From 1449e786386df8f936b3bde41c4337f0840b3c36 Mon Sep 17 00:00:00 2001
From: Amelia <44528100+char-ptr@users.noreply.github.com>
Date: Tue, 3 Sep 2024 07:19:10 +0100
Subject: [PATCH] Update README.md
---
README.md | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/README.md b/README.md
index d996747..0230df2 100644
--- a/README.md
+++ b/README.md
@@ -1,8 +1,9 @@
# gdke
A external and gui based version of [godot-key-extract](https://github.com/pozm/godot-key-extract)
# Images
-![image](https://user-images.githubusercontent.com/44528100/226689803-88b22777-f2ed-4b6f-ad57-4adfab1e9f7c.png)
-![image](https://user-images.githubusercontent.com/44528100/226690113-5d6210f2-f4b6-48e0-958d-20e74c75fc59.png)
+
+
+
### How does this work?
When you build a godot template with an encryption key set, the build tool (scons) will inline somewhere into the file. And so the key is in a random location pretty much every time you build.