233 lines
6.5 KiB
C
233 lines
6.5 KiB
C
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/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_BASE_PHYSICALSOCKETSERVER_H__
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#define WEBRTC_BASE_PHYSICALSOCKETSERVER_H__
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#include <memory>
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#include <vector>
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#include "webrtc/base/asyncfile.h"
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#include "webrtc/base/nethelpers.h"
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#include "webrtc/base/socketserver.h"
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#include "webrtc/base/criticalsection.h"
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#if defined(WEBRTC_POSIX)
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typedef int SOCKET;
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#endif // WEBRTC_POSIX
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namespace rtc {
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// Event constants for the Dispatcher class.
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enum DispatcherEvent {
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DE_READ = 0x0001,
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DE_WRITE = 0x0002,
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DE_CONNECT = 0x0004,
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DE_CLOSE = 0x0008,
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DE_ACCEPT = 0x0010,
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};
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class Signaler;
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#if defined(WEBRTC_POSIX)
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class PosixSignalDispatcher;
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#endif
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class Dispatcher {
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public:
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virtual ~Dispatcher() {}
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virtual uint32_t GetRequestedEvents() = 0;
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virtual void OnPreEvent(uint32_t ff) = 0;
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virtual void OnEvent(uint32_t ff, int err) = 0;
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#if defined(WEBRTC_WIN)
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virtual WSAEVENT GetWSAEvent() = 0;
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virtual SOCKET GetSocket() = 0;
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virtual bool CheckSignalClose() = 0;
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#elif defined(WEBRTC_POSIX)
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virtual int GetDescriptor() = 0;
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virtual bool IsDescriptorClosed() = 0;
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#endif
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};
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// A socket server that provides the real sockets of the underlying OS.
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class PhysicalSocketServer : public SocketServer {
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public:
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PhysicalSocketServer();
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~PhysicalSocketServer() override;
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// SocketFactory:
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Socket* CreateSocket(int type) override;
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Socket* CreateSocket(int family, int type) override;
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AsyncSocket* CreateAsyncSocket(int type) override;
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AsyncSocket* CreateAsyncSocket(int family, int type) override;
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// Internal Factory for Accept (virtual so it can be overwritten in tests).
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virtual AsyncSocket* WrapSocket(SOCKET s);
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// SocketServer:
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bool Wait(int cms, bool process_io) override;
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void WakeUp() override;
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void Add(Dispatcher* dispatcher);
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void Remove(Dispatcher* dispatcher);
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#if defined(WEBRTC_POSIX)
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AsyncFile* CreateFile(int fd);
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// Sets the function to be executed in response to the specified POSIX signal.
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// The function is executed from inside Wait() using the "self-pipe trick"--
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// regardless of which thread receives the signal--and hence can safely
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// manipulate user-level data structures.
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// "handler" may be SIG_IGN, SIG_DFL, or a user-specified function, just like
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// with signal(2).
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// Only one PhysicalSocketServer should have user-level signal handlers.
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// Dispatching signals on multiple PhysicalSocketServers is not reliable.
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// The signal mask is not modified. It is the caller's responsibily to
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// maintain it as desired.
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virtual bool SetPosixSignalHandler(int signum, void (*handler)(int));
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protected:
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Dispatcher* signal_dispatcher();
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#endif
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private:
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typedef std::vector<Dispatcher*> DispatcherList;
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typedef std::vector<size_t*> IteratorList;
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#if defined(WEBRTC_POSIX)
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static bool InstallSignal(int signum, void (*handler)(int));
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std::unique_ptr<PosixSignalDispatcher> signal_dispatcher_;
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#endif
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DispatcherList dispatchers_;
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IteratorList iterators_;
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Signaler* signal_wakeup_;
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CriticalSection crit_;
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bool fWait_;
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#if defined(WEBRTC_WIN)
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WSAEVENT socket_ev_;
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#endif
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};
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class PhysicalSocket : public AsyncSocket, public sigslot::has_slots<> {
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public:
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PhysicalSocket(PhysicalSocketServer* ss, SOCKET s = INVALID_SOCKET);
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~PhysicalSocket() override;
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// Creates the underlying OS socket (same as the "socket" function).
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virtual bool Create(int family, int type);
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SocketAddress GetLocalAddress() const override;
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SocketAddress GetRemoteAddress() const override;
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int Bind(const SocketAddress& bind_addr) override;
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int Connect(const SocketAddress& addr) override;
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int GetError() const override;
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void SetError(int error) override;
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ConnState GetState() const override;
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int GetOption(Option opt, int* value) override;
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int SetOption(Option opt, int value) override;
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int Send(const void* pv, size_t cb) override;
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int SendTo(const void* buffer,
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size_t length,
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const SocketAddress& addr) override;
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int Recv(void* buffer, size_t length, int64_t* timestamp) override;
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int RecvFrom(void* buffer,
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size_t length,
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SocketAddress* out_addr,
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int64_t* timestamp) override;
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int Listen(int backlog) override;
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AsyncSocket* Accept(SocketAddress* out_addr) override;
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int Close() override;
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int EstimateMTU(uint16_t* mtu) override;
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SocketServer* socketserver() { return ss_; }
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protected:
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int DoConnect(const SocketAddress& connect_addr);
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// Make virtual so ::accept can be overwritten in tests.
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virtual SOCKET DoAccept(SOCKET socket, sockaddr* addr, socklen_t* addrlen);
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// Make virtual so ::send can be overwritten in tests.
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virtual int DoSend(SOCKET socket, const char* buf, int len, int flags);
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// Make virtual so ::sendto can be overwritten in tests.
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virtual int DoSendTo(SOCKET socket, const char* buf, int len, int flags,
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const struct sockaddr* dest_addr, socklen_t addrlen);
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void OnResolveResult(AsyncResolverInterface* resolver);
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void UpdateLastError();
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void MaybeRemapSendError();
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static int TranslateOption(Option opt, int* slevel, int* sopt);
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PhysicalSocketServer* ss_;
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SOCKET s_;
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uint8_t enabled_events_;
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bool udp_;
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CriticalSection crit_;
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int error_ GUARDED_BY(crit_);
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ConnState state_;
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AsyncResolver* resolver_;
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#if !defined(NDEBUG)
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std::string dbg_addr_;
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#endif
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};
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class SocketDispatcher : public Dispatcher, public PhysicalSocket {
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public:
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explicit SocketDispatcher(PhysicalSocketServer *ss);
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SocketDispatcher(SOCKET s, PhysicalSocketServer *ss);
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~SocketDispatcher() override;
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bool Initialize();
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virtual bool Create(int type);
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bool Create(int family, int type) override;
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#if defined(WEBRTC_WIN)
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WSAEVENT GetWSAEvent() override;
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SOCKET GetSocket() override;
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bool CheckSignalClose() override;
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#elif defined(WEBRTC_POSIX)
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int GetDescriptor() override;
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bool IsDescriptorClosed() override;
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#endif
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uint32_t GetRequestedEvents() override;
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void OnPreEvent(uint32_t ff) override;
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void OnEvent(uint32_t ff, int err) override;
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int Close() override;
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#if defined(WEBRTC_WIN)
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private:
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static int next_id_;
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int id_;
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bool signal_close_;
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int signal_err_;
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#endif // WEBRTC_WIN
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};
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} // namespace rtc
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#endif // WEBRTC_BASE_PHYSICALSOCKETSERVER_H__
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