132 lines
4.1 KiB
Markdown
132 lines
4.1 KiB
Markdown
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# Ogg
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[![Travis Build Status](https://travis-ci.org/xiph/ogg.svg?branch=master)](https://travis-ci.org/xiph/ogg)
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[![Jenkins Build Status](https://mf4.xiph.org/jenkins/job/libogg/badge/icon)](https://mf4.xiph.org/jenkins/job/libogg/)
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[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/xiph/ogg?branch=master&svg=true)](https://ci.appveyor.com/project/rillian/ogg)
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Ogg project codecs use the Ogg bitstream format to arrange the raw,
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compressed bitstream into a more robust, useful form. For example,
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the Ogg bitstream makes seeking, time stamping and error recovery
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possible, as well as mixing several sepearate, concurrent media
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streams into a single physical bitstream.
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## What's here ##
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This source distribution includes libogg and nothing else. Other modules
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(eg, the modules libvorbis, vorbis-tools for the Vorbis music codec,
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libtheora for the Theora video codec) contain the codec libraries for
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use with Ogg bitstreams.
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Directory:
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- `src` The source for libogg, a BSD-license inplementation of the public domain Ogg bitstream format
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- `include` Library API headers
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- `doc` Ogg specification and libogg API documents
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- `win32` Win32 projects and build automation
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- `macosx` Mac OS X project and build files
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## Contact ##
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The Ogg homepage is located at https://www.xiph.org/ogg/ .
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Up to date technical documents, contact information, source code and
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pre-built utilities may be found there.
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## Building ##
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#### Building from tarball distributions ####
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./configure
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make
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and optionally (as root):
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make install
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This will install the Ogg libraries (static and shared) into
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/usr/local/lib, includes into /usr/local/include and API
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documentation into /usr/local/share/doc.
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#### Building from repository source ####
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A standard svn build should consist of nothing more than:
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./autogen.sh
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./configure
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make
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and as root if desired :
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make install
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#### Building on Windows ####
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Use the project file in the win32 directory. It should compile out of the box.
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#### Cross-compiling from Linux to Windows ####
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It is also possible to cross compile from Linux to windows using the MinGW
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cross tools and even to run the test suite under Wine, the Linux/*nix
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windows emulator.
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On Debian and Ubuntu systems, these cross compiler tools can be installed
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by doing:
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sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine
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Once these tools are installed its possible to compile and test by
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executing the following commands, or something similar depending on
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your system:
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./configure --host=i586-mingw32msvc --target=i586-mingw32msvc --build=i586-linux
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make
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make check
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(Build instructions for Ogg codecs such as vorbis are similar and may
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be found in those source modules' README files)
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## Building with CMake ##
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Ogg supports building using [CMake](http://www.cmake.org/). CMake is a meta build system that generates native projects for each platform.
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To generate projects just run cmake replacing `YOUR-PROJECT-GENERATOR` with a proper generator from a list [here](http://www.cmake.org/cmake/help/v3.2/manual/cmake-generators.7.html):
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cmake -G YOUR-PROJECT-GENERATOR .
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Note that by default cmake generates projects that will build static libraries.
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To generate projects that will build dynamic library use `BUILD_SHARED_LIBS` option like this:
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cmake -G YOUR-PROJECT-GENERATOR -DBUILD_SHARED_LIBS=1 .
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After projects are generated use them as usual
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#### Building on Windows ####
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Use proper generator for your Visual Studio version like:
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cmake -G "Visual Studio 12 2013" .
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#### Building on Mac OS X ####
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Use Xcode generator. To build framework run:
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cmake -G Xcode -DBUILD_FRAMEWORK=1 .
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#### Building on Linux ####
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Use Makefile generator which is default one.
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cmake .
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make
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## License ##
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THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE.
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USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS
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GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE
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IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.
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THE OggVorbis SOURCE CODE IS COPYRIGHT (C) 1994-2015
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by the Xiph.Org Foundation https://www.xiph.org/
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