675 lines
24 KiB
C
675 lines
24 KiB
C
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/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_P2P_BASE_PORT_H_
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#define WEBRTC_P2P_BASE_PORT_H_
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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#include <vector>
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#include "webrtc/p2p/base/candidate.h"
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#include "webrtc/p2p/base/candidatepairinterface.h"
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#include "webrtc/p2p/base/packetsocketfactory.h"
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#include "webrtc/p2p/base/portinterface.h"
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#include "webrtc/p2p/base/stun.h"
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#include "webrtc/p2p/base/stunrequest.h"
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#include "webrtc/p2p/base/transport.h"
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#include "webrtc/base/asyncpacketsocket.h"
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#include "webrtc/base/network.h"
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#include "webrtc/base/proxyinfo.h"
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#include "webrtc/base/ratetracker.h"
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#include "webrtc/base/sigslot.h"
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#include "webrtc/base/socketaddress.h"
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#include "webrtc/base/thread.h"
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namespace cricket {
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class Connection;
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class ConnectionRequest;
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extern const char LOCAL_PORT_TYPE[];
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extern const char STUN_PORT_TYPE[];
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extern const char PRFLX_PORT_TYPE[];
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extern const char RELAY_PORT_TYPE[];
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extern const char UDP_PROTOCOL_NAME[];
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extern const char TCP_PROTOCOL_NAME[];
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extern const char SSLTCP_PROTOCOL_NAME[];
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// RFC 6544, TCP candidate encoding rules.
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extern const int DISCARD_PORT;
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extern const char TCPTYPE_ACTIVE_STR[];
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extern const char TCPTYPE_PASSIVE_STR[];
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extern const char TCPTYPE_SIMOPEN_STR[];
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// The minimum time we will wait before destroying a connection after creating
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// it.
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static const int MIN_CONNECTION_LIFETIME = 10 * 1000; // 10 seconds.
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// A connection will be declared dead if it has not received anything for this
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// long.
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static const int DEAD_CONNECTION_RECEIVE_TIMEOUT = 30 * 1000; // 30 seconds.
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// The timeout duration when a connection does not receive anything.
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static const int WEAK_CONNECTION_RECEIVE_TIMEOUT = 2500; // 2.5 seconds
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// The length of time we wait before timing out writability on a connection.
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static const int CONNECTION_WRITE_TIMEOUT = 15 * 1000; // 15 seconds
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// The length of time we wait before we become unwritable.
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static const int CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000; // 5 seconds
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// This is the length of time that we wait for a ping response to come back.
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static const int CONNECTION_RESPONSE_TIMEOUT = 5 * 1000; // 5 seconds
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// The number of pings that must fail to respond before we become unwritable.
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static const uint32_t CONNECTION_WRITE_CONNECT_FAILURES = 5;
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enum RelayType {
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RELAY_GTURN, // Legacy google relay service.
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RELAY_TURN // Standard (TURN) relay service.
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};
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enum IcePriorityValue {
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// The reason we are choosing Relay preference 2 is because, we can run
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// Relay from client to server on UDP/TCP/TLS. To distinguish the transport
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// protocol, we prefer UDP over TCP over TLS.
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// For UDP ICE_TYPE_PREFERENCE_RELAY will be 2.
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// For TCP ICE_TYPE_PREFERENCE_RELAY will be 1.
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// For TLS ICE_TYPE_PREFERENCE_RELAY will be 0.
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// Check turnport.cc for setting these values.
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ICE_TYPE_PREFERENCE_RELAY = 2,
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ICE_TYPE_PREFERENCE_HOST_TCP = 90,
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ICE_TYPE_PREFERENCE_SRFLX = 100,
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ICE_TYPE_PREFERENCE_PRFLX = 110,
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ICE_TYPE_PREFERENCE_HOST = 126
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};
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const char* ProtoToString(ProtocolType proto);
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bool StringToProto(const char* value, ProtocolType* proto);
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struct ProtocolAddress {
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rtc::SocketAddress address;
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ProtocolType proto;
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bool secure;
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ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p)
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: address(a), proto(p), secure(false) { }
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ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p, bool sec)
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: address(a), proto(p), secure(sec) { }
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bool operator==(const ProtocolAddress& o) const {
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return address == o.address && proto == o.proto && secure == o.secure;
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}
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bool operator!=(const ProtocolAddress& o) const { return !(*this == o); }
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};
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typedef std::set<rtc::SocketAddress> ServerAddresses;
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// Represents a local communication mechanism that can be used to create
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// connections to similar mechanisms of the other client. Subclasses of this
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// one add support for specific mechanisms like local UDP ports.
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class Port : public PortInterface, public rtc::MessageHandler,
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public sigslot::has_slots<> {
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public:
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Port(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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const rtc::IPAddress& ip,
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const std::string& username_fragment,
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const std::string& password);
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Port(rtc::Thread* thread,
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const std::string& type,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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const rtc::IPAddress& ip,
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uint16_t min_port,
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uint16_t max_port,
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const std::string& username_fragment,
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const std::string& password);
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virtual ~Port();
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virtual const std::string& Type() const { return type_; }
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virtual rtc::Network* Network() const { return network_; }
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// Methods to set/get ICE role and tiebreaker values.
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IceRole GetIceRole() const { return ice_role_; }
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void SetIceRole(IceRole role) { ice_role_ = role; }
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void SetIceTiebreaker(uint64_t tiebreaker) { tiebreaker_ = tiebreaker; }
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uint64_t IceTiebreaker() const { return tiebreaker_; }
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virtual bool SharedSocket() const { return shared_socket_; }
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void ResetSharedSocket() { shared_socket_ = false; }
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// The thread on which this port performs its I/O.
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rtc::Thread* thread() { return thread_; }
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// The factory used to create the sockets of this port.
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rtc::PacketSocketFactory* socket_factory() const { return factory_; }
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void set_socket_factory(rtc::PacketSocketFactory* factory) {
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factory_ = factory;
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}
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// For debugging purposes.
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const std::string& content_name() const { return content_name_; }
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void set_content_name(const std::string& content_name) {
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content_name_ = content_name;
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}
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int component() const { return component_; }
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void set_component(int component) { component_ = component; }
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bool send_retransmit_count_attribute() const {
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return send_retransmit_count_attribute_;
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}
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void set_send_retransmit_count_attribute(bool enable) {
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send_retransmit_count_attribute_ = enable;
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}
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// Identifies the generation that this port was created in.
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uint32_t generation() { return generation_; }
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void set_generation(uint32_t generation) { generation_ = generation; }
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const std::string username_fragment() const;
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const std::string& password() const { return password_; }
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// May be called when this port was initially created by a pooled
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// PortAllocatorSession, and is now being assigned to an ICE transport.
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// Updates the information for candidates as well.
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void SetIceParameters(int component,
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const std::string& username_fragment,
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const std::string& password);
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// Fired when candidates are discovered by the port. When all candidates
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// are discovered that belong to port SignalAddressReady is fired.
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sigslot::signal2<Port*, const Candidate&> SignalCandidateReady;
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// Provides all of the above information in one handy object.
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virtual const std::vector<Candidate>& Candidates() const {
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return candidates_;
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}
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// SignalPortComplete is sent when port completes the task of candidates
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// allocation.
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sigslot::signal1<Port*> SignalPortComplete;
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// This signal sent when port fails to allocate candidates and this port
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// can't be used in establishing the connections. When port is in shared mode
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// and port fails to allocate one of the candidates, port shouldn't send
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// this signal as other candidates might be usefull in establishing the
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// connection.
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sigslot::signal1<Port*> SignalPortError;
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// Returns a map containing all of the connections of this port, keyed by the
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// remote address.
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typedef std::map<rtc::SocketAddress, Connection*> AddressMap;
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const AddressMap& connections() { return connections_; }
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// Returns the connection to the given address or NULL if none exists.
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virtual Connection* GetConnection(
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const rtc::SocketAddress& remote_addr);
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// Called each time a connection is created.
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sigslot::signal2<Port*, Connection*> SignalConnectionCreated;
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// In a shared socket mode each port which shares the socket will decide
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// to accept the packet based on the |remote_addr|. Currently only UDP
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// port implemented this method.
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// TODO(mallinath) - Make it pure virtual.
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virtual bool HandleIncomingPacket(
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rtc::AsyncPacketSocket* socket, const char* data, size_t size,
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const rtc::SocketAddress& remote_addr,
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const rtc::PacketTime& packet_time) {
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ASSERT(false);
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return false;
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}
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// Sends a response message (normal or error) to the given request. One of
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// these methods should be called as a response to SignalUnknownAddress.
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// NOTE: You MUST call CreateConnection BEFORE SendBindingResponse.
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virtual void SendBindingResponse(StunMessage* request,
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const rtc::SocketAddress& addr);
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virtual void SendBindingErrorResponse(
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StunMessage* request, const rtc::SocketAddress& addr,
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int error_code, const std::string& reason);
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void set_proxy(const std::string& user_agent,
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const rtc::ProxyInfo& proxy) {
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user_agent_ = user_agent;
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proxy_ = proxy;
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}
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const std::string& user_agent() { return user_agent_; }
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const rtc::ProxyInfo& proxy() { return proxy_; }
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virtual void EnablePortPackets();
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// Called if the port has no connections and is no longer useful.
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void Destroy();
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virtual void OnMessage(rtc::Message *pmsg);
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// Debugging description of this port
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virtual std::string ToString() const;
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const rtc::IPAddress& ip() const { return ip_; }
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uint16_t min_port() { return min_port_; }
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uint16_t max_port() { return max_port_; }
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// Timeout shortening function to speed up unit tests.
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void set_timeout_delay(int delay) { timeout_delay_ = delay; }
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// This method will return local and remote username fragements from the
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// stun username attribute if present.
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bool ParseStunUsername(const StunMessage* stun_msg,
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std::string* local_username,
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std::string* remote_username) const;
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void CreateStunUsername(const std::string& remote_username,
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std::string* stun_username_attr_str) const;
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bool MaybeIceRoleConflict(const rtc::SocketAddress& addr,
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IceMessage* stun_msg,
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const std::string& remote_ufrag);
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// Called when a packet has been sent to the socket.
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// This is made pure virtual to notify subclasses of Port that they MUST
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// listen to AsyncPacketSocket::SignalSentPacket and then call
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// PortInterface::OnSentPacket.
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virtual void OnSentPacket(rtc::AsyncPacketSocket* socket,
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const rtc::SentPacket& sent_packet) = 0;
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// Called when the socket is currently able to send.
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void OnReadyToSend();
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// Called when the Connection discovers a local peer reflexive candidate.
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// Returns the index of the new local candidate.
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size_t AddPrflxCandidate(const Candidate& local);
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int16_t network_cost() const { return network_cost_; }
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protected:
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enum {
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MSG_DEAD = 0,
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MSG_FIRST_AVAILABLE
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};
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virtual void UpdateNetworkCost();
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void set_type(const std::string& type) { type_ = type; }
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void AddAddress(const rtc::SocketAddress& address,
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const rtc::SocketAddress& base_address,
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const rtc::SocketAddress& related_address,
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const std::string& protocol,
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const std::string& relay_protocol,
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const std::string& tcptype,
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const std::string& type,
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uint32_t type_preference,
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uint32_t relay_preference,
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bool final);
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// Adds the given connection to the map keyed by the remote candidate address.
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// If an existing connection has the same address, the existing one will be
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// replaced and destroyed.
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void AddOrReplaceConnection(Connection* conn);
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// Called when a packet is received from an unknown address that is not
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// currently a connection. If this is an authenticated STUN binding request,
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// then we will signal the client.
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void OnReadPacket(const char* data, size_t size,
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const rtc::SocketAddress& addr,
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ProtocolType proto);
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// If the given data comprises a complete and correct STUN message then the
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// return value is true, otherwise false. If the message username corresponds
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// with this port's username fragment, msg will contain the parsed STUN
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// message. Otherwise, the function may send a STUN response internally.
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// remote_username contains the remote fragment of the STUN username.
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bool GetStunMessage(const char* data,
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size_t size,
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const rtc::SocketAddress& addr,
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std::unique_ptr<IceMessage>* out_msg,
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std::string* out_username);
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// Checks if the address in addr is compatible with the port's ip.
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bool IsCompatibleAddress(const rtc::SocketAddress& addr);
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// Returns default DSCP value.
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rtc::DiffServCodePoint DefaultDscpValue() const {
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// No change from what MediaChannel set.
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return rtc::DSCP_NO_CHANGE;
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}
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// Extra work to be done in subclasses when a connection is destroyed.
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virtual void HandleConnectionDestroyed(Connection* conn) {}
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private:
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void Construct();
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// Called when one of our connections deletes itself.
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void OnConnectionDestroyed(Connection* conn);
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// Whether this port is dead, and hence, should be destroyed on the controlled
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// side.
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bool dead() const {
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return ice_role_ == ICEROLE_CONTROLLED && connections_.empty();
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}
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void OnNetworkInactive(const rtc::Network* network);
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void OnNetworkTypeChanged(const rtc::Network* network);
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rtc::Thread* thread_;
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rtc::PacketSocketFactory* factory_;
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std::string type_;
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bool send_retransmit_count_attribute_;
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rtc::Network* network_;
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rtc::IPAddress ip_;
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uint16_t min_port_;
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uint16_t max_port_;
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std::string content_name_;
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int component_;
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uint32_t generation_;
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// In order to establish a connection to this Port (so that real data can be
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// sent through), the other side must send us a STUN binding request that is
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// authenticated with this username_fragment and password.
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// PortAllocatorSession will provide these username_fragment and password.
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//
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// Note: we should always use username_fragment() instead of using
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// |ice_username_fragment_| directly. For the details see the comment on
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// username_fragment().
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std::string ice_username_fragment_;
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std::string password_;
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std::vector<Candidate> candidates_;
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AddressMap connections_;
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int timeout_delay_;
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bool enable_port_packets_;
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IceRole ice_role_;
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uint64_t tiebreaker_;
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bool shared_socket_;
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// Information to use when going through a proxy.
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std::string user_agent_;
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rtc::ProxyInfo proxy_;
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// A virtual cost perceived by the user, usually based on the network type
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// (WiFi. vs. Cellular). It takes precedence over the priority when
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// comparing two connections.
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uint16_t network_cost_;
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friend class Connection;
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};
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// Represents a communication link between a port on the local client and a
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// port on the remote client.
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class Connection : public CandidatePairInterface,
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public rtc::MessageHandler,
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public sigslot::has_slots<> {
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public:
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struct SentPing {
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SentPing(const std::string id, int64_t sent_time)
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: id(id), sent_time(sent_time) {}
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||
|
|
||
|
std::string id;
|
||
|
int64_t sent_time;
|
||
|
};
|
||
|
|
||
|
// States are from RFC 5245. http://tools.ietf.org/html/rfc5245#section-5.7.4
|
||
|
enum State {
|
||
|
STATE_WAITING = 0, // Check has not been performed, Waiting pair on CL.
|
||
|
STATE_INPROGRESS, // Check has been sent, transaction is in progress.
|
||
|
STATE_SUCCEEDED, // Check already done, produced a successful result.
|
||
|
STATE_FAILED // Check for this connection failed.
|
||
|
};
|
||
|
|
||
|
virtual ~Connection();
|
||
|
|
||
|
// The local port where this connection sends and receives packets.
|
||
|
Port* port() { return port_; }
|
||
|
const Port* port() const { return port_; }
|
||
|
|
||
|
// Implementation of virtual methods in CandidatePairInterface.
|
||
|
// Returns the description of the local port
|
||
|
virtual const Candidate& local_candidate() const;
|
||
|
// Returns the description of the remote port to which we communicate.
|
||
|
virtual const Candidate& remote_candidate() const;
|
||
|
|
||
|
// Returns the pair priority.
|
||
|
uint64_t priority() const;
|
||
|
|
||
|
enum WriteState {
|
||
|
STATE_WRITABLE = 0, // we have received ping responses recently
|
||
|
STATE_WRITE_UNRELIABLE = 1, // we have had a few ping failures
|
||
|
STATE_WRITE_INIT = 2, // we have yet to receive a ping response
|
||
|
STATE_WRITE_TIMEOUT = 3, // we have had a large number of ping failures
|
||
|
};
|
||
|
|
||
|
WriteState write_state() const { return write_state_; }
|
||
|
bool writable() const { return write_state_ == STATE_WRITABLE; }
|
||
|
bool receiving() const { return receiving_; }
|
||
|
|
||
|
// Determines whether the connection has finished connecting. This can only
|
||
|
// be false for TCP connections.
|
||
|
bool connected() const { return connected_; }
|
||
|
bool weak() const { return !(writable() && receiving() && connected()); }
|
||
|
bool active() const {
|
||
|
return write_state_ != STATE_WRITE_TIMEOUT;
|
||
|
}
|
||
|
// A connection is dead if it can be safely deleted.
|
||
|
bool dead(int64_t now) const;
|
||
|
|
||
|
// Estimate of the round-trip time over this connection.
|
||
|
int rtt() const { return rtt_; }
|
||
|
|
||
|
ConnectionInfo stats();
|
||
|
|
||
|
sigslot::signal1<Connection*> SignalStateChange;
|
||
|
|
||
|
// Sent when the connection has decided that it is no longer of value. It
|
||
|
// will delete itself immediately after this call.
|
||
|
sigslot::signal1<Connection*> SignalDestroyed;
|
||
|
|
||
|
// The connection can send and receive packets asynchronously. This matches
|
||
|
// the interface of AsyncPacketSocket, which may use UDP or TCP under the
|
||
|
// covers.
|
||
|
virtual int Send(const void* data, size_t size,
|
||
|
const rtc::PacketOptions& options) = 0;
|
||
|
|
||
|
// Error if Send() returns < 0
|
||
|
virtual int GetError() = 0;
|
||
|
|
||
|
sigslot::signal4<Connection*, const char*, size_t, const rtc::PacketTime&>
|
||
|
SignalReadPacket;
|
||
|
|
||
|
sigslot::signal1<Connection*> SignalReadyToSend;
|
||
|
|
||
|
// Called when a packet is received on this connection.
|
||
|
void OnReadPacket(const char* data, size_t size,
|
||
|
const rtc::PacketTime& packet_time);
|
||
|
|
||
|
// Called when the socket is currently able to send.
|
||
|
void OnReadyToSend();
|
||
|
|
||
|
// Called when a connection is determined to be no longer useful to us. We
|
||
|
// still keep it around in case the other side wants to use it. But we can
|
||
|
// safely stop pinging on it and we can allow it to time out if the other
|
||
|
// side stops using it as well.
|
||
|
bool pruned() const { return pruned_; }
|
||
|
void Prune();
|
||
|
|
||
|
bool use_candidate_attr() const { return use_candidate_attr_; }
|
||
|
void set_use_candidate_attr(bool enable);
|
||
|
|
||
|
bool nominated() const { return nominated_; }
|
||
|
void set_nominated(bool nominated) { nominated_ = nominated; }
|
||
|
|
||
|
void set_remote_ice_mode(IceMode mode) {
|
||
|
remote_ice_mode_ = mode;
|
||
|
}
|
||
|
|
||
|
void set_receiving_timeout(int64_t receiving_timeout_ms) {
|
||
|
receiving_timeout_ = receiving_timeout_ms;
|
||
|
}
|
||
|
|
||
|
// Makes the connection go away.
|
||
|
void Destroy();
|
||
|
|
||
|
// Makes the connection go away, in a failed state.
|
||
|
void FailAndDestroy();
|
||
|
|
||
|
// Checks that the state of this connection is up-to-date. The argument is
|
||
|
// the current time, which is compared against various timeouts.
|
||
|
void UpdateState(int64_t now);
|
||
|
|
||
|
// Called when this connection should try checking writability again.
|
||
|
int64_t last_ping_sent() const { return last_ping_sent_; }
|
||
|
void Ping(int64_t now);
|
||
|
void ReceivedPingResponse();
|
||
|
int64_t last_ping_response_received() const {
|
||
|
return last_ping_response_received_;
|
||
|
}
|
||
|
|
||
|
// Called whenever a valid ping is received on this connection. This is
|
||
|
// public because the connection intercepts the first ping for us.
|
||
|
int64_t last_ping_received() const { return last_ping_received_; }
|
||
|
void ReceivedPing();
|
||
|
// Handles the binding request; sends a response if this is a valid request.
|
||
|
void HandleBindingRequest(IceMessage* msg);
|
||
|
|
||
|
// Debugging description of this connection
|
||
|
std::string ToDebugId() const;
|
||
|
std::string ToString() const;
|
||
|
std::string ToSensitiveString() const;
|
||
|
// Prints pings_since_last_response_ into a string.
|
||
|
void PrintPingsSinceLastResponse(std::string* pings, size_t max);
|
||
|
|
||
|
bool reported() const { return reported_; }
|
||
|
void set_reported(bool reported) { reported_ = reported;}
|
||
|
|
||
|
// This signal will be fired if this connection is nominated by the
|
||
|
// controlling side.
|
||
|
sigslot::signal1<Connection*> SignalNominated;
|
||
|
|
||
|
// Invoked when Connection receives STUN error response with 487 code.
|
||
|
void HandleRoleConflictFromPeer();
|
||
|
|
||
|
State state() const { return state_; }
|
||
|
|
||
|
int num_pings_sent() const { return num_pings_sent_; }
|
||
|
|
||
|
IceMode remote_ice_mode() const { return remote_ice_mode_; }
|
||
|
|
||
|
uint32_t ComputeNetworkCost() const;
|
||
|
|
||
|
// Update the ICE password and/or generation of the remote candidate if a
|
||
|
// ufrag in |remote_ice_parameters| matches the candidate's ufrag, and the
|
||
|
// candidate's password and/or ufrag has not been set.
|
||
|
// |remote_ice_parameters| should be a list of known ICE parameters ordered
|
||
|
// by generation.
|
||
|
void MaybeSetRemoteIceCredentialsAndGeneration(const std::string& ice_ufrag,
|
||
|
const std::string& ice_pwd,
|
||
|
int generation);
|
||
|
|
||
|
// If |remote_candidate_| is peer reflexive and is equivalent to
|
||
|
// |new_candidate| except the type, update |remote_candidate_| to
|
||
|
// |new_candidate|.
|
||
|
void MaybeUpdatePeerReflexiveCandidate(const Candidate& new_candidate);
|
||
|
|
||
|
// Returns the last received time of any data, stun request, or stun
|
||
|
// response in milliseconds
|
||
|
int64_t last_received() const;
|
||
|
|
||
|
protected:
|
||
|
enum { MSG_DELETE = 0, MSG_FIRST_AVAILABLE };
|
||
|
|
||
|
// Constructs a new connection to the given remote port.
|
||
|
Connection(Port* port, size_t index, const Candidate& candidate);
|
||
|
|
||
|
// Called back when StunRequestManager has a stun packet to send
|
||
|
void OnSendStunPacket(const void* data, size_t size, StunRequest* req);
|
||
|
|
||
|
// Callbacks from ConnectionRequest
|
||
|
virtual void OnConnectionRequestResponse(ConnectionRequest* req,
|
||
|
StunMessage* response);
|
||
|
void OnConnectionRequestErrorResponse(ConnectionRequest* req,
|
||
|
StunMessage* response);
|
||
|
void OnConnectionRequestTimeout(ConnectionRequest* req);
|
||
|
void OnConnectionRequestSent(ConnectionRequest* req);
|
||
|
|
||
|
// Changes the state and signals if necessary.
|
||
|
void set_write_state(WriteState value);
|
||
|
void set_receiving(bool value);
|
||
|
void set_state(State state);
|
||
|
void set_connected(bool value);
|
||
|
|
||
|
void OnMessage(rtc::Message *pmsg);
|
||
|
|
||
|
Port* port_;
|
||
|
size_t local_candidate_index_;
|
||
|
Candidate remote_candidate_;
|
||
|
WriteState write_state_;
|
||
|
bool receiving_;
|
||
|
bool connected_;
|
||
|
bool pruned_;
|
||
|
// By default |use_candidate_attr_| flag will be true,
|
||
|
// as we will be using aggressive nomination.
|
||
|
// But when peer is ice-lite, this flag "must" be initialized to false and
|
||
|
// turn on when connection becomes "best connection".
|
||
|
bool use_candidate_attr_;
|
||
|
// Whether this connection has been nominated by the controlling side via
|
||
|
// the use_candidate attribute.
|
||
|
bool nominated_;
|
||
|
IceMode remote_ice_mode_;
|
||
|
StunRequestManager requests_;
|
||
|
int rtt_;
|
||
|
int64_t last_ping_sent_; // last time we sent a ping to the other side
|
||
|
int64_t last_ping_received_; // last time we received a ping from the other
|
||
|
// side
|
||
|
int64_t last_data_received_;
|
||
|
int64_t last_ping_response_received_;
|
||
|
std::vector<SentPing> pings_since_last_response_;
|
||
|
|
||
|
rtc::RateTracker recv_rate_tracker_;
|
||
|
rtc::RateTracker send_rate_tracker_;
|
||
|
|
||
|
ConnectionInfo stats_;
|
||
|
|
||
|
private:
|
||
|
void MaybeAddPrflxCandidate(ConnectionRequest* request,
|
||
|
StunMessage* response);
|
||
|
|
||
|
bool reported_;
|
||
|
State state_;
|
||
|
// Time duration to switch from receiving to not receiving.
|
||
|
int receiving_timeout_;
|
||
|
int64_t time_created_ms_;
|
||
|
int num_pings_sent_ = 0;
|
||
|
|
||
|
friend class Port;
|
||
|
friend class ConnectionRequest;
|
||
|
};
|
||
|
|
||
|
// ProxyConnection defers all the interesting work to the port.
|
||
|
class ProxyConnection : public Connection {
|
||
|
public:
|
||
|
ProxyConnection(Port* port, size_t index, const Candidate& remote_candidate);
|
||
|
|
||
|
int Send(const void* data,
|
||
|
size_t size,
|
||
|
const rtc::PacketOptions& options) override;
|
||
|
int GetError() override { return error_; }
|
||
|
|
||
|
private:
|
||
|
int error_ = 0;
|
||
|
};
|
||
|
|
||
|
} // namespace cricket
|
||
|
|
||
|
#endif // WEBRTC_P2P_BASE_PORT_H_
|