125 lines
4.8 KiB
C
125 lines
4.8 KiB
C
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/*
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* Copyright (c) 2014 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_INTERNAL_BEAMFORMER_BLOCKER_H_
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#define WEBRTC_INTERNAL_BEAMFORMER_BLOCKER_H_
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#include <memory>
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#include "webrtc/common_audio/audio_ring_buffer.h"
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#include "webrtc/common_audio/channel_buffer.h"
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namespace webrtc {
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// The callback function to process audio in the time domain. Input has already
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// been windowed, and output will be windowed. The number of input channels
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// must be >= the number of output channels.
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class BlockerCallback {
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public:
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virtual ~BlockerCallback() {}
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virtual void ProcessBlock(const float* const* input,
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size_t num_frames,
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size_t num_input_channels,
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size_t num_output_channels,
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float* const* output) = 0;
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};
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// The main purpose of Blocker is to abstract away the fact that often we
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// receive a different number of audio frames than our transform takes. For
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// example, most FFTs work best when the fft-size is a power of 2, but suppose
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// we receive 20ms of audio at a sample rate of 48000. That comes to 960 frames
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// of audio, which is not a power of 2. Blocker allows us to specify the
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// transform and all other necessary processing via the Process() callback
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// function without any constraints on the transform-size
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// (read: |block_size_|) or received-audio-size (read: |chunk_size_|).
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// We handle this for the multichannel audio case, allowing for different
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// numbers of input and output channels (for example, beamforming takes 2 or
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// more input channels and returns 1 output channel). Audio signals are
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// represented as deinterleaved floats in the range [-1, 1].
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//
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// Blocker is responsible for:
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// - blocking audio while handling potential discontinuities on the edges
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// of chunks
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// - windowing blocks before sending them to Process()
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// - windowing processed blocks, and overlap-adding them together before
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// sending back a processed chunk
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//
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// To use blocker:
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// 1. Impelment a BlockerCallback object |bc|.
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// 2. Instantiate a Blocker object |b|, passing in |bc|.
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// 3. As you receive audio, call b.ProcessChunk() to get processed audio.
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//
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// A small amount of delay is added to the first received chunk to deal with
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// the difference in chunk/block sizes. This delay is <= chunk_size.
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//
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// Ownership of window is retained by the caller. That is, Blocker makes a
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// copy of window and does not attempt to delete it.
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class Blocker {
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public:
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Blocker(size_t chunk_size,
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size_t block_size,
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size_t num_input_channels,
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size_t num_output_channels,
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const float* window,
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size_t shift_amount,
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BlockerCallback* callback);
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void ProcessChunk(const float* const* input,
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size_t chunk_size,
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size_t num_input_channels,
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size_t num_output_channels,
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float* const* output);
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private:
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const size_t chunk_size_;
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const size_t block_size_;
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const size_t num_input_channels_;
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const size_t num_output_channels_;
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// The number of frames of delay to add at the beginning of the first chunk.
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const size_t initial_delay_;
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// The frame index into the input buffer where the first block should be read
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// from. This is necessary because shift_amount_ is not necessarily a
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// multiple of chunk_size_, so blocks won't line up at the start of the
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// buffer.
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size_t frame_offset_;
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// Since blocks nearly always overlap, there are certain blocks that require
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// frames from the end of one chunk and the beginning of the next chunk. The
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// input and output buffers are responsible for saving those frames between
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// calls to ProcessChunk().
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//
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// Both contain |initial delay| + |chunk_size| frames. The input is a fairly
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// standard FIFO, but due to the overlap-add it's harder to use an
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// AudioRingBuffer for the output.
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AudioRingBuffer input_buffer_;
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ChannelBuffer<float> output_buffer_;
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// Space for the input block (can't wrap because of windowing).
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ChannelBuffer<float> input_block_;
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// Space for the output block (can't wrap because of overlap/add).
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ChannelBuffer<float> output_block_;
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std::unique_ptr<float[]> window_;
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// The amount of frames between the start of contiguous blocks. For example,
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// |shift_amount_| = |block_size_| / 2 for a Hann window.
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size_t shift_amount_;
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BlockerCallback* callback_;
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};
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} // namespace webrtc
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#endif // WEBRTC_INTERNAL_BEAMFORMER_BLOCKER_H_
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