duration, second }
return Timeline<ShapeRule> {
{0_cs, firstDuration, first},
{firstDuration, duration, second}
};
};
// Returns a timeline with two shape sets, timed as a plosive
auto plosive = [duration, previousDuration](ShapeSet first, ShapeSet second) {
auto plosive = [duration, previousDuration](ShapeRule first, ShapeRule second) {
centiseconds minOcclusionDuration = 4_cs;
centiseconds maxOcclusionDuration = 12_cs;
centiseconds occlusionDuration = clamp(previousDuration / 2, minOcclusionDuration, maxOcclusionDuration);
return Timeline<ShapeSet> {
{ -occlusionDuration, 0_cs, first },
{ 0_cs, duration, second }
return Timeline<ShapeRule> {
{-occlusionDuration, 0_cs, first},
{0_cs, duration, second}
};
};
@ -47,59 +52,59 @@ Timeline<ShapeSet> animatePhone(optional<Phone> phone, centiseconds duration, ce
return animatePhone(referencePhone, duration, previousDuration);
};
static const ShapeSet any = { A, B, C, D, E, F, G, H, X };
static const ShapeRule any{{A, B, C, D, E, F, G, H, X}};
if (!phone) {
return single({ X });
return single({{X}});
}
switch (*phone) {
case Phone::AO: return single({ E });
case Phone::AA: return single({ D });
case Phone::IY: return single({ B });
case Phone::UW: return single({ F });
case Phone::EH: return duration < 20_cs ? single({ C }) : single({ D });
case Phone::IH: return single({ B });
case Phone::UH: return single({ F });
case Phone::AH: return single({ C });
case Phone::Schwa: return single({ { B, C, D, E, F } });
case Phone::AE: return single({ C });
case Phone::EY: return diphthong({ C }, { B });
case Phone::AY: return duration < 20_cs ? diphthong({ C }, { B }) : diphthong({ D }, { B });
case Phone::OW: return single({ F });
case Phone::AW: return duration < 20_cs ? diphthong({ C }, { F }) : diphthong({ D }, { F });
case Phone::OY: return diphthong({ F }, { B });
case Phone::ER: return duration < 7_cs ? like(Phone::Schwa) : single({ F });
case Phone::AO: return single({{E}});
case Phone::AA: return single({{D}});
case Phone::IY: return single({{B}, {C}});
case Phone::UW: return single({{F}});
case Phone::EH: return duration < 20_cs ? single({{C}}) : single({{D}});
case Phone::IH: return single({{B}, {C}});
case Phone::UH: return single({{F}});
case Phone::AH: return single({{C}});
case Phone::Schwa: return single({{B, C, D, E, F}});
case Phone::AE: return single({{C}});
case Phone::EY: return diphthong({{C}}, {{B}, {C}});
case Phone::AY: return duration < 20_cs ? diphthong({{C}}, {{B}, {C}}) : diphthong({{D}}, {{B}, {C}});
case Phone::OW: return single({{F}});
case Phone::AW: return duration < 20_cs ? diphthong({{C}}, {{F}}) : diphthong({{D}}, {{F}});
case Phone::OY: return diphthong({{F}}, {{B}, {C}});
case Phone::ER: return duration < 7_cs ? like(Phone::Schwa) : single({{F}});
case Phone::P:
case Phone::B: return plosive({ A }, any);
case Phone::B: return plosive({{A}}, any);
case Phone::T:
case Phone::D: return plosive({ B, C, F, G, H }, any);
case Phone::D: return plosive({{B, C, F, G, H}}, any);
case Phone::K:
case Phone::G: return plosive({ B, C, E, F, G, H }, any);
case Phone::G: return plosive({{B, C, E, F, G, H}}, any);
case Phone::CH:
case Phone::JH: return single({ B, F });
case Phone::JH: return single({{B, F}});
case Phone::F:
case Phone::V: return single({ G });
case Phone::V: return single({{G}});
case Phone::TH:
case Phone::DH:
case Phone::S:
case Phone::Z:
case Phone::SH:
case Phone::ZH: return single({ B, F });
case Phone::ZH: return single({{B, F}});
case Phone::HH: return single(any);
case Phone::M: return single({ A });
case Phone::N: return single({ B, C, F, G, H });
case Phone::NG: return single({ B, C, E, F, G });
case Phone::L: return duration < 20_cs ? single({ B, C, D, E, F, G, H }) : single({ H });
case Phone::R: return single({ B, C, E, F });
case Phone::Y: return single({ B, C, F });
case Phone::W: return single({ F });
case Phone::M: return single({{A}});
case Phone::N: return single({{B, C, F, G, H}});
case Phone::NG: return single({{B, C, E, F, G}});
case Phone::L: return duration < 20_cs ? single({{B, C, D, E, F, G, H}}) : single({{H}});
case Phone::R: return single({{B, C, E, F}});
case Phone::Y: return single({{B, C, F}});
case Phone::W: return single({{F}});
case Phone::Breath:
case Phone::Cough:
case Phone::Smack: return single({ C });
case Phone::Noise: return single({ B });
case Phone::Smack: return single({{C}});
case Phone::Noise: return single({{B}});
default: throw std::invalid_argument("Unexpected phone.");
}

View File

@ -9,4 +9,11 @@
// A set of mouth shapes that can be used to represent a certain sound
using ShapeSet = std::set<Shape>;
Timeline<ShapeSet> animatePhone(boost::optional<Phone> phone, centiseconds duration, centiseconds previousDuration);
struct ShapeRule {
ShapeRule(const ShapeSet& regularShapes, const ShapeSet& alternativeShapes = {});
ShapeSet regularShapes;
ShapeSet alternativeShapes;
};
Timeline<ShapeRule> animatePhone(boost::optional<Phone> phone, centiseconds duration, centiseconds previousDuration);