limboai/util/limbo_utility.h

53 lines
1.3 KiB
C++

/**
* limbo_utility.h
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef LIMBO_UTILITY_H
#define LIMBO_UTILITY_H
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "core/variant/variant.h"
#include "scene/resources/texture.h"
class LimboUtility : public Object {
GDCLASS(LimboUtility, Object);
public:
enum CheckType : unsigned int {
CHECK_EQUAL,
CHECK_LESS_THAN,
CHECK_LESS_THAN_OR_EQUAL,
CHECK_GREATER_THAN,
CHECK_GREATER_THAN_OR_EQUAL,
CHECK_NOT_EQUAL
};
protected:
static LimboUtility *singleton;
static void _bind_methods();
public:
static LimboUtility *get_singleton();
String decorate_var(String p_variable) const;
String get_status_name(int p_status) const;
Ref<Texture2D> get_task_icon(String p_class_or_script_path) const;
String get_check_operator_string(CheckType p_check_type);
bool perform_check(CheckType p_check_type, const Variant &left_value, const Variant &right_value);
LimboUtility();
~LimboUtility();
};
VARIANT_ENUM_CAST(LimboUtility::CheckType);
#endif // LIMBO_UTILITY_H