Improve animation rule for OW sound
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# Version history
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## Unreleased
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* **Improved** animation rule for OW sound: animating it as E-F rather than F.
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## Version 1.9.1
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* **Fixed** segmentation fault on OS X ([issue #65](https://github.com/DanielSWolf/rhubarb-lip-sync/issues/65)).
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@ -126,7 +126,7 @@ Timeline<ShapeSet> getShapeSets(Phone phone, centiseconds duration, centiseconds
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case Phone::AE: return single({ C });
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case Phone::EY: return diphthong({ C }, { B });
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case Phone::AY: return duration < 20_cs ? diphthong({ C }, { B }) : diphthong({ D }, { B });
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case Phone::OW: return single({ F });
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case Phone::OW: return diphthong({ E }, { F });
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case Phone::AW: return duration < 30_cs ? diphthong({ C }, { E }) : diphthong({ D }, { E });
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case Phone::OY: return diphthong({ E }, { B });
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case Phone::ER: return duration < 7_cs ? like(Phone::Schwa) : single({ E });
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