224 lines
6.7 KiB
C++
224 lines
6.7 KiB
C++
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/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include <algorithm>
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#include "webrtc/base/taskrunner.h"
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#include "webrtc/base/common.h"
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#include "webrtc/base/task.h"
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#include "webrtc/base/logging.h"
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namespace rtc {
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TaskRunner::TaskRunner()
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: TaskParent(this),
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next_timeout_task_(NULL),
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tasks_running_(false)
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#if !defined(NDEBUG)
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, abort_count_(0),
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deleting_task_(NULL)
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#endif
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{
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}
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TaskRunner::~TaskRunner() {
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// this kills and deletes children silently!
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AbortAllChildren();
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InternalRunTasks(true);
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}
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void TaskRunner::StartTask(Task * task) {
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tasks_.push_back(task);
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// the task we just started could be about to timeout --
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// make sure our "next timeout task" is correct
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UpdateTaskTimeout(task, 0);
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WakeTasks();
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}
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void TaskRunner::RunTasks() {
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InternalRunTasks(false);
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}
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void TaskRunner::InternalRunTasks(bool in_destructor) {
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// This shouldn't run while an abort is happening.
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// If that occurs, then tasks may be deleted in this method,
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// but pointers to them will still be in the
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// "ChildSet copy" in TaskParent::AbortAllChildren.
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// Subsequent use of those task may cause data corruption or crashes.
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ASSERT(!abort_count_);
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// Running continues until all tasks are Blocked (ok for a small # of tasks)
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if (tasks_running_) {
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return; // don't reenter
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}
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tasks_running_ = true;
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int64_t previous_timeout_time = next_task_timeout();
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int did_run = true;
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while (did_run) {
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did_run = false;
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// use indexing instead of iterators because tasks_ may grow
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for (size_t i = 0; i < tasks_.size(); ++i) {
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while (!tasks_[i]->Blocked()) {
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tasks_[i]->Step();
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did_run = true;
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}
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}
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}
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// Tasks are deleted when running has paused
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bool need_timeout_recalc = false;
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for (size_t i = 0; i < tasks_.size(); ++i) {
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if (tasks_[i]->IsDone()) {
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Task* task = tasks_[i];
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if (next_timeout_task_ &&
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task->unique_id() == next_timeout_task_->unique_id()) {
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next_timeout_task_ = NULL;
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need_timeout_recalc = true;
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}
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#if !defined(NDEBUG)
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deleting_task_ = task;
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#endif
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delete task;
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#if !defined(NDEBUG)
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deleting_task_ = NULL;
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#endif
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tasks_[i] = NULL;
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}
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}
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// Finally, remove nulls
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std::vector<Task *>::iterator it;
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it = std::remove(tasks_.begin(),
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tasks_.end(),
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reinterpret_cast<Task *>(NULL));
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tasks_.erase(it, tasks_.end());
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if (need_timeout_recalc)
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RecalcNextTimeout(NULL);
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// Make sure that adjustments are done to account
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// for any timeout changes (but don't call this
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// while being destroyed since it calls a pure virtual function).
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if (!in_destructor)
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CheckForTimeoutChange(previous_timeout_time);
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tasks_running_ = false;
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}
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void TaskRunner::PollTasks() {
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// see if our "next potentially timed-out task" has indeed timed out.
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// If it has, wake it up, then queue up the next task in line
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// Repeat while we have new timed-out tasks.
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// TODO: We need to guard against WakeTasks not updating
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// next_timeout_task_. Maybe also add documentation in the header file once
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// we understand this code better.
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Task* old_timeout_task = NULL;
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while (next_timeout_task_ &&
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old_timeout_task != next_timeout_task_ &&
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next_timeout_task_->TimedOut()) {
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old_timeout_task = next_timeout_task_;
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next_timeout_task_->Wake();
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WakeTasks();
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}
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}
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int64_t TaskRunner::next_task_timeout() const {
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if (next_timeout_task_) {
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return next_timeout_task_->timeout_time();
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}
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return 0;
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}
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// this function gets called frequently -- when each task changes
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// state to something other than DONE, ERROR or BLOCKED, it calls
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// ResetTimeout(), which will call this function to make sure that
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// the next timeout-able task hasn't changed. The logic in this function
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// prevents RecalcNextTimeout() from getting called in most cases,
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// effectively making the task scheduler O-1 instead of O-N
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void TaskRunner::UpdateTaskTimeout(Task* task,
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int64_t previous_task_timeout_time) {
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ASSERT(task != NULL);
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int64_t previous_timeout_time = next_task_timeout();
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bool task_is_timeout_task = next_timeout_task_ != NULL &&
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task->unique_id() == next_timeout_task_->unique_id();
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if (task_is_timeout_task) {
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previous_timeout_time = previous_task_timeout_time;
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}
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// if the relevant task has a timeout, then
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// check to see if it's closer than the current
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// "about to timeout" task
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if (task->timeout_time()) {
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if (next_timeout_task_ == NULL ||
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(task->timeout_time() <= next_timeout_task_->timeout_time())) {
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next_timeout_task_ = task;
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}
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} else if (task_is_timeout_task) {
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// otherwise, if the task doesn't have a timeout,
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// and it used to be our "about to timeout" task,
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// walk through all the tasks looking for the real
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// "about to timeout" task
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RecalcNextTimeout(task);
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}
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// Note when task_running_, then the running routine
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// (TaskRunner::InternalRunTasks) is responsible for calling
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// CheckForTimeoutChange.
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if (!tasks_running_) {
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CheckForTimeoutChange(previous_timeout_time);
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}
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}
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void TaskRunner::RecalcNextTimeout(Task *exclude_task) {
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// walk through all the tasks looking for the one
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// which satisfies the following:
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// it's not finished already
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// we're not excluding it
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// it has the closest timeout time
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int64_t next_timeout_time = 0;
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next_timeout_task_ = NULL;
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for (size_t i = 0; i < tasks_.size(); ++i) {
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Task *task = tasks_[i];
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// if the task isn't complete, and it actually has a timeout time
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if (!task->IsDone() && (task->timeout_time() > 0))
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// if it doesn't match our "exclude" task
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if (exclude_task == NULL ||
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exclude_task->unique_id() != task->unique_id())
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// if its timeout time is sooner than our current timeout time
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if (next_timeout_time == 0 ||
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task->timeout_time() <= next_timeout_time) {
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// set this task as our next-to-timeout
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next_timeout_time = task->timeout_time();
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next_timeout_task_ = task;
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}
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}
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}
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void TaskRunner::CheckForTimeoutChange(int64_t previous_timeout_time) {
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int64_t next_timeout = next_task_timeout();
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bool timeout_change = (previous_timeout_time == 0 && next_timeout != 0) ||
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next_timeout < previous_timeout_time ||
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(previous_timeout_time <= CurrentTime() &&
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previous_timeout_time != next_timeout);
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if (timeout_change) {
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OnTimeoutChange();
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}
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}
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} // namespace rtc
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