151 lines
3.8 KiB
C++
151 lines
3.8 KiB
C++
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/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/base/signalthread.h"
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#include "webrtc/base/common.h"
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namespace rtc {
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///////////////////////////////////////////////////////////////////////////////
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// SignalThread
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///////////////////////////////////////////////////////////////////////////////
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SignalThread::SignalThread()
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: main_(Thread::Current()),
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worker_(this),
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state_(kInit),
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refcount_(1) {
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main_->SignalQueueDestroyed.connect(this,
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&SignalThread::OnMainThreadDestroyed);
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worker_.SetName("SignalThread", this);
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}
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SignalThread::~SignalThread() {
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ASSERT(refcount_ == 0);
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}
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bool SignalThread::SetName(const std::string& name, const void* obj) {
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EnterExit ee(this);
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ASSERT(main_->IsCurrent());
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ASSERT(kInit == state_);
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return worker_.SetName(name, obj);
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}
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void SignalThread::Start() {
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EnterExit ee(this);
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ASSERT(main_->IsCurrent());
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if (kInit == state_ || kComplete == state_) {
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state_ = kRunning;
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OnWorkStart();
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worker_.Start();
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} else {
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ASSERT(false);
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}
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}
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void SignalThread::Destroy(bool wait) {
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EnterExit ee(this);
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ASSERT(main_->IsCurrent());
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if ((kInit == state_) || (kComplete == state_)) {
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refcount_--;
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} else if (kRunning == state_ || kReleasing == state_) {
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state_ = kStopping;
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// OnWorkStop() must follow Quit(), so that when the thread wakes up due to
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// OWS(), ContinueWork() will return false.
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worker_.Quit();
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OnWorkStop();
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if (wait) {
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// Release the thread's lock so that it can return from ::Run.
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cs_.Leave();
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worker_.Stop();
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cs_.Enter();
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refcount_--;
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}
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} else {
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ASSERT(false);
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}
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}
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void SignalThread::Release() {
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EnterExit ee(this);
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ASSERT(main_->IsCurrent());
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if (kComplete == state_) {
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refcount_--;
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} else if (kRunning == state_) {
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state_ = kReleasing;
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} else {
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// if (kInit == state_) use Destroy()
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ASSERT(false);
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}
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}
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bool SignalThread::ContinueWork() {
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EnterExit ee(this);
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ASSERT(worker_.IsCurrent());
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return worker_.ProcessMessages(0);
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}
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void SignalThread::OnMessage(Message *msg) {
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EnterExit ee(this);
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if (ST_MSG_WORKER_DONE == msg->message_id) {
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ASSERT(main_->IsCurrent());
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OnWorkDone();
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bool do_delete = false;
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if (kRunning == state_) {
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state_ = kComplete;
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} else {
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do_delete = true;
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}
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if (kStopping != state_) {
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// Before signaling that the work is done, make sure that the worker
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// thread actually is done. We got here because DoWork() finished and
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// Run() posted the ST_MSG_WORKER_DONE message. This means the worker
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// thread is about to go away anyway, but sometimes it doesn't actually
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// finish before SignalWorkDone is processed, and for a reusable
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// SignalThread this makes an assert in thread.cc fire.
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//
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// Calling Stop() on the worker ensures that the OS thread that underlies
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// the worker will finish, and will be set to NULL, enabling us to call
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// Start() again.
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worker_.Stop();
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SignalWorkDone(this);
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}
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if (do_delete) {
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refcount_--;
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}
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}
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}
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SignalThread::Worker::~Worker() {
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Stop();
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}
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void SignalThread::Worker::Run() {
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parent_->Run();
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}
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void SignalThread::Run() {
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DoWork();
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{
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EnterExit ee(this);
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if (main_) {
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main_->Post(RTC_FROM_HERE, this, ST_MSG_WORKER_DONE);
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}
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}
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}
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void SignalThread::OnMainThreadDestroyed() {
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EnterExit ee(this);
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main_ = NULL;
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}
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} // namespace rtc
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