155 lines
5.1 KiB
C
155 lines
5.1 KiB
C
|
/*
|
||
|
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
|
||
|
*
|
||
|
* Use of this source code is governed by a BSD-style license
|
||
|
* that can be found in the LICENSE file in the root of the source
|
||
|
* tree. An additional intellectual property rights grant can be found
|
||
|
* in the file PATENTS. All contributing project authors may
|
||
|
* be found in the AUTHORS file in the root of the source tree.
|
||
|
*/
|
||
|
|
||
|
#ifndef WEBRTC_BASE_SIGNALTHREAD_H_
|
||
|
#define WEBRTC_BASE_SIGNALTHREAD_H_
|
||
|
|
||
|
#include <string>
|
||
|
|
||
|
#include "webrtc/base/constructormagic.h"
|
||
|
#include "webrtc/base/sigslot.h"
|
||
|
#include "webrtc/base/thread.h"
|
||
|
|
||
|
namespace rtc {
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
// SignalThread - Base class for worker threads. The main thread should call
|
||
|
// Start() to begin work, and then follow one of these models:
|
||
|
// Normal: Wait for SignalWorkDone, and then call Release to destroy.
|
||
|
// Cancellation: Call Release(true), to abort the worker thread.
|
||
|
// Fire-and-forget: Call Release(false), which allows the thread to run to
|
||
|
// completion, and then self-destruct without further notification.
|
||
|
// Periodic tasks: Wait for SignalWorkDone, then eventually call Start()
|
||
|
// again to repeat the task. When the instance isn't needed anymore,
|
||
|
// call Release. DoWork, OnWorkStart and OnWorkStop are called again,
|
||
|
// on a new thread.
|
||
|
// The subclass should override DoWork() to perform the background task. By
|
||
|
// periodically calling ContinueWork(), it can check for cancellation.
|
||
|
// OnWorkStart and OnWorkDone can be overridden to do pre- or post-work
|
||
|
// tasks in the context of the main thread.
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
class SignalThread
|
||
|
: public sigslot::has_slots<>,
|
||
|
protected MessageHandler {
|
||
|
public:
|
||
|
SignalThread();
|
||
|
|
||
|
// Context: Main Thread. Call before Start to change the worker's name.
|
||
|
bool SetName(const std::string& name, const void* obj);
|
||
|
|
||
|
// Context: Main Thread. Call to begin the worker thread.
|
||
|
void Start();
|
||
|
|
||
|
// Context: Main Thread. If the worker thread is not running, deletes the
|
||
|
// object immediately. Otherwise, asks the worker thread to abort processing,
|
||
|
// and schedules the object to be deleted once the worker exits.
|
||
|
// SignalWorkDone will not be signalled. If wait is true, does not return
|
||
|
// until the thread is deleted.
|
||
|
void Destroy(bool wait);
|
||
|
|
||
|
// Context: Main Thread. If the worker thread is complete, deletes the
|
||
|
// object immediately. Otherwise, schedules the object to be deleted once
|
||
|
// the worker thread completes. SignalWorkDone will be signalled.
|
||
|
void Release();
|
||
|
|
||
|
// Context: Main Thread. Signalled when work is complete.
|
||
|
sigslot::signal1<SignalThread *> SignalWorkDone;
|
||
|
|
||
|
enum { ST_MSG_WORKER_DONE, ST_MSG_FIRST_AVAILABLE };
|
||
|
|
||
|
protected:
|
||
|
~SignalThread() override;
|
||
|
|
||
|
Thread* worker() { return &worker_; }
|
||
|
|
||
|
// Context: Main Thread. Subclass should override to do pre-work setup.
|
||
|
virtual void OnWorkStart() { }
|
||
|
|
||
|
// Context: Worker Thread. Subclass should override to do work.
|
||
|
virtual void DoWork() = 0;
|
||
|
|
||
|
// Context: Worker Thread. Subclass should call periodically to
|
||
|
// dispatch messages and determine if the thread should terminate.
|
||
|
bool ContinueWork();
|
||
|
|
||
|
// Context: Worker Thread. Subclass should override when extra work is
|
||
|
// needed to abort the worker thread.
|
||
|
virtual void OnWorkStop() { }
|
||
|
|
||
|
// Context: Main Thread. Subclass should override to do post-work cleanup.
|
||
|
virtual void OnWorkDone() { }
|
||
|
|
||
|
// Context: Any Thread. If subclass overrides, be sure to call the base
|
||
|
// implementation. Do not use (message_id < ST_MSG_FIRST_AVAILABLE)
|
||
|
void OnMessage(Message* msg) override;
|
||
|
|
||
|
private:
|
||
|
enum State {
|
||
|
kInit, // Initialized, but not started
|
||
|
kRunning, // Started and doing work
|
||
|
kReleasing, // Same as running, but to be deleted when work is done
|
||
|
kComplete, // Work is done
|
||
|
kStopping, // Work is being interrupted
|
||
|
};
|
||
|
|
||
|
class Worker : public Thread {
|
||
|
public:
|
||
|
explicit Worker(SignalThread* parent) : parent_(parent) {}
|
||
|
~Worker() override;
|
||
|
void Run() override;
|
||
|
|
||
|
private:
|
||
|
SignalThread* parent_;
|
||
|
|
||
|
RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(Worker);
|
||
|
};
|
||
|
|
||
|
class SCOPED_LOCKABLE EnterExit {
|
||
|
public:
|
||
|
explicit EnterExit(SignalThread* t) EXCLUSIVE_LOCK_FUNCTION(t->cs_)
|
||
|
: t_(t) {
|
||
|
t_->cs_.Enter();
|
||
|
// If refcount_ is zero then the object has already been deleted and we
|
||
|
// will be double-deleting it in ~EnterExit()! (shouldn't happen)
|
||
|
ASSERT(t_->refcount_ != 0);
|
||
|
++t_->refcount_;
|
||
|
}
|
||
|
~EnterExit() UNLOCK_FUNCTION() {
|
||
|
bool d = (0 == --t_->refcount_);
|
||
|
t_->cs_.Leave();
|
||
|
if (d)
|
||
|
delete t_;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
SignalThread* t_;
|
||
|
|
||
|
RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(EnterExit);
|
||
|
};
|
||
|
|
||
|
void Run();
|
||
|
void OnMainThreadDestroyed();
|
||
|
|
||
|
Thread* main_;
|
||
|
Worker worker_;
|
||
|
CriticalSection cs_;
|
||
|
State state_;
|
||
|
int refcount_;
|
||
|
|
||
|
RTC_DISALLOW_COPY_AND_ASSIGN(SignalThread);
|
||
|
};
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
} // namespace rtc
|
||
|
|
||
|
#endif // WEBRTC_BASE_SIGNALTHREAD_H_
|