278 lines
9.1 KiB
C
278 lines
9.1 KiB
C
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/*
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* Copyright 2016 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_BASE_TASK_QUEUE_H_
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#define WEBRTC_BASE_TASK_QUEUE_H_
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#include <list>
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#include <memory>
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#if defined(WEBRTC_MAC) && !defined(WEBRTC_BUILD_LIBEVENT)
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#include <dispatch/dispatch.h>
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#endif
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#include "webrtc/base/constructormagic.h"
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#include "webrtc/base/criticalsection.h"
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#if defined(WEBRTC_WIN) || defined(WEBRTC_BUILD_LIBEVENT)
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#include "webrtc/base/platform_thread.h"
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#endif
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#if defined(WEBRTC_BUILD_LIBEVENT)
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struct event_base;
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struct event;
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#endif
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namespace rtc {
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// Base interface for asynchronously executed tasks.
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// The interface basically consists of a single function, Run(), that executes
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// on the target queue. For more details see the Run() method and TaskQueue.
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class QueuedTask {
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public:
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QueuedTask() {}
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virtual ~QueuedTask() {}
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// Main routine that will run when the task is executed on the desired queue.
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// The task should return |true| to indicate that it should be deleted or
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// |false| to indicate that the queue should consider ownership of the task
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// having been transferred. Returning |false| can be useful if a task has
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// re-posted itself to a different queue or is otherwise being re-used.
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virtual bool Run() = 0;
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private:
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RTC_DISALLOW_COPY_AND_ASSIGN(QueuedTask);
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};
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// Simple implementation of QueuedTask for use with rtc::Bind and lambdas.
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template <class Closure>
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class ClosureTask : public QueuedTask {
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public:
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explicit ClosureTask(const Closure& closure) : closure_(closure) {}
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private:
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bool Run() override {
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closure_();
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return true;
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}
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Closure closure_;
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};
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// Extends ClosureTask to also allow specifying cleanup code.
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// This is useful when using lambdas if guaranteeing cleanup, even if a task
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// was dropped (queue is too full), is required.
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template <class Closure, class Cleanup>
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class ClosureTaskWithCleanup : public ClosureTask<Closure> {
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public:
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ClosureTaskWithCleanup(const Closure& closure, Cleanup cleanup)
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: ClosureTask<Closure>(closure), cleanup_(cleanup) {}
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~ClosureTaskWithCleanup() { cleanup_(); }
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private:
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Cleanup cleanup_;
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};
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// Convenience function to construct closures that can be passed directly
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// to methods that support std::unique_ptr<QueuedTask> but not template
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// based parameters.
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template <class Closure>
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static std::unique_ptr<QueuedTask> NewClosure(const Closure& closure) {
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return std::unique_ptr<QueuedTask>(new ClosureTask<Closure>(closure));
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}
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template <class Closure, class Cleanup>
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static std::unique_ptr<QueuedTask> NewClosure(const Closure& closure,
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const Cleanup& cleanup) {
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return std::unique_ptr<QueuedTask>(
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new ClosureTaskWithCleanup<Closure, Cleanup>(closure, cleanup));
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}
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// Implements a task queue that asynchronously executes tasks in a way that
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// guarantees that they're executed in FIFO order and that tasks never overlap.
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// Tasks may always execute on the same worker thread and they may not.
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// To DCHECK that tasks are executing on a known task queue, use IsCurrent().
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//
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// Here are some usage examples:
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//
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// 1) Asynchronously running a lambda:
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//
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// class MyClass {
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// ...
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// TaskQueue queue_("MyQueue");
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// };
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//
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// void MyClass::StartWork() {
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// queue_.PostTask([]() { Work(); });
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// ...
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//
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// 2) Doing work asynchronously on a worker queue and providing a notification
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// callback on the current queue, when the work has been done:
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//
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// void MyClass::StartWorkAndLetMeKnowWhenDone(
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// std::unique_ptr<QueuedTask> callback) {
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// DCHECK(TaskQueue::Current()) << "Need to be running on a queue";
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// queue_.PostTaskAndReply([]() { Work(); }, std::move(callback));
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// }
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// ...
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// my_class->StartWorkAndLetMeKnowWhenDone(
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// NewClosure([]() { LOG(INFO) << "The work is done!";}));
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//
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// 3) Posting a custom task on a timer. The task posts itself again after
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// every running:
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//
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// class TimerTask : public QueuedTask {
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// public:
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// TimerTask() {}
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// private:
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// bool Run() override {
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// ++count_;
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// TaskQueue::Current()->PostDelayedTask(
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// std::unique_ptr<QueuedTask>(this), 1000);
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// // Ownership has been transferred to the next occurance,
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// // so return false to prevent from being deleted now.
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// return false;
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// }
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// int count_ = 0;
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// };
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// ...
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// queue_.PostDelayedTask(
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// std::unique_ptr<QueuedTask>(new TimerTask()), 1000);
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//
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// For more examples, see task_queue_unittests.cc.
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//
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// A note on destruction:
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//
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// When a TaskQueue is deleted, pending tasks will not be executed but they will
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// be deleted. The deletion of tasks may happen asynchronously after the
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// TaskQueue itself has been deleted or it may happen synchronously while the
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// TaskQueue instance is being deleted. This may vary from one OS to the next
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// so assumptions about lifetimes of pending tasks should not be made.
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class LOCKABLE TaskQueue {
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public:
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explicit TaskQueue(const char* queue_name);
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// TODO(tommi): Implement move semantics?
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~TaskQueue();
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static TaskQueue* Current();
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// Used for DCHECKing the current queue.
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static bool IsCurrent(const char* queue_name);
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bool IsCurrent() const;
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// TODO(tommi): For better debuggability, implement RTC_FROM_HERE.
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// Ownership of the task is passed to PostTask.
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void PostTask(std::unique_ptr<QueuedTask> task);
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void PostTaskAndReply(std::unique_ptr<QueuedTask> task,
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std::unique_ptr<QueuedTask> reply,
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TaskQueue* reply_queue);
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void PostTaskAndReply(std::unique_ptr<QueuedTask> task,
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std::unique_ptr<QueuedTask> reply);
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void PostDelayedTask(std::unique_ptr<QueuedTask> task, uint32_t milliseconds);
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template <class Closure>
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void PostTask(const Closure& closure) {
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PostTask(std::unique_ptr<QueuedTask>(new ClosureTask<Closure>(closure)));
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}
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template <class Closure>
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void PostDelayedTask(const Closure& closure, uint32_t milliseconds) {
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PostDelayedTask(
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std::unique_ptr<QueuedTask>(new ClosureTask<Closure>(closure)),
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milliseconds);
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}
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template <class Closure1, class Closure2>
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void PostTaskAndReply(const Closure1& task,
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const Closure2& reply,
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TaskQueue* reply_queue) {
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PostTaskAndReply(
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std::unique_ptr<QueuedTask>(new ClosureTask<Closure1>(task)),
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std::unique_ptr<QueuedTask>(new ClosureTask<Closure2>(reply)),
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reply_queue);
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}
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template <class Closure>
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void PostTaskAndReply(std::unique_ptr<QueuedTask> task,
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const Closure& reply) {
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PostTaskAndReply(std::move(task), std::unique_ptr<QueuedTask>(
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new ClosureTask<Closure>(reply)));
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}
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template <class Closure>
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void PostTaskAndReply(const Closure& task,
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std::unique_ptr<QueuedTask> reply) {
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PostTaskAndReply(
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std::unique_ptr<QueuedTask>(new ClosureTask<Closure>(task)),
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std::move(reply));
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}
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template <class Closure1, class Closure2>
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void PostTaskAndReply(const Closure1& task, const Closure2& reply) {
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PostTaskAndReply(
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std::unique_ptr<QueuedTask>(new ClosureTask<Closure1>(task)),
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std::unique_ptr<QueuedTask>(new ClosureTask<Closure2>(reply)));
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}
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private:
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#if defined(WEBRTC_BUILD_LIBEVENT)
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static bool ThreadMain(void* context);
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static void OnWakeup(int socket, short flags, void* context); // NOLINT
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static void RunTask(int fd, short flags, void* context); // NOLINT
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static void RunTimer(int fd, short flags, void* context); // NOLINT
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class PostAndReplyTask;
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class SetTimerTask;
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void PrepareReplyTask(PostAndReplyTask* reply_task);
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void ReplyTaskDone(PostAndReplyTask* reply_task);
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struct QueueContext;
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int wakeup_pipe_in_ = -1;
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int wakeup_pipe_out_ = -1;
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event_base* event_base_;
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std::unique_ptr<event> wakeup_event_;
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PlatformThread thread_;
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rtc::CriticalSection pending_lock_;
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std::list<std::unique_ptr<QueuedTask>> pending_ GUARDED_BY(pending_lock_);
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std::list<PostAndReplyTask*> pending_replies_ GUARDED_BY(pending_lock_);
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#elif defined(WEBRTC_MAC)
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struct QueueContext;
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struct TaskContext;
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struct PostTaskAndReplyContext;
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dispatch_queue_t queue_;
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QueueContext* const context_;
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#elif defined(WEBRTC_WIN)
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static bool ThreadMain(void* context);
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class WorkerThread : public PlatformThread {
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public:
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WorkerThread(ThreadRunFunction func, void* obj, const char* thread_name)
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: PlatformThread(func, obj, thread_name) {}
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bool QueueAPC(PAPCFUNC apc_function, ULONG_PTR data) {
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return PlatformThread::QueueAPC(apc_function, data);
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}
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};
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WorkerThread thread_;
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#else
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#error not supported.
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#endif
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RTC_DISALLOW_COPY_AND_ASSIGN(TaskQueue);
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};
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} // namespace rtc
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#endif // WEBRTC_BASE_TASK_QUEUE_H_
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