424 lines
11 KiB
C++
424 lines
11 KiB
C++
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/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/libjingle/xmpp/xmppclient.h"
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#include "webrtc/libjingle/xmpp/constants.h"
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#include "webrtc/libjingle/xmpp/plainsaslhandler.h"
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#include "webrtc/libjingle/xmpp/prexmppauth.h"
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#include "webrtc/libjingle/xmpp/saslplainmechanism.h"
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#include "webrtc/base/logging.h"
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#include "webrtc/base/sigslot.h"
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#include "webrtc/base/stringutils.h"
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#include "xmpptask.h"
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namespace buzz {
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class XmppClient::Private :
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public sigslot::has_slots<>,
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public XmppSessionHandler,
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public XmppOutputHandler {
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public:
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explicit Private(XmppClient* client) :
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client_(client),
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socket_(),
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engine_(),
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proxy_port_(0),
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pre_engine_error_(XmppEngine::ERROR_NONE),
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pre_engine_subcode_(0),
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signal_closed_(false),
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allow_plain_(false) {}
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virtual ~Private() {
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// We need to disconnect from socket_ before engine_ is destructed (by
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// the auto-generated destructor code).
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ResetSocket();
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}
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// the owner
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XmppClient* const client_;
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// the two main objects
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std::unique_ptr<AsyncSocket> socket_;
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std::unique_ptr<XmppEngine> engine_;
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std::unique_ptr<PreXmppAuth> pre_auth_;
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rtc::CryptString pass_;
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std::string auth_mechanism_;
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std::string auth_token_;
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rtc::SocketAddress server_;
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std::string proxy_host_;
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int proxy_port_;
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XmppEngine::Error pre_engine_error_;
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int pre_engine_subcode_;
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CaptchaChallenge captcha_challenge_;
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bool signal_closed_;
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bool allow_plain_;
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void ResetSocket() {
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if (socket_) {
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socket_->SignalConnected.disconnect(this);
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socket_->SignalRead.disconnect(this);
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socket_->SignalClosed.disconnect(this);
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socket_.reset(NULL);
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}
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}
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// implementations of interfaces
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void OnStateChange(int state);
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void WriteOutput(const char* bytes, size_t len);
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void StartTls(const std::string& domainname);
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void CloseConnection();
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// slots for socket signals
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void OnSocketConnected();
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void OnSocketRead();
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void OnSocketClosed();
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};
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bool IsTestServer(const std::string& server_name,
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const std::string& test_server_domain) {
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return (!test_server_domain.empty() &&
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rtc::ends_with(server_name.c_str(),
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test_server_domain.c_str()));
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}
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XmppReturnStatus XmppClient::Connect(
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const XmppClientSettings& settings,
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const std::string& lang, AsyncSocket* socket, PreXmppAuth* pre_auth) {
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if (socket == NULL)
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return XMPP_RETURN_BADARGUMENT;
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if (d_->socket_)
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return XMPP_RETURN_BADSTATE;
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d_->socket_.reset(socket);
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d_->socket_->SignalConnected.connect(d_.get(), &Private::OnSocketConnected);
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d_->socket_->SignalRead.connect(d_.get(), &Private::OnSocketRead);
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d_->socket_->SignalClosed.connect(d_.get(), &Private::OnSocketClosed);
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d_->engine_.reset(XmppEngine::Create());
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d_->engine_->SetSessionHandler(d_.get());
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d_->engine_->SetOutputHandler(d_.get());
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if (!settings.resource().empty()) {
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d_->engine_->SetRequestedResource(settings.resource());
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}
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d_->engine_->SetTls(settings.use_tls());
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// The talk.google.com server returns a certificate with common-name:
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// CN="gmail.com" for @gmail.com accounts,
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// CN="googlemail.com" for @googlemail.com accounts,
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// CN="talk.google.com" for other accounts (such as @example.com),
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// so we tweak the tls server setting for those other accounts to match the
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// returned certificate CN of "talk.google.com".
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// For other servers, we leave the strings empty, which causes the jid's
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// domain to be used. We do the same for gmail.com and googlemail.com as the
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// returned CN matches the account domain in those cases.
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std::string server_name = settings.server().HostAsURIString();
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if (server_name == buzz::STR_TALK_GOOGLE_COM ||
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server_name == buzz::STR_TALKX_L_GOOGLE_COM ||
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server_name == buzz::STR_XMPP_GOOGLE_COM ||
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server_name == buzz::STR_XMPPX_L_GOOGLE_COM ||
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IsTestServer(server_name, settings.test_server_domain())) {
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if (settings.host() != STR_GMAIL_COM &&
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settings.host() != STR_GOOGLEMAIL_COM) {
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d_->engine_->SetTlsServer("", STR_TALK_GOOGLE_COM);
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}
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}
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// Set language
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d_->engine_->SetLanguage(lang);
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d_->engine_->SetUser(buzz::Jid(settings.user(), settings.host(), STR_EMPTY));
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d_->pass_ = settings.pass();
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d_->auth_mechanism_ = settings.auth_mechanism();
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d_->auth_token_ = settings.auth_token();
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d_->server_ = settings.server();
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d_->proxy_host_ = settings.proxy_host();
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d_->proxy_port_ = settings.proxy_port();
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d_->allow_plain_ = settings.allow_plain();
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d_->pre_auth_.reset(pre_auth);
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return XMPP_RETURN_OK;
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}
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XmppEngine::State XmppClient::GetState() const {
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if (!d_->engine_)
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return XmppEngine::STATE_NONE;
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return d_->engine_->GetState();
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}
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XmppEngine::Error XmppClient::GetError(int* subcode) {
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if (subcode) {
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*subcode = 0;
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}
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if (!d_->engine_)
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return XmppEngine::ERROR_NONE;
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if (d_->pre_engine_error_ != XmppEngine::ERROR_NONE) {
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if (subcode) {
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*subcode = d_->pre_engine_subcode_;
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}
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return d_->pre_engine_error_;
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}
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return d_->engine_->GetError(subcode);
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}
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const XmlElement* XmppClient::GetStreamError() {
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if (!d_->engine_) {
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return NULL;
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}
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return d_->engine_->GetStreamError();
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}
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CaptchaChallenge XmppClient::GetCaptchaChallenge() {
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if (!d_->engine_)
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return CaptchaChallenge();
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return d_->captcha_challenge_;
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}
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std::string XmppClient::GetAuthMechanism() {
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if (!d_->engine_)
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return "";
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return d_->auth_mechanism_;
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}
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std::string XmppClient::GetAuthToken() {
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if (!d_->engine_)
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return "";
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return d_->auth_token_;
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}
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int XmppClient::ProcessStart() {
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// Should not happen, but was observed in crash reports
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if (!d_->socket_) {
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LOG(LS_ERROR) << "socket_ already reset";
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return STATE_DONE;
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}
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if (d_->pre_auth_) {
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d_->pre_auth_->SignalAuthDone.connect(this, &XmppClient::OnAuthDone);
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d_->pre_auth_->StartPreXmppAuth(
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d_->engine_->GetUser(), d_->server_, d_->pass_,
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d_->auth_mechanism_, d_->auth_token_);
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d_->pass_.Clear(); // done with this;
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return STATE_PRE_XMPP_LOGIN;
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}
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else {
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d_->engine_->SetSaslHandler(new PlainSaslHandler(
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d_->engine_->GetUser(), d_->pass_, d_->allow_plain_));
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d_->pass_.Clear(); // done with this;
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return STATE_START_XMPP_LOGIN;
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}
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}
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void XmppClient::OnAuthDone() {
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Wake();
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}
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int XmppClient::ProcessTokenLogin() {
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// Should not happen, but was observed in crash reports
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if (!d_->socket_) {
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LOG(LS_ERROR) << "socket_ already reset";
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return STATE_DONE;
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}
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// Don't know how this could happen, but crash reports show it as NULL
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if (!d_->pre_auth_) {
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d_->pre_engine_error_ = XmppEngine::ERROR_AUTH;
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EnsureClosed();
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return STATE_ERROR;
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}
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// Wait until pre authentication is done is done
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if (!d_->pre_auth_->IsAuthDone())
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return STATE_BLOCKED;
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if (!d_->pre_auth_->IsAuthorized()) {
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// maybe split out a case when gaia is down?
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if (d_->pre_auth_->HadError()) {
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d_->pre_engine_error_ = XmppEngine::ERROR_AUTH;
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d_->pre_engine_subcode_ = d_->pre_auth_->GetError();
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}
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else {
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d_->pre_engine_error_ = XmppEngine::ERROR_UNAUTHORIZED;
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d_->pre_engine_subcode_ = 0;
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d_->captcha_challenge_ = d_->pre_auth_->GetCaptchaChallenge();
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}
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d_->pre_auth_.reset(NULL); // done with this
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EnsureClosed();
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return STATE_ERROR;
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}
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// Save auth token as a result
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d_->auth_mechanism_ = d_->pre_auth_->GetAuthMechanism();
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d_->auth_token_ = d_->pre_auth_->GetAuthToken();
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// transfer ownership of pre_auth_ to engine
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d_->engine_->SetSaslHandler(d_->pre_auth_.release());
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return STATE_START_XMPP_LOGIN;
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}
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int XmppClient::ProcessStartXmppLogin() {
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// Should not happen, but was observed in crash reports
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if (!d_->socket_) {
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LOG(LS_ERROR) << "socket_ already reset";
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return STATE_DONE;
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}
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// Done with pre-connect tasks - connect!
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if (!d_->socket_->Connect(d_->server_)) {
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EnsureClosed();
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return STATE_ERROR;
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}
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return STATE_RESPONSE;
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}
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int XmppClient::ProcessResponse() {
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// Hang around while we are connected.
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if (!delivering_signal_ &&
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(!d_->engine_ || d_->engine_->GetState() == XmppEngine::STATE_CLOSED))
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return STATE_DONE;
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return STATE_BLOCKED;
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}
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XmppReturnStatus XmppClient::Disconnect() {
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if (!d_->socket_)
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return XMPP_RETURN_BADSTATE;
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Abort();
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d_->engine_->Disconnect();
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d_->ResetSocket();
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return XMPP_RETURN_OK;
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}
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XmppClient::XmppClient(TaskParent* parent)
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: XmppTaskParentInterface(parent),
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delivering_signal_(false),
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valid_(false) {
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d_.reset(new Private(this));
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valid_ = true;
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}
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XmppClient::~XmppClient() {
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valid_ = false;
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}
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const Jid& XmppClient::jid() const {
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return d_->engine_->FullJid();
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}
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std::string XmppClient::NextId() {
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return d_->engine_->NextId();
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}
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XmppReturnStatus XmppClient::SendStanza(const XmlElement* stanza) {
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return d_->engine_->SendStanza(stanza);
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}
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XmppReturnStatus XmppClient::SendStanzaError(
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const XmlElement* old_stanza, XmppStanzaError xse,
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const std::string& message) {
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return d_->engine_->SendStanzaError(old_stanza, xse, message);
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}
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XmppReturnStatus XmppClient::SendRaw(const std::string& text) {
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return d_->engine_->SendRaw(text);
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}
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XmppEngine* XmppClient::engine() {
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return d_->engine_.get();
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}
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void XmppClient::Private::OnSocketConnected() {
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engine_->Connect();
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}
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void XmppClient::Private::OnSocketRead() {
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char bytes[4096];
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size_t bytes_read;
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for (;;) {
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// Should not happen, but was observed in crash reports
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if (!socket_) {
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LOG(LS_ERROR) << "socket_ already reset";
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return;
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}
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if (!socket_->Read(bytes, sizeof(bytes), &bytes_read)) {
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// TODO: deal with error information
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return;
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}
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if (bytes_read == 0)
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return;
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//#if !defined(NDEBUG)
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client_->SignalLogInput(bytes, static_cast<int>(bytes_read));
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//#endif
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engine_->HandleInput(bytes, bytes_read);
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}
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}
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void XmppClient::Private::OnSocketClosed() {
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int code = socket_->GetError();
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engine_->ConnectionClosed(code);
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}
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void XmppClient::Private::OnStateChange(int state) {
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if (state == XmppEngine::STATE_CLOSED) {
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client_->EnsureClosed();
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}
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else {
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client_->SignalStateChange((XmppEngine::State)state);
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}
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client_->Wake();
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}
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void XmppClient::Private::WriteOutput(const char* bytes, size_t len) {
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//#if !defined(NDEBUG)
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client_->SignalLogOutput(bytes, static_cast<int>(len));
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//#endif
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socket_->Write(bytes, len);
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// TODO: deal with error information
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}
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void XmppClient::Private::StartTls(const std::string& domain) {
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#if defined(FEATURE_ENABLE_SSL)
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socket_->StartTls(domain);
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#endif
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}
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void XmppClient::Private::CloseConnection() {
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socket_->Close();
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}
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void XmppClient::AddXmppTask(XmppTask* task, XmppEngine::HandlerLevel level) {
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d_->engine_->AddStanzaHandler(task, level);
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}
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void XmppClient::RemoveXmppTask(XmppTask* task) {
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d_->engine_->RemoveStanzaHandler(task);
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}
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void XmppClient::EnsureClosed() {
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if (!d_->signal_closed_) {
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d_->signal_closed_ = true;
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delivering_signal_ = true;
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SignalStateChange(XmppEngine::STATE_CLOSED);
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delivering_signal_ = false;
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}
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}
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} // namespace buzz
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